Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

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Karl Power Nov 8, 2017 @ 4:50pm
VT 2: Please allow offline play
Five attempts at Wizard's tower, five times interrupted by connection loss. Always close to the end.

And this is a constant problem, not nearly always that severe, but maybe every 6th or 7th run ends like this.

Yes, it is my internet connection, not a mistake on Fatsharks's or Steam's part, but honestly am I pissed now.

Please allow offline play in future iterations.
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Showing 1-15 of 76 comments
K Nov 8, 2017 @ 5:14pm 
Dedicated Servers = no offline. Sorry brah.
Hodge promised me this.
EnStorEn Nov 8, 2017 @ 5:20pm 
If they allowed offline people could easily hack inventory and so on, so its not happening.
Cylixx Nov 8, 2017 @ 7:34pm 
Originally posted by Waldemar of Nuln:
If they allowed offline people could easily hack inventory and so on, so its not happening.

That already happens mate, and worse; a hacker running a script can crash everyone else's game intentionally or not.

I would be down with some functionality that stores information offline and then syncs when you reconnect online.
Originally posted by Cylixx:
Originally posted by Waldemar of Nuln:
If they allowed offline people could easily hack inventory and so on, so its not happening.

That already happens mate, and worse; a hacker running a script can crash everyone else's game intentionally or not.

I would be down with some functionality that stores information offline and then syncs when you reconnect online.

Happens in this game with VMF, but Vermintide 2 might be structured differently. The devs have spoken about better mod support, so that could change the way things are implemented or can be implemented.
Niv3s Nov 8, 2017 @ 8:48pm 
Doesn't that latest version of Lupo's mod framework come with a fix for this issue?
K Nov 8, 2017 @ 9:27pm 
True. Maybe there will be a "MOD" to allow offline version.
pandu Nov 8, 2017 @ 9:59pm 
There is a fix in the works, at least for the case of intermittent disconnects from the Steam servers, such as the scheduled weekly maintanence on Tuesday. It has actually been tested and proven functional as of last Tuesday (11/7/17). Steam servers went down as expected, the run was finished, and the game state was frozen upon entering the cart until the connection to the Steam backend returned. Loot was rolled as normal and everyone was happy. Praise Grimalackt.

As it is currently, loot is a transfer from server to client rather than client side in order to prevent people from tampering with their inventories. As some of you might be aware, that ship has long since sailed. You can request hats/weapons that are available in the game files but are not publicly released and waste the developer's time fixing your frozen/broken account as a result. I will omit names.

In short, unless a drastic overhaul of the current system is made, i.e. nothing short of a complete VAC ban system and official mod support is present in Vermintide 2, these issues will prevail. I'm confident the Computer Engineers at Fatshark have learned from their mistakes and the work of a handful of individuals won't be such a detriment to the community in Vermintide 2. At least, I hope. :warpstone: :chug:
Last edited by pandu; Nov 8, 2017 @ 9:59pm
Nohead Nov 9, 2017 @ 1:56am 
Originally posted by Waldemar of Nuln:
If they allowed offline people could easily hack inventory and so on, so its not happening.
Yeah. No one hacks when there are dedicavjknkjndfgjhndfgndf;lknhgfdhhahahahahahahaha
Last edited by Nohead; Nov 9, 2017 @ 1:56am
EnStorEn Nov 9, 2017 @ 7:43am 
Originally posted by Nohead:
Originally posted by Waldemar of Nuln:
If they allowed offline people could easily hack inventory and so on, so its not happening.
Yeah. No one hacks when there are dedicavjknkjndfgjhndfgndf;lknhgfdhhahahahahahahaha
Not really the point. If it was offline hacking inventory would take no effort at all. Right now there is at least a treshhold and a synch check.
Randy Marsh Nov 9, 2017 @ 12:16pm 
Originally posted by Waldemar of Nuln:
Originally posted by Nohead:
Yeah. No one hacks when there are dedicavjknkjndfgjhndfgndf;lknhgfdhhahahahahahahaha
Not really the point. If it was offline hacking inventory would take no effort at all. Right now there is at least a treshhold and a synch check.

No, there's literally not lol. You can spawn any items you want and hack yourself whatever in easily with cheat engine with zero consequence
EnStorEn Nov 9, 2017 @ 12:45pm 
Originally posted by Randy Marsh:
Originally posted by Waldemar of Nuln:
Not really the point. If it was offline hacking inventory would take no effort at all. Right now there is at least a treshhold and a synch check.

No, there's literally not lol. You can spawn any items you want and hack yourself whatever in easily with cheat engine with zero consequence
yeah and the whole "dedicated servers" is a part of fixing that... Are you people dense?
Randy Marsh Nov 9, 2017 @ 1:09pm 
Originally posted by Waldemar of Nuln:
Originally posted by Randy Marsh:

No, there's literally not lol. You can spawn any items you want and hack yourself whatever in easily with cheat engine with zero consequence
yeah and the whole "dedicated servers" is a part of fixing that... Are you people dense?

I would imagine that in V2 they will impliment some check for cheat engine or enable VAC
Malacar Nov 9, 2017 @ 1:10pm 
Originally posted by SneakyPanda:
There is a fix in the works, at least for the case of intermittent disconnects from the Steam servers, such as the scheduled weekly maintanence on Tuesday. It has actually been tested and proven functional as of last Tuesday (11/7/17). Steam servers went down as expected, the run was finished, and the game state was frozen upon entering the cart until the connection to the Steam backend returned. Loot was rolled as normal and everyone was happy. Praise Grimalackt.

Wow, that's awesome! Is Grim going to release it with his mod update after the next DLC comes out?


Originally posted by Waldemar of Nuln:
yeah and the whole "dedicated servers" is a part of fixing that... Are you people dense?
As far as I understand, "dedicated servers" doesn't mean that games will be hosted on Fatshark's servers. It means that we (the players) will get a Vermintide Server app that won't load the game itself - i.e. textures, models, etc., it will only act as a server. We'll be able to run this app on our own computers or on rented servers.
EnStorEn Nov 9, 2017 @ 1:12pm 
Originally posted by Randy Marsh:
Originally posted by Waldemar of Nuln:
yeah and the whole "dedicated servers" is a part of fixing that... Are you people dense?

I would imagine that in V2 they will impliment some check for cheat engine or enable VAC
Or just have serverside checks like most inventory games...
Randy Marsh Nov 9, 2017 @ 1:25pm 
Originally posted by Waldemar of Nuln:
Originally posted by Randy Marsh:

I would imagine that in V2 they will impliment some check for cheat engine or enable VAC
Or just have serverside checks like most inventory games...

That sorta defeats the purpose of removing the ability to use Scrip-Hook with lua commands, or Cheat engine.
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Date Posted: Nov 8, 2017 @ 4:50pm
Posts: 76