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Some kind of hyperthreading option? Not sure, never seen it worded like that if that is the case.
Thanks for your time.
I just found this in the changelog post.
Performance Changes:
·Added option to set max amount of CPU cores in launcher. This is a fallback for users that experience issues with CPU overheating/overload. Do not change this value unless you are experiencing overheating/overload issues!
I will try both options, and see the temperatures and what's the difference between both, and also why is so "dangerous" to use it.
Have a nice day :)
Number of worker threads running would be the most obvious answer
This is exactly what it is, simply how many threads the game is allowed to use. It allows you to limit how many of your PC's logical processors the game will attempt to utilize, because for some people's systems and especially on laptops, trying to use them all creates too much thermal load and can overheat the CPU.
Mine is at 9 of 12 by default on an i7 5820k (Hexcore). A dual core (or single core with HT) will only show 2 available worker threads.
I have an i5-4460 (4 threads) and it only allows me to choose up to 2, and by choosing 2, it turns red. Is this how it is supposed to work?
Need an answer for this, specifically the case where i5 (4 threads) only get to select max 2, as opposed to 4.
This game is in dire need of increased optimalization for CPUs. My i5 4690k @4.5GHz is almost always maxed at all cores, bottlenecking my performance.
Typically you'll want to leave this at the default setting for ideal performance.
I tested this with 3 and 4 (i5 4460) and even though the game still drops frames during waves, the overall framerate is more stable.
I increased it from 1 to 2 and experienced a much more stable frame rate. I usually have it capped at 60FPS since my 290X completly takes over the room if it's always working at max. Before, when I had it set to 1 my fps would drop all the time, now, at 2 it's almost always stable at 60FPS.
Will try to increase it via editing that line from 2 to 3,4. Thanks!