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- endless custom maps and weapon skins;
- you can host your own servers and Steam VPN for players;
- it works on potato PC's.
While Vermin:
- doesn't support any custom stuff;
- eats PC resources like a freakin' dragon;
- relies on RNG rewards;
...and also no local servers if I'm not mistaken?
Yet still, to me and plenty of my friends WH:ET Vermin easily ♥♥♥♥♥ over L4D2. Why?
Simply because it's waaay more fun, it's much more interesting, challenging, original.
And it's a slasher instead of a dull zombie shooter. It has a soul, dynamism, atmosphere - all those qualities that are a stranger to Left4Bed games. L4D2 is a good game, but boring.
We reinstalled L4D2 once in a while, packed it with addons and played a few rounds. Went "meh" and uninstalled. Such boredom never happened to us while playing Vermintide, despite an awful shortage of new maps to play, similiar a bit to PAYDAY 2's case.
I'd say Vermin over L4D2 any day, but it's up to You. If You're looking for a game that will still offer new stuff and you're not puking on a very mediocore zombie shooter experience - L4D2.
Try again in a few years and we'll see how many people are still playing Vermintide vs L4D2. Then you can answer that question appropriately.
This was especially funny - your first two distinctions are entirely subjective for one.
While the last is just plain wrong. Vermintide is essentially a carbon copy of L4D with edged weapons and random loot on a bought and paid for IP ... how does that equate to 'original' in any way?
L4D2 is a phenomenal - if dated - game that is bound to grow tired to anyone with hundreds of hours. Vermintide certainly has the potential to inherit its mantle - but its not there yet - and if the devs continue as they've begun ... it will never get there.
Though that is sadly a hallmark for almost ALL Games Workshop titles brought into the video game arena - vast potential almost never fully realised.
L4D2 can be quicker if you want to, easier to start the game and leave whenever you want, and the mods are incredible.
........man, seek help. that doesn't even make sense.
Not saying its bad. I really like vermintide for what it is and honestly prefer it over l4d due to its fighting mechanics.
Vermintide however I have spent 115 hours on and counting, been taking a small break lately due to the lack of new content but the second more content comes out I will be right back the instant it comes out.
The difference is Vermintide has light years better medieval fantasy combat. The ranged combat is satisfactory but not a focus. L4D 2 has pvp and arguably better maps (in terms of subtle design hints for direction, as well as variation).
Really it comes down to do you want to shoot zombies or hit rats? Because all the other minor differences won't matter as much as they key distinction.
Haha yeah definitely listen to this guy who doesn't own L4D 2 and is so MMO obsessed it's become an embarrassing forum joke.
I have a better idea:
Who is better Loec or Lileath?
beer.
While this game does have a LOT in common with the L4D games, its differences are what make it much more interesting to me. I'll admit...the first thing my friend and I said when we got this game was "Oh, Left4Dead in Warhammer...cool." As was pointed out, the medieval fantasy combat system in Vermintide is much better and more complex than the mechanics in L4D. Warhammer's universe is also my favorite IP. This game does a pretty good job with the banter, gear, architecture, and general mood of the game in using that rich IP.
While there are some notable differences between this and a scenario/dungeon finder in an MMO, there are indeed some similarities that I think Baron was trying to point out. There is persistent loot and loot progression, there are even levels (even though they mean very little), and it's a dungeon crawler with team-focused objectives.
The main thing "embarrassing" about this forum isn't anyone's ideas about or for the game. It's the vitriol with which some folks respond to ideas they don't agree with.
No dude. You're wrong.
People tend to stick to what's popular (y'know... like you). That's one thing. Second thing: people tend to stick to what's the most basic, the easiest, most easy-consumable \ digestable. Like L4D. Because "everything in the universe aims for the necessary comfortable minimum" and in terms of games this is no different. Just because something's popular doesn't mean it's even good.
Call of Duty, dude. Call of Duty.
L4D is a Call of Duty of zombie games.
I don't think I've scored hundreds of hours in L4D2, and most of my collegues didn't either and it was still a tiring, boring and dull experience, despite filling it with extra maps, skins and other crap to keep it at least somewhat interesting.
In terms of support L4D2 obviously already stomped the crap out of Vermintide, because - again, obviously, duh? - FatShark is no Volvo. Thus... what else L4D2 has to offer?
Crappy sound effects? Gunplay from 1995? Not satisfying, unresponsive ragdolls?
Absolutely nothing not generic in setting?
For God's sake, it's a SHOOTER. In which SHOOTING is absolutely not fun. Thus how good can be a game that one of the fundamental elements is simply put: ♥♥♥♥?
"carbon copy"? Nu-uh. A copy? Yes. An exact copy? No. Vermintide is a Left 4 Dead done right.
This game is a fantasy slasher and it's still a better shooter than L4D. And you can't justify that with a release date - we had amazing shooters even in early 2000-s. Vermintide requires more tactical approach, offers more tactical possibilities and is class based. Based on that alone gameplay looks completely different, not to mention relying more on way more in-depth melee combat. Finally, you can feel the "weight", the power of all weapons, they are satisfying to use and enemies are very responsive to the hits... like in Dead Island.
That's something that can't be said about Left4Dead and that alone sets Vermintide many, many bars above L4D and makes it something original in terms of gameplay.
Oh, and not to mention: the point. In EYE, PD2 or Vermintide you grind to have an amazing inventory, to build up your character, you're building (towards) something. It's a whole other level of a "point" of the game then just running through a tunnel a hundreth time.
Then you add much better sound effects and graphical design. Boom. Knockout.
Vermin 10 Left4Bed 0... ok, 2 bcz Workshop and mods.
We don't need to wait any years to judge. Vermintide is a great game right now, Left4Dead a year after release? It wasn't, it still isn't. Yes, it's more popular, but who gives a ♥♥♥♥?
Ergo... your arguments are "laughable".
The only things I can agree with is the fact that Vermintide still has a fair way to go to and that GW-licensed games usually don't live up to their potential.
Still, you know what also had potential? Left 4 Dead 2. So there's that.
Cheers.
Verm - 3/5
I don't see myself putting 800 hours like I did with left 4 dead 2 with this game, mostly because of how horribly infested with bugs, crashes, lack of content, and lack of updates this game has, plus this game was made for a niche playerbase while L4D2 was not, that means this game will die, and soon, due to the reasons posted above.