Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

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rockerr2002 May 15, 2019 @ 10:19am
weapons veteran
They said they used to be better weapons than reds, they could say the shield and the ax did that when the npc hit the shield, the damage came back to him. held (or) looked at the gun so it made the special spels here.
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Karl Power May 15, 2019 @ 2:36pm 
Not sure I understand the question(s), but this is what little I know:

- Reds are essentially unique oranges. They do as much damage as the oranges. Several of them however have traits you can't get on oranges though. Example: Red Dwarf hammer, red Kruber mace.

- You don't need reds. I run oranges on Cataclysm these days. Today I did "Wheat and Chaff" for the contracts with bots, using a Krubermace with Regrowth/Improved Guard/Devastating Blow. Kruber's red mace is considered an excellent weapon (iirc Killing Blow/Bloodlust/Swift Slaying) and I have it, but I prefer a defensive trait setup. Thus I use an orange and it works fine.

There is one weapon trait called "Off Balance". If you have this and you block a rat's attack, the rat will receive significantly more damage from other heroes (not from you) for a short period. It will not reflect damage. You can get Off Balance on oranges, no red required. Kruber's red mace & shield however has Improved Guard/Off Balance/Killing Blow, which is a trait combo you can't get on oranges. Again, I consider it not too useful, I prefer orange shields with healing.

Here's all the info you'll ever need:

https://www.reddit.com/r/Vermintide/comments/80dfsg/centralised_weapon_discussion_v3/

https://steamcommunity.com/sharedfiles/filedetails/?id=892652707
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Date Posted: May 15, 2019 @ 10:19am
Posts: 1