Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

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DesSanctYew Mar 23, 2015 @ 10:48am
So this is basically like a Warhammer's themed take on CoD Zombies survival mod.
So from the looks of it and sounds of it this is similar to Call of Duty Zombie mod, but with a far more interesting and really more challenging looking Warhammer theme with a bit of RPG inspired group dynamics in a FPS package. Similar to Mordheim: City of the Damned in theme based on same IP, but different approach with real time FPS survival based co-op action sounds solid to me.

Not too different really seeing as in CoD Zombies knifing as much as possible to save on money was the most ideal advanced strategy anyway which melee will likely make up the core game play of this I believe.

If this has level editor modding tools I'll definitely buy it provided my PC can run it. Hell might even buy two copies and gift it to a family member at least if it's priced reasonably or a package deal is priced reasonably.
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Showing 1-11 of 11 comments
Dewrill Mar 23, 2015 @ 12:14pm 
i woudlnt say CoD zombie mode, i would rather compare to Left 4 Dead. the CoD Zombie mode was kinda Arenabased, where this seems to have paths to follow from point a to safehouse b (maybe with multiple possible routes)

also, i'm not too sure about a mapeditor (even though i would highly appriciate one) becuse of the complexity of the levels.
from what i#ve seen in the trailers so far, there werent 2 buildings that looked too similar, making it hard to belive we getan easy drag/drop map editor.



also something i would say makes this diffrent to Left 4 dead and/or CoD zombie mode:

i dont think our "heroes" are running from the skaven, i would rather say they're hunting.
maybe because i cant imagine a Firemage, a Witchhunter or a Dwarf running. but i cant imagine this a running scenario.



might be just a minor diffrence, but for me, its a huge one.
DesSanctYew Mar 23, 2015 @ 12:33pm 
It sounded like a survival game to me and looked like one from what I saw, but maybe I interpreted it differently than you did. I know there are some difference from it to CoD Zombie in terms of the map, but the core game to me sounded similar players being hunted prey with no escape or perhaps only escape routes to other maps with the same outcome.

In essence a bit like Gauntlet if you make it impossible to complete which if you didn't know how to do so in essence was exactly what that game was.
Dewrill Mar 23, 2015 @ 12:39pm 
it sure will play like a survival game. but the intention and the behavior of the characters.. well. i just cant imagine a Witchhunter in a "i have to get our here or i#m boned" scenario. neither with a Dwarf or a firemage. its realy just the minor diffrence of the behaviour/motivation of the characters that i would call diffrent in that case.

as said, for one its just minor, but for me who gets sucked into a game while playing, it gives a whole nother level of feelin (if i'm right with my idea behind it)


gotta say though, i dont kniow much about the End time in Warhammer Fantasy. So i might be completly wrong.


can we get a Professional here who knows the end time lore? Anyone?
DesSanctYew Mar 23, 2015 @ 1:50pm 
Judging from what I saw in the video I think it'll play very similarly to a FPS inspired fast paced MMO with ramped up spawn rates in essence. Though probably with more limited skill options to make it more a straightforward twitch reflex experience with some quick thinking strategic elements tossed in for added flavor.
DesSanctYew Mar 23, 2015 @ 1:52pm 
It'll probably play similarly to Grimoire: Manastorm, but with obviously with Warhammer IP look and feel and more survival game play than a free for all frag fest.

Another example would be a bit like a more reflex twitch based FPS Smite game with more limited class selection in a survival game play mode rather than MOBA.
Last edited by DesSanctYew; Mar 23, 2015 @ 1:54pm
Disco Mar 24, 2015 @ 3:03pm 
How about just Lelft for dead with skavens for now? You start somewhere. You must go somewhere. Horde assails you on your way there.

Cod zombie mode is a time management arena therfore not what this is.
DesSanctYew Mar 24, 2015 @ 4:23pm 
It could just as easily do both. I just thought it looked like CoD Zombie myself from the video. but maybe it's more like L4D.

That or it might be more like Gauntlet except with a ending removed where you have plenty of options on paths to take, but your eventually going to die to the evil that lurks around the next corner somewhere because the odds are stacked against you.

I loved Gauntlet for the record such a well done co-op game experience Sega Genesis version in particular was great because it added RPG stat/equipment elements to the game and had a PVP mode as well that was absolutely great.
FieserMoep Mar 25, 2015 @ 7:11am 
How about War of the Roses; War of the Vikings; Chivalry; M&B Gameplay vs. Bots?
That seems to be pretty much the closest...
Krokben  [developer] Mar 25, 2015 @ 7:22am 
Obviously we want to make Vermintide an experience of its own. Then of course there will always be comparisons to other games.

We have seen a lot of comparisons to L4D which is flattering since it is definitely on of the best co-op game out there and a game I personally like a lot. The main thing with Left 4 Dead that we like is the strong focus on cooperative action.
Last edited by Krokben; Mar 25, 2015 @ 7:23am
FieserMoep Mar 25, 2015 @ 8:48am 
Please though do not include cooperation on cost of the individual.
I always hate if there are some random enemies that just have a special ability you cant do anything against without the assitance of someone else. That might make sense at some degree but not in a game that is literally a power fantasy where you otherwise can slaughter dozens of thousand enemies.
Good aspects of L4D though were limited resources and "inventory" capacity where it made sense to communicate and that not everyone had the same item with him.
Also I do hate map-designs that have a timer, some basic triggers and make you collect fuel or whatever.
Last edited by FieserMoep; Mar 25, 2015 @ 9:05am
Gekko Mar 26, 2015 @ 2:50am 
Melee looks interesting, but I was hoping for more "interaction" from the hits and stuff, ergo killingfloor 2ish. To make it more intense, other then treating the melee weapons like bats to swat away the enemy.
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Date Posted: Mar 23, 2015 @ 10:48am
Posts: 11