Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
i can get the Battle Pass with 1000 Overwatch Coins.
Places are charging for things like bottles/cans/bags/etc because of concerns that have nothing to do with the actual product you're purchasing, however, you failed to refute my statement over the ice aspect.
Employees payments are not my concern, that's the company's purview and has absolutely nothing to do with what I wrote.
A product fundamentally changed how it was delivered to people simply so they could charge money for it, that has absolutely zero to do with inflation, cost of living, or any other hundreds of other unrelated things you attempt to bring it. It simply has to do with raising the bottom line.
The PvE (laughably considered as such, they are horde missions) is no different than the Archive missions that Overwatch received for free, now suddenly require a recurring $15 (or more) charge.
In the modern day, where there are millions if not billions of games out there, you want your game to be desirable. This comes in two ways, good gameplay and rewards for loyalty.
Good gameplay was something that Overwatch 1 had and to some degree Overwatch 2 has as well (it is heavily impacted by the removal of certain parts of the game for no discernable reason (other than to add them later and pretend they're adding new things) and the insanely broken matchmaker(it is honestly shocking how bad it is)). This is further worsened by the change in the hero availability as the game its core encourages swapping to counter enemy picks. The change to 5v5 also is quite contributive to this (although this is more controversial as some ppl like it more than 6v6. I prefer 6v6 but don't completely hate 5v5).
The rewards for loyalty is what keeps players invested in a game.. sure, gameplay is great but in the modern world, if you have nothing to show for it, what's the point? This comes in a wide range of ways (I'll be referring to what OW1 had):
- Levelling which provides players with a way of showing their devotion to the game (and therefore how much they like it). Ties directly into skins and extras through lootboxes. In addition, the character borders updated to new appearances as the player levelled.
- Skins and extras through Lootboxes (which were easy to obtain), as these were obtained for free for joining during events and for again for each level up. In addition events and missions would provide additional ways of getting skins. Yes technically this was gambling but it theoretically only causes issues imo if it can be bought.
- Currency to purchase Skins and Extras referring to how each time you'd get a duplicate in lootboxes, you'd instead receive an ingame currency that allowed you to purchase any cosmetic you desired (with a higher price for new cosmetics), thus allowing people direct choice regarding what they wanted to get if there was something they specifically wanted
- Competitve Rank which came with a decent enough matchmaker, making the ranks actually feel like they matter.
- Events (a wide variety of them, some recurring, some new with alterations every now and then to allow for variety in gameplay) which keeps players engaged
- Game specific content referring to new playable characters (heroes) and maps. this provide even more variety ensuring the level of bordom from players is reduced.
-End Cards(with players voting) + end game chat which is a way for players to empower good players and cheer them on, further creating a sense of community (sure it can also be used negatively but that will happen regardless)
You could argue that this is to some degree still in OW2...except there is no reason for the game to exist anymore. The entire reason the game was created was to provide an incredible PvE experience. Not only has this been cancelled but it was done so without updating the players for a LONG LONG time before being decided. Lots of functionalities had been removed and taken forever to add when they pretended they're new and innovative. You could argue they have more content now...until you realize that the only reason OW1 had a slowed down (and then lack of) content droprate was allegedly because of OW2.. Had that not been the case we would've had SO SO MANY MORE MAPS AND HEROES. Like 4 or so additional Archives missions and many many more skins that would've been actually obtainable by people.
In its current iteration, OW2 is rewarding people with a big middle finger. The only actual reward that is remaining is a very complicated very exhausting premium currency, which if u collect properly allows you to get 1! skin after almost a year or so. The battlepass is greeey, skins are greedy, rewards are greedy, heroes availability is greedy...everything is just insane.
In addition to this, there are extra aspects that can impact the desirability of a game to some degree. Such as community interactions and acknowledgement,company background, respect and reliability etc.
Overall however, this game isn't trying to get anyone's interest and is not trying to keep them playing enough. The crazy part is that there is a middle ground that could've made this game decent enough that people would've gone with it, but instead they went from generous to absolute greed and that, among other things absolutely ruined the game for anyone that had played the game before it was forcefully swapped with OW2.
TLDR: They fudged themselves over in a crazy way and they deserve to suffer consequences. Not treating your players right should not be the rule, it should be the exception we're trying to remove. Letting companies walk over us will result in it only getting worse and worse and as such, people need to take a stand (as they seem to do now).
Defending a company like this has no benefit to you directly as they will never care about you. Stop defending them.
Edit: For the proper story of how we got to this point (relating to OW), what events caused what..there was a great comment on a reddit post of the OW subreddit which is worth reading..although I do not have the link for it.
If You buy a Coca-Cola can, the can is inherently part of the product. You cannot just say the can is not part of the actual product. Or do You go to work or university with Your cup from home, and insert it into the vending machine, and it fills Your cup with Coca-Cola instead of a factory-sealed plastic bottle or can?
If the costs for a company increases, they have to increase the price of products or save somewhere. The latter is harder to achieve as its usually done through saving on staffs, which usually results in a stark decrease in quality, followed by revenue.
i think its safe to say that prices have increased across all facets of life. Naturally, Blizzard needs to earn more to please investors and to be able to offer their employees salary rise so they can deal with the increased prices as well. You may not care about their lives, but i do!
