Tom Clancy's Splinter Cell Blacklist

Tom Clancy's Splinter Cell Blacklist

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Frog-Fest 2013 年 8 月 23 日 下午 4:15
No free saving!? What a BS decision.
I haven't played Conviction, but Blacklist doesn't allow to freely save a game. After restarting a mission for over 15 times now I'm so pissed, I could really beat the ♥♥♥♥ out of the one or two in charge for this ♥♥♥♥♥♥♥♥ decision! All the older SC I've played allowed me to save whenever I wanted. If I would have known this earlier, I would have spent my money definately somewhere else! Ubisoft can shove the next SC without free saving up their - you know where. This really sucks big time!
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正在显示第 31 - 45 条,共 49 条留言
Holding These Alligators Down 2013 年 8 月 26 日 下午 12:43 
I understand that a quick save feature would make some people enjoy the game more but for me it would just suck any tension out of the action.
For me stealth games are at their best when you feel like you're 50% action hero badass and 50% vunerable and the checkpoint/auto save system in this game does that for me.
76561198093242492 2013 年 8 月 26 日 下午 12:45 
I like your idea about the achievements, not specific to difficulties. I'm not much of an achievement person, I like to achieve a success but I prefer it to be on my own accord. I was never a fan of arcade games and I almost never bother with established achievements or competitive online gaming for that matter. This doesn't mean however that I hate challenges and I doubt anyone who enjoys a better save system does, it's just that we want a different kind of experience.

I also believe that not everyone would save scum for the sake of save scum. I find it rather juvenile to not wanting a quick save system because you can't keep away from the temptation, that is certainly the fault of the people who can't rather than those who can use it to a personal balance.
Trash_Jackson TTV 2013 年 8 月 26 日 下午 12:57 
引用自 Lakusch
I like your idea about the achievements, not specific to difficulties. I'm not much of an achievement person, I like to achieve a success but I prefer it to be on my own accord. I was never a fan of arcade games and I almost never bother with established achievements or competitive online gaming for that matter. This doesn't mean however that I hate challenges and I doubt anyone who enjoys a better save system does, it's just that we want a different kind of experience.

I also believe that not everyone would save scum for the sake of save scum. I find it rather juvenile to not wanting a quick save system because you can't keep away from the temptation, that is certainly the fault of the people who can't rather than those who can use it to a personal balance.

I think adding an achievement for not save scumming is really the only way to please both camps.

Again, I don't speak for everyone, but as soon as you add in options to make a single player game easier, the "hardcore" gamers come out of the woodwork and scream that the casual gamers ruin everything.... on that note, I agree that sometimes only catering to one crowd makes games way too easy, like Conviction; that game was a fun game, but it was not splinter cell. Then again, Double Agent was a proper Splinter Cell game, but I thought the single player was garbage.

The best example I can think of appealing to both camps was Spies vs Mercs having a classic mode and regular modes with tons of upgrades and a more actiony focus.
76561198093242492 2013 年 8 月 26 日 下午 1:05 
I understand the reason to dislike games when the game mechanics is created to target casual gamers or the mainstream but when there are options for both worlds why should the other side be angry?

Different game modes is great just like different diffulties is great. So why not different save systems? (options) :)
Trash_Jackson TTV 2013 年 8 月 26 日 下午 1:11 
引用自 Lakusch
I understand the reason to dislike games when the game mechanics is created to target casual gamers or the mainstream but when there are options for both worlds why should the other side be angry?

Different game modes is great just like different diffulties is great. So why not different save systems? (options) :)

As I said (not that I agree) that giving more options so more people can enjoy a game is seen as a horrifying afront to some people who take gaming too seriously.

I only agree with those sentiments when those game mechanic decisions bleed into every facet of the game.

I honestly don't care about Mark and Execute in this game because I can't even use it on Perfectionist, which wasn't an "option" in Conviction, because certain parts of the game forced you to use it.
DeadPoolX 2013 年 8 月 26 日 下午 2:13 
The simple fact is that manual saves give players freedom and choice to play as they want. You can choose to save after every action or only once in a while. Doing either has NO EFFECT on anyone else's game.

