Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

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Schluesselschloss DLC Review
This is exactly what this needed to kick this game into one of the best in my library category.
These two levels in this mode are a true challenge in addition to having virtually infinite play time for a mere 3$.
Thank you FatShark.

Pros
You finally get the endless Mode you were wanting
It gives you a true challenge with the ability to go further and further, basically meaning this will put your skills to the test

Cons
It can get frustrating in a bad way if you repeatedly fail to get past a certain wave
I have yet to see many health drops so this is only for the most skilled players at a certain point
Sometimes death feels cheap

Original Game Rating: 3.8/5
New Game Rating with DLC: 4.4/5
Rage Factor: 3.7/5 (You will be emotionally driven and upset but in the best ways of frustration rather than the worst)

Video Review:
https://www.youtube.com/watch?v=j253Qv9qJiM
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Showing 1-12 of 12 comments
Xasn Mar 8, 2016 @ 3:45am 
Nice you should use this in the official review. It will get a lot of upvotes.
Last edited by Xasn; Mar 8, 2016 @ 3:46am
Originally posted by Gasuikan:
Nice you should use this in the official review. It will get a lot of upvotes.
I only started doing "Official" reviews recently, in the last couple of months and this was requested by the community around me, rather than something I choose to do out of the blue.
There reasoning was the sheer number of Beta's I had been in would be enough experience that I should know or be able to tell if a game is good or has potential.
Last edited by FiauraTheTankGirl; Mar 8, 2016 @ 4:16am
My 2 cents:

Pros:
1. Great art style
2. Lighting is nice, day and morning for a change

Cons:
1. Last Stand is very boring and repetetive
2. Rewards are not worth it for experienced players
3. Makes it even harder to find a cata game
Originally posted by Antonius:
My 2 cents:

Pros:
1. Great art style
2. Lighting is nice, day and morning for a change

Cons:
1. Last Stand is very boring and repetetive
2. Rewards are not worth it for experienced players
3. Makes it even harder to find a cata game
If this is "Boring" to you, you don't get the core mechanic of the gameplay.
Originally posted by Fiaura The Tank Girl:
Originally posted by Antonius:
My 2 cents:

Pros:
1. Great art style
2. Lighting is nice, day and morning for a change

Cons:
1. Last Stand is very boring and repetetive
2. Rewards are not worth it for experienced players
3. Makes it even harder to find a cata game
If this is "Boring" to you, you don't get the core mechanic of the gameplay.
I'm sorry i didn't get it after playing the game 10 times more then you. You'll do nice as a critic btw.
Originally posted by Antonius:
Originally posted by Fiaura The Tank Girl:
If this is "Boring" to you, you don't get the core mechanic of the gameplay.
I'm sorry i didn't get it after playing the game 10 times more then you. You'll do nice as a critic btw.
Fair enough, I mean the story is one thing but they have to name the gameplay as well and they have nailed it in this case and then expanded it, then again you may find that you need a story arc and I can respect that.
Warlord Mar 8, 2016 @ 9:22am 
Originally posted by Fiaura The Tank Girl:
Originally posted by Antonius:
My 2 cents:

Pros:
1. Great art style
2. Lighting is nice, day and morning for a change

Cons:
1. Last Stand is very boring and repetetive
2. Rewards are not worth it for experienced players
3. Makes it even harder to find a cata game
If this is "Boring" to you, you don't get the core mechanic of the gameplay.

What is that lazy spam?

Game was enjoyable because it wasn't a horde spam game but that is now what it is turning into.
Pwnyboy-Curtis Mar 8, 2016 @ 10:10am 
I find Last Stand pretty underwhelming.

First we had to get everyone unlocked up to Heroic, and the two difficulties below heroic were so mind numbingly boring we literally had a couple of us going AFK at a time. It took something like 45 minutes for each of the two maps, and we had to do it twice because a buddy got on late. That was bad. It was like 3 hours of utter boredom or something. Whatever though, that's a one time thing, out of the way.

It got a lot more fun starting at Heroic. Still easy enough that three of us were able to get to wave 20something, but challenging enough that we actually had to make calls to do it. The problem is though, the early waves are still a complete joke. Like the first 10-12 are virtually freebies, and that takes like 20 minutes. Even on Heroic, the first 20 minutes are really tedius. You have to play them again every time you start over. With three it wasn't great, with a fourth the boring period would have been even longer.