Your argument is basically You once bought games like Counter-Strike for 10 euro, and demand that every game has to have a 10 euro price tag. That's just not feasible, You know that too.
Overwatch once costed 40 euro to play and get almost every skin. Now its free if You don't care about skins!
Every hero that was in Overwatch is still free in Overwatch 2. The new heroes can be unlocked while the Battle Pass is active by reaching level 45. If You're a hardcore player, that's probably 2 weeks at best. If the Battle Pass is over, the hero can be unlocked for free by testing the hero for like 10 minutes in Practice Range. i can list You the challenges required to unlock Ramattra for example. They're super easy!
Similarly, most skins that You could earn through lootboxes are still purchasable with credit, and You can still earn credit through the free track in Battle Pass. Of course, You earn more credit through the upgraded Battle Pass. So You only have to pay for the new skins. And i admit, they are very expensive.
They could have kept Overwatch and stopped updating it. Usually after a year, people would drop the game for Overwatch 2. Its happened in almost every game, Counter-Strike, DotA, Pokemon, i could go on.
No, the can/bottle is not a part of the product...which besides if you're in the US you might want to look closely at the 'tax' those conveyance methods employ. The cost of said can/bottle is already factored into the product BEFORE it hits market, and more often than not, at a subsidized cost and not an increased one.
The costs for the company have NOT increased though. They have been making profits year-over-year, hell ATVI's current net profit margin is over 56% Y/Y...they are not hurting for money.
Satisfying shareholders has little to do with actually paying standard employees unless they have massive amounts of equity in the company, so attempting to apply a bleeding heart argument is going to fall upon deaf ears.
It also tells me you are either very young or have not had any real experience in corporate environments if you think otherwise.
No, my argument is not that, my argument is that they made a new product and make it inferior to the one it replaces, it shouldn't cost 'more' to obtain parity.
I mean, you obviously have very little business acumen to get into debates regarding corporate structure and function, so it might be a good idea to bow out because you're not actually making a feasible argument. What you are doing, however, is reinforcing that because you don't grasp the subject matter you have ignored the actual issues and tried to replace them with non-equal versions.
How is a can or a bottle not part of the Coca-Cola? i don't understand.
Costs for the company, and profit, are not the same thing.
It is inconceivable that their operational costs have not increased. Price of all types of energy, including labor, has significantly increased since COVID.
Okay, its great to hear that You think of Overwatch 2 as a different game than Overwatch. But i don't see Overwatch as a superior game. You can have a different opinion, and that is fine! i'm glad the Brigitte and double shield META days are over.
Again, this exemplifies your lack of knowledge on the subject. The profit margin is how much a company makes against how much it spends, it's currently sitting at 26%, which is a Y/Y increase of the aforementioned 56%. They are not losing money, they are actually making far more money than they spend on internals.
As of June, ATVI's revenue is 2.21B, which is an increase of 34% Y/Y, so they are doing very well in terms of making more profit than the increases in costs.
I think you don't understand what inferior means...it has nothing to do with how the game plays but that they physically removed aspects of it and then provided means to pay MORE for the previous version to get back to parity.
They removed the free Archive missions and replaced them with the new "PvE" missions at a $15 premium. That's taking an included aspect and turning around and returning them for a new cost.
⣿⣿⣿⣿⣿⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢺⣿
⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠆⠜⣿
⣿⣿⣿⣿⠿⠿⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⣿⣿
⣿⣿⡏⠁⠀⠀⠀⠀⠀⣀⣠⣤⣤⣶⣶⣶⣶⣶⣦⣤⡄⠀⠀⠀⠀⢀⣴⣿
⣿⣿⣷⣄⠀⠀⠀⢠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⡧⠇⢀⣤⣶
⣿⣿⣿⣿⣿⣿⣾⣮⣭⣿⡻⣽⣒⠀⣤⣜⣭⠐⢐⣒⠢⢰
⣿⣿⣿⣿⣿⣿⣿⣏⣿⣿⣿⣿⣿⣿⡟⣾⣿⠂⢈⢿⣷⣞
⣿⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣷⣶⣾⡿⠿⣿⠗⠈⢻⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠻⠋⠉⠑⠀⠀⢘⢻
⣿⣿⣿⣿⣿⣿⣿⡿⠟⢹⣿⣿⡇⢀⣶⣶⠴⠶⠀⠀⢽
⣿⣿⣿⣿⣿⣿⡿⠀⠀⢸⣿⣿⠀⠀⠣⠀⠀⠀⠀⠀⡟⢿⣿
⣿⣿⣿⡿⠟⠋⠀⠀⠀⠀⠹⣿⣧⣀⠀⠀⠀⠀⡀⣴⠁⢘⡙
⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⠗⠂⠄⠀⣴⡟⠀⠀⡃
Meanwhile I'm playing MvM for free + many community modifications of MvM.
No need to buy Tour Tickets unless I want to get weapon skins, literally enjoy countless MvM maps and community created ones.
You better off going to the arcade and play packman with your 15 buck in 25 cents.