Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

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Trait Rerolling
Quick question: is trait rerolling going to allow us to get whole new traits on our gear, or allow us to reroll the perentages on our current traits (ex. reroll 3% bloodlust to 10%)?
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Showing 1-15 of 16 comments
Roc Jan 13, 2016 @ 2:45am 
My understanding is yes, both. One shrine tab will randomly reroll which traits/affixes a weapon has and the other rerolls just the trait values (e.g 3-10% bloodlust). I could be wrong though now - it may have changed as it really shouldn't take this long for them to code it?
Last edited by Roc; Jan 13, 2016 @ 2:46am
Both :warpstone:
Hircine Jan 13, 2016 @ 2:58am 
Originally posted by FatsharkLiVam:
Both :warpstone:
лучше скажите: КОГДА?
CNZCL Jan 13, 2016 @ 3:13am 
According to their early post, one function is to random all traits on weapon at once and other one is to random traits' percentages.
Gaunty Jan 13, 2016 @ 4:50am 
I vaguely remember reading something saying you can chose to keep your old traits if you want and also when you reroll you percentages, if the percentage is lower then it doesn't stick.
Originally posted by Gaunty:
I vaguely remember reading something saying you can chose to keep your old traits if you want and also when you reroll you percentages, if the percentage is lower then it doesn't stick.

Yep, can confirm
anton.suslyaev Jan 13, 2016 @ 5:16am 
Originally posted by FatsharkLiVam:
Originally posted by Gaunty:
I vaguely remember reading something saying you can chose to keep your old traits if you want and also when you reroll you percentages, if the percentage is lower then it doesn't stick.

Yep, can confirm
How it will work with red items?
GmorK Jan 13, 2016 @ 5:28am 
Release date for that ?
Originally posted by anton.suslyaev:
Originally posted by FatsharkLiVam:

Yep, can confirm
How it will work with red items?

Red items cannot be re-rolled as they have fixed traits.

Originally posted by GmorK:
Release date for that ?

Hoping to have a testable version on a public test branch in a few days for final testing and feedback. If all goes well it shouldn't be long until it goes live.
Praxinian Jan 13, 2016 @ 6:29am 
Originally posted by FatsharkLiVam:
Originally posted by anton.suslyaev:
How it will work with red items?

Red items cannot be re-rolled as they have fixed traits.

Originally posted by GmorK:
Release date for that ?

Hoping to have a testable version on a public test branch in a few days for final testing and feedback. If all goes well it shouldn't be long until it goes live.

Then what is the point of red weapons? Even though they have maxed out percentages,most of those fixed traits are terrible and considering the fact that veteran tier weapons are hard to get,they should reward the player for hard work and getting lucky in the end,not just just collect dust in player's inventory,never to be used again.
Last edited by Praxinian; Jan 13, 2016 @ 6:30am
anton.suslyaev Jan 13, 2016 @ 7:33am 
Originally posted by Praxius:
Then what is the point of red weapons?

For me - it's about higher chance to get oranges)
Kolumbo Jan 13, 2016 @ 7:58am 
If you can keep old traits after reroll, and only get higher percentages, then presumably these functions will have to be quite expensive gems-wise. Because otherwise, the proc chance percentages are rendered almost meaningless - every good trait will have its chance rapidly rerolled up to max unless there's a significant cost barrier to doing so. I also have a slight fear that this will kill off diversity of traits, with the community soon settling on one or two "best" trait combinations for each weapon and everyone pushing towards that.

Of course, it's not as if I don't think this has occurred to the devs, and they clearly know how to put a lot of thought into balancing a loot system, so I'm sure it will work out. But, I'm pretty sure a high cost to reroll will be a part of that - probably considerably higher than praying for a new weapon.
Last edited by Kolumbo; Jan 13, 2016 @ 7:59am
Joikax Jan 13, 2016 @ 9:07am 
Originally posted by Edmund Blackadder:
If you can keep old traits after reroll, and only get higher percentages, then presumably these functions will have to be quite expensive gems-wise. Because otherwise, the proc chance percentages are rendered almost meaningless - every good trait will have its chance rapidly rerolled up to max unless there's a significant cost barrier to doing so. I also have a slight fear that this will kill off diversity of traits, with the community soon settling on one or two "best" trait combinations for each weapon and everyone pushing towards that.

What? There is the trait reroll page, and the trait proc percentage reroll page. You don't do both at once... Both will have different costs, they don't come in 1 package like I think you are saying.
Kolumbo Jan 13, 2016 @ 10:10am 
Originally posted by Joikax:
Originally posted by Edmund Blackadder:
If you can keep old traits after reroll, and only get higher percentages, then presumably these functions will have to be quite expensive gems-wise. Because otherwise, the proc chance percentages are rendered almost meaningless - every good trait will have its chance rapidly rerolled up to max unless there's a significant cost barrier to doing so. I also have a slight fear that this will kill off diversity of traits, with the community soon settling on one or two "best" trait combinations for each weapon and everyone pushing towards that.

What? There is the trait reroll page, and the trait proc percentage reroll page. You don't do both at once... Both will have different costs, they don't come in 1 package like I think you are saying.


No I know they are separate. But whether they are separate or together, the cost is going to have to be steep in order for a) proc chances to have any real meaning still (rather than all being rolled to the highest amount as quickly as possible) and b) trait selection to retain any diversity, including sometimes making use of "not the best" traits (rather than all being rerolled until you get one of a shortlist of ideal combinations)
Rumpl4 Jan 13, 2016 @ 10:32am 
i think what blackadder is saying, if the cost is low, people will reroll traits till they get "best in class" traits, then reroll % until they get something they are happy with
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Date Posted: Jan 13, 2016 @ 2:33am
Posts: 16