Now my crew are pretty decent players, I understand some people will struggle with lower difficulties. A handful of people may look at our progress and think we're bad relatively speaking. Either way though, you're probably going to run in to the same issue that I do. There will be content you can consistently beat that you have to tediusly slog through to reach the point where you have a challenge. Then when you reach that point, you'll fail in some window of time. Then you have to start the whole process over. The better you are, the worse this issue is, but it's an issue for all except people who are just struggling with the opening waves of whatever difficulty.

There are things they could do to make it less boring.
They could allow us to combine two waves at a time up until the highest wave the host has reached, for instance. Alternatively they could add something as simple as a vote to skip the downtime between waves if we're healthy and just want to plow through 3 in a row without going for supplies. I don't really care what they do, but I'd like them to do something because as it stands I doubt I'll be playing much Last Stand.
Last edited by Pwnyboy-Curtis; Mar 8, 2016 @ 10:16am
Niiiiiiceee Mar 8, 2016 @ 4:20pm 
are 2 maps, that are no so big, so is no dificult to do to programmer studio, and the style of play is hordes and specials, no so hard to programme because is the base of the game. The changes in the classes are insuficient, and the arent changes in the weapons.. no more weapons.. no more mechacnics of atack or sometihing special.

I think is a DLC so small, nothing special. Diablo 3 have big patchs free with x20 content. Is a patch, no DLC and we have to pay. I dont undertand this.

This game have a huge potential, but i dont see good future with this small patches.
HAF DoomsDay Mar 8, 2016 @ 4:23pm 
If Fatshark had the resources Blizzard has to put toward Vermintide then I might be upset, but considering Fatshark has some 50 employees and doesn't have the revenue coming in from the world's most successful MMO I'll cut them some slack.
Medicles Mar 8, 2016 @ 5:02pm 
Originally posted by HAF DoomsDay:
If Fatshark had the resources Blizzard has to put toward Vermintide then I might be upset, but considering Fatshark has some 50 employees and doesn't have the revenue coming in from the world's most successful MMO I'll cut them some slack.

Blizzard started small too, also their first great success were warcraft 3, which they still support. A small team means nothing, even one guy can create a game and be more successfull than Fatshark will ever be. Their support is pathetic, proofed by their last games and the amount of players they lost already a few days after release. The fact that guys here still praise below average work, is the reason why so many games today are just pure garbage.
Last edited by Medicles; Mar 8, 2016 @ 5:03pm
Originally posted by Tea Age:
Originally posted by HAF DoomsDay:
If Fatshark had the resources Blizzard has to put toward Vermintide then I might be upset, but considering Fatshark has some 50 employees and doesn't have the revenue coming in from the world's most successful MMO I'll cut them some slack.

Blizzard started small too, also their first great success were warcraft 3, which they still support. A small team means nothing, even one guy can create a game and be more successfull than Fatshark will ever be. Their support is pathetic, proofed by their last games and the amount of players they lost already a few days after release. The fact that guys here still praise below average work, is the reason why so many games today are just pure garbage.

I'm sorry Blizzard started with Warcraft 1 and Starcraft and Diablo with a team of 20, by Warcraft 3 they had a team of over 300, just working on the game. Fatshark has 50 employees total, that means not just devs but their entire staff. That is first.
Second, Fatshark has nailed and enhanced their 6-8 seconds of fun and make it repeat itself in 100x different ways, albeit slight differences then added varying degrees of challenge.
Is it perfect no, no game is, however, it is fun and this is not below average work, you want to see below average work? Go take a look at my reviews of Prospekt, of ET Armies, of Onion Force, or Life in Bunker. (Yes there is no A in that title). The fact is they have managed to make one of the better Warhammer Themed games to date, the only good horde game we have had since Left4Dead 2 and their support isn't pathetic considering the number of patches that have been out. You just haven't been paying attention.
Last edited by FiauraTheTankGirl; Mar 9, 2016 @ 4:13am
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Date Posted: Mar 8, 2016 @ 3:17am
Posts: 12