Dungeon Clawler

Dungeon Clawler

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pablo.veloce Jun 1, 2024 @ 10:49am
Okay, this was an asked thing in the Community.
Let's cut straight to the chase -- new enemy! (actually two(and a half) enemies)

Greed -- This particular enemy will have some strange stats for an infinite level enemy. 5 health, 3 attack. But for every 5 points of gold the stats multiply by 1.5 (rounded up). This enemy will also throw 10 coins into the Claw Machine each turn. But when the enemy attacks, it steals 100% gold of damage it dealt. Greed wants ALL the money. This will make gold builds be less of a menace to the society. Turn order: First turn -- pour 1O coins into the Claw Machine and gain "x" block, where "x" stands for the ammount of gold in the player's inventory. Second turn -- Deal current attack damage. Third turn -- Heal self for "y" health, where "y" is 1/3 ammount of player's gold. Repeat.

Living "S" word and "S" hield. You can add those to the Knight Bossfight, since it is not that threatening. "S" word will attack player for 10 each turn and have 20 health. "S" hield will give everyone 10 block each turn and have 30 health. About the placing I don't know. Devs (or the Community) can decide themselves.

Feedback appreciated! ( '_')\_? --> (^_^)\_!
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Licher Jun 1, 2024 @ 11:37am 
The counter for an enemy like that sounds like it would be weak against builds that use water etc, makes for a semi balanced build with risk and reward. If you wanted to bump it up the enemy could change colour depending on what it's attacked with. for example if you manage to get a 25 stack of poison on that enemy it would change to a fire build where that enemy has mirrored to make you not use poison water less, it would change the water from poison to lava water, working the same way as the plant boss that does the same attack pattern. If you where to do lava instead of poison, it could use an attack like "Douse" where it evapurates the machines current water level, and leaves your cotton as dust, which when collected adds 1 block and gives the enemy 1 block. If an enemy can be made to disable certain builds then it would best be suited for a boss, a good counter for the boss could be a mirror/magnet build. But there could also be other ways to counter that. Sounds like a fun challenge of an enemy even on it's own.
pablo.veloce Jun 1, 2024 @ 12:09pm 
Originally posted by Licher:
The counter for an enemy like that sounds like it would be weak against builds that use water etc, makes for a semi balanced build with risk and reward. If you wanted to bump it up the enemy could change colour depending on what it's attacked with. for example if you manage to get a 25 stack of poison on that enemy it would change to a fire build where that enemy has mirrored to make you not use poison water less, it would change the water from poison to lava water, working the same way as the plant boss that does the same attack pattern. If you where to do lava instead of poison, it could use an attack like "Douse" where it evapurates the machines current water level, and leaves your cotton as dust, which when collected adds 1 block and gives the enemy 1 block. If an enemy can be made to disable certain builds then it would best be suited for a boss, a good counter for the boss could be a mirror/magnet build. But there could also be other ways to counter that. Sounds like a fun challenge of an enemy even on it's own.
I think I hyperbuffed my enemy against gold builds, but that's because I'm very tiered of them. Also, I don't realy understand your idea. Can you make it a little bit more organized? (Like my enemy description) I see a cool idea there, but I can't understand how it would work.
Last edited by pablo.veloce; Jun 1, 2024 @ 12:14pm
Licher Jun 2, 2024 @ 4:52am 
For example, if you have a build that uses water bottles and poison bath bomb to attack the enemy with poison stacks overtime, then it will switch the methods it uses to attack the player. If there is a stack of 25 poison on that enemy then it can use a cleansing potion that gets used every 3 turns and gets rid of 25% of the current poison stack on the enemy and heals for 10. If you use water and lava bomb instead, it will use a different attack system, like the plant boss that adds mirrored to itself and makes your fluff lava fluff, but it would work a little different, instead of adding mirrored it could use an attack like "Douse" which "When used evaporates the current water level of the machine for the current turn, and turn the fluff into ash fluff instead which adds one shield per fluff to both you and the enemy, or it could add the (ashy) modifier which would make weapons deal 1 less damage but shields get 1 more block or something." If you where to use a gold build on the enemy it would have the same attack pattern as you said.
pablo.veloce Jun 2, 2024 @ 5:34am 
Thank you for the explanation @Licher!
Licher Jun 2, 2024 @ 5:50am 
No problem, always happy to ramble our thoughts.
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Date Posted: Jun 1, 2024 @ 10:49am
Posts: 5