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But yeah, while you do get noticeably less jaggies with TAA vs FXAA, it's in no way worth it considering how much is blurs the entire scene. Hell, even FXAA is somewhat notorious for being too blurry, but the TAA in this game is on another level entirely. So much detail gets crushed, I'm definitely not a fan.
It's funny that even Autodesk's engine doesn't support realtime MSAA but i suppose that it has to do with the game being based on deferred rendering, which means MSAA only would apply to raw geometry unless they'd bother for a proper DX11 implementation, which given current performance of the game. Barely anybody would have the juice to run 2x or 4x.
Don't bother with anything else. Well, unless you can tolerate blur more than jaggies.
You responded to a thread that Is more than a year old just so you'd have an opportunity to be a condescending jackass while completely failing at reading comprehension?
I can't believe you're even still checking it is the funny thing.
I'm not, but it shows up in the top right corner on Steam whenever someone replies to any topic you've created for any game on Steam.