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Money is not the most powerful anymore because there are no multipliers for daggers and your income does not increase on later floors. Window Cleaner + Harpoons + Picky + Magic Mirror + Alch to glass will give you trillions of damage
Even better builds that I testes are:
- Felina + Strength. A few potions and your pet will kill everything in one hit. But you have to get attacked first. Or you use paperclips for some enemies.
- Chief + Block + morning star. I just lost to poison in the 90s. Spikes don't matter anymore, morning star scales with block, bulwark is an unlimited perk. If you do everything right, you get starting block * 3^5 * 3^4 * 3^4 * 1.5 damage after round 1. But in round 2, you supercharge your charge with pearls (block from round 1 converted into charge, times 2^3 to 2^5) and your damage will reach scientific notions.
- Cuddline: Harpoon, 2 tentacles and your tantrum will multiply every single damage type. Poison, spikes etc
I won first try and it's piss easy to be OP so... that doesn't make for a very convincing argument.
As the other comment said, feedback is a much bigger issue. Aswell as things like framing, presentation, how things are shown to the player and whatnot.
In fact, being too strong can make things feel less impactful.
There's a lot more the game could be doing, like adding more content/variety, but this is not an incredibly polished game with immaculate design, just a tiny indie game that obviously doesn't have massive budget/teams behind it. At least the core mechanics are designed and balanced competently enough to make for a fun game.
It could be interesting to see more interesting mechanics with how the claw behaves/is used.
I dunno, the game is fun, but normal is real easy, and I end up mostly building the same on each character, excluding the occasional novelty of a water build or whatever. Would be neat with some variety on the last boss, cause in reality you kinda just have to build for the exact same encounter every time, only adding to the feeling of sameyness thus far.
I at least feel this game suffers from being like more than lite, as some form of progression or unlocks beyond just the paws would be dearly appreciated.
I'm 30 runs in and cannot get a single win OR synergy at all. Nothing seems to work at all and I'm past the point of caring. Bought Digseum and beat a bunch of Grim Dawn content and just don't think I'll go back to it. Kind of boring when it's REALLY RNG heavy compared to any other roguelite (even Slay The Spire has consistency lmao)
Sorry but as much as I like to complain about this game as well, these are some whack things to say... "Even STS has conbsistency..." you mean one of the most thoughtfully polished and balanced rougelikes that sets a standard for all deckbuilders? The one where the damage of each encounter is maticoulously balanced for an optimal experience? The one with dozens of synergies and a massive array of possibilities?
Being 30 runs in on this without a win honestly just speaks of you, Im sorry. The game is indeed very boringly balanced with not many possibilities, but having had experience with the likes of slay the spire, I easily steamrolled through the first few characters. You've got dodge, you've got crazy ways to scale armor, crazy ways to scale strength, as well as a couple run-winning items, amongst some other odd little combos. If I manage to win my very first game with a random hackjob of "that seems good", and you havent found any synergy after 30 runs, maybe you're not cut out for these types of games.
I got the game yesterday and already won on normal in 8 hours took me about 5 or 6 games to get it.
My first win was using spikey shields for thorns and the perk that gives you thorns when hit, bezerk and amulets for strength, flush gain items and the perk that gives you health and detracts health for fluff deposited. Also having health items and not getting items in every room and only buying when you have money. Later on you need to get rid of things like basic shields and upgrading basic swords when you upgraded your important items.
Also obtaining useful items like power ring, spikey shields, magnet (1), armour (for improved armour each turn), eye patch. Water items are very useful too since fluff converts to its type of damage, like lava doing fire damage and poison. If you are not going for strength you need the bigger weapons and the item shrinking perk.