Dungeon Clawler

Dungeon Clawler

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More/Harder Debt Levels
I love most of the additions on the testing build and it's fun to have a more granular approach to difficulty but Debt level 10 still feels a bit easy and possibly easier than Nightmare was in the old build.

I was usually able to complete most Nightmare runs with a good claw selection but I was typically reliant on either stacking a lot of block or getting a few dodges (I like the approach of making dodges have a 1 turn cooldown so they aren't so easy to spam). So far, I've completed both of my Debt Level 10 runs with very little difficulty and this last run I managed to get by with no dodges or reflects, the basic pool of shields, and no golden armor with just a decent poison build and a couple golden daggers.

I appreciate this game isn't ridiculously hard but I think the difficulty level increase in the new system is perhaps a bit too gradual. I'm also not sure just stacking buffs on the enemies/debuffs on the player from turn 1 is the way to go beyond what is already there as it just makes the early floors where you're weaker more challenging relative to the higher floors. I'd like to see mechanics that add more dramatic, possibly randomized challenges as you get up above floor 10 which is where most stronger builds start to go on autopilot.

Everything else in the new update feels great and the new character is fun, if not all that viable for Endless.