I think the real issue is that insecure people who need reassurance from meaningless activities like video games, feel their efforts are somehow diminished if other people can play a game for recreation and not some perverted sports-like competition.

It's as if letting people save where they wanted would somehow negate their so-called accomplishments. That's ridiculous, of course, but self-delusion is not unusual.
Trash_Jackson TTV 2013 年 8 月 26 日 下午 2:29 
引用自 DeadPoolX
The simple fact is that manual saves give players freedom and choice to play as they want. You can choose to save after every action or only once in a while. Doing either has NO EFFECT on anyone else's game.

I think the real issue is that insecure people who need reassurance from meaningless activities like video games, feel their efforts are somehow diminished if other people can play a game for recreation and not some perverted sports-like competition.

It's as if letting people save where they wanted would somehow negate their so-called accomplishments. That's ridiculous, of course, but self-delusion is not unusual.

As I said earlier, a lot of reactions from "gamers" is usually negative when any feature is implemented to make a game easier, even if its implemented in a way that won't actually effect them.

Part of this is because a lot of games keep getting mainstreamed way too hard in an attempt to steal the Call of Duty audience. I'll be the first to admit that even though I don't have much time for games anymore, and I REALLY like hard punishing games from Demon's / Dark Souls to Spelunky, I also enjoy casual games like CoD.

But a lot of game franchises have been bastardized or even outright killed because they want to "cater to a wider audience" and end up sliding out a mediocre game that is too generic for the mainstream to want to switch to, and ostracizes the fans (like Deadspace 3 or for a Ubisoft example, Ghost Recon; Future Soldier).

So all of this usually causes a pretty quick knee-jerk reaction. I mean, heck, like I said, Conviction was a fun game, but it should have never been called Splinter Cell. It deviated way too hard from the past games and was pretty much a giant middle finger to fans who had stayed with SC up until then. It was fun, but we all were let down that we didnt get a sequel with that super stealth feel, and thankfully, despite good SC: Conviction sales, Ubisoft found a way to give most of what both camps wanted.
Venetoi 2013 年 8 月 26 日 下午 10:23 
I support Quicksave/Manual save because:

1.I hate doing the whole mission over and over again because of a tiny mistake or that the game decided to crashes to desktop.
2.I want to experiment with difference approaches.

If Ubisoft isn't gonna give us Quicksave/Manual save then atleast give us a better checkpoint system.
76561198093242492 2013 年 8 月 26 日 下午 10:40 
引用自 Friendly Yandere
I support Quicksave/Manual save because:

1.I hate doing the whole mission over and over again because of a tiny mistake or that the game decided to crashes to desktop.
2.I want to experiment with difference approaches.

If Ubisoft isn't gonna give us Quicksave/Manual save then atleast give us a better checkpoint system.

I found a solution to this, at least better than nothing. If I deem it necessary to come to the place I was because of a minimal mistake, crash or I had to leave the computer then I use a trainer to "cheat" myself through the mission up until the position I was in or slightly earlier in a fashion that doesn't deviate from my earlier playstyle.
Propagandalf 2013 年 8 月 26 日 下午 11:13 
I was watching an interview with one of the developers and the reason why they didn't want quick saving was to make it more challenging. I guess to actually plan out your route rather than saving before you think something's going to go down. I'm totally fine with the decision! Also the co-op missions have checkpoints after each round just like Conviction in Deniable Ops - Hunter Mode.
DeadPoolX 2013 年 8 月 27 日 上午 12:15 
引用自 Propagandalf
I was watching an interview with one of the developers and the reason why they didn't want quick saving was to make it more challenging.
A game can be plenty challenging with manual saves. Manually saving your game used to be a standard staple of PC gaming, going back to the mid-1980s with games like King's Quest. Even consoles could manually save back on the original Xbox (KoTOR, Jade Empire, and Deus Ex: Invisible War come to mind).

As I see it, the only thing challenging is programming manual saves into the game. It's much easier to create static checkpoints. A manual save system would have to take into account every factor of the game (or at least the level and area you're in) at a moment's notice whenever you save. Because this requires more time and effort on the developer's part, they often decide to forgo it and claim their decision was to "make it more challenging" or "increase the tension."

