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First and foremost... love the game. Amazing co-op, a loot system to strive for and great replayability... all of which is both fun and frustrating at times which keeps me playing. I have nearly 700 hours in game and am level 386 currently. Most of that gameplay with an xbox 360 controller, and only recently replaced with an xbox one controller and using headphones for sound. I'm not saying this is happening for all controller, but it is for me... lol I don't know any other controller users to ask them about their experience.
Controller issues:
If you're character is at full health, you cannot equip your health to even heal another character... pressing d-down to bring it out to heal yourself or d-up to heal a teammate does not function. You have to hit 3 on the keyboard to being it out. The d-pad use of two buttons for healing is a bit of a waste since you almost always are too busy to use it during game play... because your left thumb is used for movement and you cannot chase down and get close enough to a teammate to heal at the same time as trying to press the button... you pull your kit out with d-down and chase them down with the stick and use left trigger to heal. The d-pad up is essentially useless.
The utility to pass health or potions is not usable by controller. To equip with d-down for health or d-right for potion consumes, you cannot have it out to pass. Hitting 3 on the keyboard for health or 4 for potion to equip it to pass works if there was an actually pass button on the controller, regardless, because if you use the controller even to move, it instantly takes it. So to try and pass either you have to drop your controller and make sure it doesn't get touched in any way, and use full keyboard and mouse for movement, equipping and passing with E. lol I just don't pass, not feasible.
I have limited experience with this problem because once I realized it was essentially pointless, I stopped using them... and since getting your reply, I did some experimenting to see if it was still an issue. I believe it so. Using trinkets to not consume health, potion or bombs have an issue. If you don't consume, it just consumes again until the item is depleted. A health kit works, but drink a health draught, and unless you are brought to full health, it will consume it again until full health... and then it'll stop leaving the draught in your hand looking to drink again if you're lucky enough to proc each not consume. I was lucky enough not to consume three times in a row a speed potion... I think we all moved so fast we might have moved between molecules since they are chugged rapid fire. lol I have no experience with the bomb trinket because I never bothered to use it given my previous experiences, though I always wanted to pop off bombs like a canon barrage and waste an ogre. lol I know the intent of the trinket was to be able to use an item and still retain it for use again... this glitch makes it a waste of a trinket slot.
There are the three that immediately came to mind for feedback.
Non-controller issues: (I don't believe them to be related to controller use anyhow. lol)
An issue where a sound will vacillate between ears while it happens... passing back and forth left and right and back. I've lowered sound quality... to no change. Sounds like the yell of damage or the sigh of healing or like for Bright Wizard when venting or when she's carrying a grimoire that still has that constant squishy breathing which can be maddening even when not going back and forth in your headphones lol. This has only happened since the last patch and is annoyance but doesn't effect gameplay, and I'm hoping that will resolve with the next dlc soon to be released. Not sure if anyone else is reporting the same.
I had a couple questions to ask or suggestion to make while I have your ear. Read them please... do with them what you will. Reply if you choose, pass them on as you think or dismiss them equally as you want.
The sound for the Shrine of Solace no matter when you open it is to the sound of the Offer method... if you open it on Pray... you hear Offer, if you close it on Invocate and open still on the Invocate method... you hear Offer sound effect.
When you join a friend's game... either from the steam join game, or from the in-game friend info option to join game, unlike when you join from lobby browser or game search... you don't get the option to choose which hero you want to be if the one you currently are is taken... which is problematic. Short of interrupting their game to ask what is available and then choosing that hero and then joining is the only way to make sure to smoothly join into gameplay.
It would be interesting if something along the lines of having the option to set a game to have a level limit to join inn or in-game could be set at a host's discretion. Joining a non-friend public cata game to find 3 level 35's and below experimenting on how well they get their ass kicked... lol and helping them with some pointers on how to avoid same is fun, but by choice... while having a level twenty something joining your open spot in a cata game, with no option but to carry or to kick... or worse... to be left for dead and dismissed... is really distracting and ruins a game.
