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I agree with many of your sentiments, but I don't know where people keep dragging this bs from...
In all my years of playing OW casually and competitively and liaising in various communities, I have never, ever, heard of anyone being banned because they were playing for 'fun' instead of 'optimal'.
I hope you understand my skepticism of your statement.
I'm equally sceptical...
You don't get banned three times without exploiting or sabotaging gameplay somehow...
I'm sorry, but no matter what they say about DOTA2 and it's playerbase, DOTA2 is MUCH MORE complicated game with MORE mechanics, MORE characters, MORE variativity. Even if there's just a single map it in.
OW2 is stuck somewhere between "hey. we have capture the zone map" and "OW2 will have PVE".
I hate to say this, but even DOTA 2 is techically a better game (NOT the community) then OW2.
So, it's about Mercy not being enough Mercy dps?
It ain't my fault that Overwatch players are blind and will just walk into traps.
My argument is that Overwatch doesn't understand how to balance Team Size and Specialization.
Players will naturally gravitate towards what is more flexible when they don't have room to experiment, which makes the majority of the roster useless.
It's also why MOBA games are honestly pretty garbage, since they have the exact same problem.
TF2 struck gold with 12v12, since that guaranteed that players would have enough freedom to actually experiment and have fun, instead of being berated by their team for not obeying [The Meta™]
You can play a different mode if you want to have 5 tanks, or 4 dps 1 heal, or 2 dps 3 tanks etc. Are you saying this makes OW2 a flexible game?
Yes, There's a mod now where you can pick whatever you want. But... it's only related to the team IQ and troll balance, not the flexibility of characters...
You think template "2.2.2" is in any way helping flexibility?
I mean roles like entire classes.
In 6v6 TF2, you are effectively required to run two Scouts, two Soldiers, a Medic, and your choice of what I like to call "the flavor packet" because that one player is the only unique and exciting thing about the team.
If you deviate from [The Meta™], you will run into exactly the same problems as Overwatch.
12v12 TF2 actually allows for entire classes like Engineer and Pyro to shine, because they can actually do their jobs effectively without gimping their team.