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alright, lets assume you get a lucio/kiriko/briggite to counter a widow. now lets imagine a chess game where your supports are "supposedly" the most important roles in your team and you challenge that widow.
are you expecting a skill issue? you are praying and AD/ADing that the widow sucks, you are doing a stand-off hoping to the skies that widow misses that shot and you will dive and kill her.
how about moira vs pharah? ok, whats the range of moira M2, 20 meters. again, same mistake your first point, wether moira is hoping pharah dosent know the map, shes hoping pharah hovers low, shes hoping she will kill pharah before she kills her.
news flash bro, the higher the rank, the more conservative you have to play and stay alive, since you are the healer, and healers are the most important part of the team right?
i guess you are right in the end, since i contradicted myself, answering silverlight but thats not the point
my whole point is, usually tanks and supports clash and its a draw, until someone has ult, DPSes dont just draw against other dpses, they often kill each other, thats why its the biggest diff. because they are often the ones to make a play and make the engage a 5v4, in which afterwards the enemy tank has to give space, and the enemy team more passively or else they all fall like dominoes.
sure teamplay helps a lot, having heals helps as a DPS if you manage to run from the fight and ask for heals and reset, but that just dosent usually happen. maybe im just a biased platinum 3 player, but thats how it usually feels.
she may be strong but.
i've played support for most of my overwatch playtime, and let me tell you, i had more success and fun throwing balls and discording ppl with zenny than i'll ever have beeing a spectator hero like mercy, shes the most unfun and boring hero to play with and against.
i've wasted enough time arguging over a game that i dont play anymore due to ranked burn out in which would give me a headache/migrane after 2 hours of play, im not feeling like watching a META theorycraft video of 13 mins, just to be in the same page as you.
im done, unsubbing from this discussion.
I have suggestions to combat this which I also try in other online multiplayer games from Dota 2/League etc etc
Some games have winstreak and lose streak counter such as Dota 2 which can be easily found in the dota 2 game stats win time counter its 3 games
Idk the counter for this game but most and almost all online multiplayer games usually have win streak counters within 5 games
After certain win streak games you're more likely to get unwinnable games from bad teammates vs better enemies thus if the matchmaking algorithm works based on number of streak games then just tank the upcoming forced loss games in unranked or quick plays this works surprisingly well in most of the online multiplayer games I've played
In case anyone didn't know you can still lose rank with win rate over 50% in other games like league cuz of how they implement or structure ranking system even with the forced 50% algorithm
This works by giving you way easier games during your winstreak games which leads you to get less LP/Rank mmr points and harder impossible games during your loss streak games which leads you to lose more LP/Rank mmr points in total aggregate this leads you to having lower rank even when you have winrate over 50% hell even 60% as companies find more insidious ways to force you to keep playing longer to rank up or for their statistical metrics of player time
In the case of ow2 it's much more simple to explain..
Your "skill rating" (mmr, elo ect, they all do the same thing) determines your average win rate range..
Depending on where your average win rate exists in that range determines how favorably or poorly matchmaking treats you.
If it's to high, your more prone to getting stomped... when it's low your more prone to stomping.
So basically players get punished for playing well and winning, and get rewarded for playing poorly and losing
Yea its ♥♥♥♥♥♥ up honestly getting ♥♥♥♥♥♥ up stomped games cuz you're winning your games instead of balancing matchmaking naturally or hell even natural random matchmaking will even out over time
seems like quitting several games in a row seems to do the trick to fix your unwinnable games against bad poor matchmaking its worse than losing spree but this will lead to bad behaviour score for your account hence the increase in toxicity for these type of games
That's why fixing matchmaking first will always lead to fixing the root cause of systemic toxicity
👆