While the previous dlc was two maps but in Last stand mode and because the new dlc are Adventure maps... will this be reflected in the Red Moon Inn difficulty achievement banners? Will they reset until each level is beaten on the respective difficulties in each new map to reearn the banners? I hope so. With accomplishments like achievements, difficulty banners and the shield ribbons... are there more things to strive for coming soon? I still have loot I want and white runs are interesting, but don't lend itself to public gameplay. I'm looking forward to Quest and Contracts... I'm hoping there will be something like some task part to be completed that requires you to play a game from inn to completion on easy/normal/hard with at least one player under level 50 to promote inclusiveness in the community. Since Quests and Contacts aren't manditory, if you didn't want to get what the reward would be for being a good community player, you simply wouldn't attempt it.
I think that was all the things I had rattling around in my brain about the game. Not sure how helpful any of this is, but I hope I at least communicated myself clearly. Again... ignore as needed... pass on as you think it would be helpful to the game... and reply with anything you choose. Thanks so much for the chance to get my voice heard, even if it was massively long-winded and a bit ranty. ... (sorry lol)
Thanks for your time!
The devs said the controler controls will get a big overhault with the console release, that will also hit pc. so that might solve prolbems there.
Though I really wonder why the heck the controls work differently for contorlers than for pc (they do form how oyu described heal using)
Do oyu have both the controler AND KB/Mouse plugged in while playing?
That might confuse the system.
Well, it#s a PC. One coudl aks why you use a contorler i nthe first palce.
That aside, have you tried unplugign them when palying? might fix some of the problems.
Great write-up Entil. Thanks for contributing. That was most excellent. And of course thanks to Hedge also, for being on the ball! It can't happen without that all-important liason.
Gamepads for PCs go back to the joysticks for TI-99, so please avoid this whole "controllers for PCs shouldn't be a thing" nonsense. I was gaming with a personal computer and joystick in the 1980s and to this day I game with a 360 controller when it is supported.
Nobody should have to unplug their mouse and keyboard when playing a PC game with controller support. /facepalm
P.S. From your post, I really don't think you are very good at using a keyboard anyhow, or maybe your spelling is inherently atrocious ... and just in case your reading skills are as good as your typing skills:
TL;DR - Gamepads predate Windows /pcmasterrace
That aside, it#s a statistical fact that most people have more control, and especialy more fine control with kb/mouse, which is one of the reasons why nearly all console games have at least a little aiming help. (grnated, some ported games as well on PC, but not all that many have it on by default).
That aside, was only suggesting a seemingly obvious possible source of problems, especialy if you still sit at a table with the controler and might easily shift the mouse slightly and such.
TL;DR:
Calm donw man. was only suggesting possible workarounds. Just think back and remember all the stupid-but-working fixes for problems games have.
Thanks for presenting your opinions as facts. Please provide a link to this claim:
The OP was talking about issues pertaining to Controller Support. This was not a thread that reads:
"Controller not working, please help me fix this problem."
Therefore, your remarks concerning troubleshooting of "problems" were completely out of place, especially when combined with derogatory statements about pc gamers using controllers.
And the problems were related to certain functions not being available on the controller, forcing a player to resort to keyboard commands to gift potions and draughts, heal others with kits when at full health, and issues where trinket special effects were failing to properly perform when using controllers, all of which would gain absolutely no benefit from removing the keyboard and mouse from the equation. Therefore
and
were completely off-topic and the latter was an obvious jab at pc gamers who use controllers, hence my retort.
1) My statement 'why use a controler at the PC' was in retort to the OP who stated that it was obvious that ofc he had 2 different input methods in use at once. Was just pointing out that, when using a non-standard input method for PC, it is not obvious at all.
2) Why the heck where my troubleshooting suggestions of topic? He was explaining problems. i was pointing out possible workarounds till they get fixed.
2) he was explaining functionality that fell short of developer intent, not problems which required troubleshooting
nevermind, this is likely beyond your comprehension
carry on ... O.o
1. it all comes down to comfort. if i want to sit back and relax i pull out the 360 pad.
2. wasn't entirely a troubleshooting thread. he was pointing out flaws that the game currently has with how it handles certain inputs namely the Dpad usage.