Anyway... a game's challenge should come from level design, enemy AI and other in-game factors. Disabling a feature of the hardware in the name of "difficulty" is a poor design move, which reflects badly on the developers themselves.

Having said all of that, the easiest solution to this problem is give players a choice at the beginning: checkpoint saves or manual saves/quicksaves? Once they choose, they can't switch unless they start over.
最后由 DeadPoolX 编辑于; 2013 年 8 月 27 日 上午 12:18
Propagandalf 2013 年 8 月 27 日 上午 12:27 
引用自 DeadPoolX
引用自 Propagandalf
I was watching an interview with one of the developers and the reason why they didn't want quick saving was to make it more challenging.
A game can be plenty challenging with manual saves. Manually saving your game used to be a standard staple of PC gaming, going back to the mid-1980s with games like King's Quest. Even consoles could manually save back on the original Xbox (KoTOR, Jade Empire, and Deus Ex: Invisible War come to mind).

As I see it, the only thing challenging is programming manual saves into the game. It's much easier to create static checkpoints. A manual save system would have to take into account every factor of the game (or at least the level and area you're in) at a moment's notice whenever you save. Because this requires more time and effort on the developer's part, they often decide to forgo it and claim their decision was to "make it more challenging" or "increase the tension."

Anyway... a game's challenge should come from level design, enemy AI and other in-game factors. Disabling a feature of the hardware in the name of "difficulty" is a poor design move, which reflects badly on the developers themselves.

Having said all of that, the easiest solution to this problem is give players a choice at the beginning: checkpoint saves or manual saves/quicksaves? Once they choose, they can't switch unless they start over.

Ya i wouldn't think the developers would be bothered creating two types of save states for the player lol, but I do agree with what you're saying.

I have massive OCD when it comes to quick saving so it ruins the immersion for me. Either way with or without quick saving I'm fine, especially if the game is as easy as Blacklist.
最后由 Propagandalf 编辑于; 2013 年 8 月 27 日 上午 12:29
Frog-Fest 2013 年 8 月 27 日 上午 11:00 
As someone said, maybe stealth games are not for me. Maybe. But then, I've played trhough Thief 1 and 2 several times in expert mode (and it wasn't really challenging, but a lot of fun). But still, maybe stealth games are not for me.

What I cannot understand is, why would a quicksave/manual save option ruin the game for others? You are not forced to use it. But this brings me to another question: are you playing such games or are you staying away from all games with a game menu/quicksave option? Regarding some of the above statements it must be a major pain to play such games. Anyway, as I said, I've played through all SCs (except Conviction) in ghost style and it was fun. And yes, I could save anytime. This is the first time I can't save and I hate it for several already posted reasons (the one solo mission, etc.).

I'm working all day hard at work. I don't want to work through games also. But replaying a solo mission (no matter why) many times is work for me, not fun.
Turtle_Rabbit_ 2015 年 1 月 4 日 上午 12:59 
I completely agree with this. I've been playing a mission for 3 hours now. And I have been pulling my hair. I have gotten so good at this level its f*&^*ing ludicrous. Now one should be this good at a mission. I have memorized the 4 different set ups the AIs have during this mission and I know what they are going to do. The bad thing is... b.s. has been happening the last 4 secs of the game. Some enemy spotted me 2 feet from the extraction point and a couple of times behind a wall. WTF!! this is not fun, it is frustrating...in a bad way. There are no autosaves as the mission only takes 10 min to complete if you are perfect at it. Still, I play the first 9 min flawless everytime and then one mistake 95% in, blows the mission?? And i have to keep playing the first 9 min every freaking time?? How does that make sense?? I want to play a fun game, not memorize your A.I. scripts and play like a f*&^*ing robot.
MAXIMUS1964 2015 年 1 月 4 日 上午 8:10 
guys the complaints here is because maybe you havent upgraded your clothing and boots use a crossbow for stealth \ghost i play all levels in perfectionist if you want to view my profile there are some videos there to show you how i do the missions stealth style ghost takes practice\skill and common sence and also some patiance
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发帖日期: 2013 年 8 月 23 日 下午 4:15
回复数: 49