Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

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Kyrial Aug 28, 2017 @ 9:21am
Coagulation - How it works (increased life while knocked down)
Hi,

This trinket doesnt really do what the description say : increasing life while knocked down, well the final result is the same, but instead of increasing your life by x%, this trinket reduce by x% the damage taken.

So :
  • Green : 25% less damage taken
  • Blue : 25% less damage taken
  • Orange : 75% les damage taken.

For those for are intrested by the internal mechanic :

Once you picked the multiplier you want (linked to the trinket's quality), the buff is applied by damage_utils.lua :

damage = buff_extension.apply_buffs_to_value(buff_extension, damage, StatBuffIndex.DAMAGE_TAKEN_KD)
(line 998)

The value to buff is the damage, its that one that will be used by buff_extension to calculate your final output damage taken.

buff_extension.lua :

local bonus = stat_buff_data.bonus local multiplier = stat_buff_data.multiplier + 1 final_value = (final_value + bonus)*multiplier
(line 454-6)

Where, as stated previously in this function, the final_value value is the value reported by the "damage" value in damage_utils.lua

So, for instance, you run with orange bull and you recieve a hit to 37.5 (because you are in cata and only one rat is targeting you) :

buff_extension.apply_buffs_to_value(buff_extension, 37.5, -0.75)

->>

local multiplier = -0.75 + 1
final_value = (37.5 + 0)*0.25 = 9.3

You take then 9.3 damage (instead of 37.5 :D)

Tl;dr : this trinket reduces the damages, not increasing your life.
Last edited by Kyrial; Aug 28, 2017 @ 9:23am
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Showing 1-8 of 8 comments
Horoai Aug 28, 2017 @ 2:59pm 
This thread would have been a much better read with an example where there is an effective difference between reduced damage taken and increased life.

Thanks for the effort though.
Ardariel Aug 28, 2017 @ 3:04pm 
Originally posted by Yggdrasil:
This thread would have been a much better read with an example where there is an effective difference between reduced damage taken and increased life.

Thanks for the effort though.

Shields provided by SiN much more effective than it would be in case of increased health amount. Distraction is much more effective. So any effect with plain number would be more effective
Last edited by Ardariel; Aug 28, 2017 @ 3:05pm
Malacar Aug 28, 2017 @ 8:57pm 
Originally posted by Yggdrasil:
This thread would have been a much better read with an example where there is an effective difference between reduced damage taken and increased life.

Thanks for the effort though.
To put it simply, the orange version of the trinket gives you 300% more life when downed, rather than the stated 75%.
doom_hamster Aug 29, 2017 @ 2:33am 
now someone should try to tank the final event of Horn, by being downed with this bull trinket, while the mage or drake dwarf heal him with distraction.
Ardariel Aug 29, 2017 @ 3:20am 
Originally posted by doom_hamster:
now someone should try to tank the final event of Horn, by being downed with this bull trinket, while the mage or drake dwarf heal him with distraction.

done with conflag. But sadly you cant make this body tank all for you. Some rats will keep run to your group.
Originally posted by Malacar:
Originally posted by Yggdrasil:
This thread would have been a much better read with an example where there is an effective difference between reduced damage taken and increased life.

Thanks for the effort though.
To put it simply, the orange version of the trinket gives you 300% more life when downed, rather than the stated 75%.

and yet half the teams i meet when pubbing still can't get to me in time. :2016gameingame:
Originally posted by Jetlagggin' Jakal:
Originally posted by Malacar:
To put it simply, the orange version of the trinket gives you 300% more life when downed, rather than the stated 75%.

and yet half the teams i meet when pubbing still can't get to me in time. :2016gameingame:
In pubbing the more experienced player is supposed to get to the pubbies in time :steamsalty:
Horoai Aug 29, 2017 @ 10:14am 
Originally posted by dpi.erico TF2 Odds Collector:
Originally posted by Jetlagggin' Jakal:

and yet half the teams i meet when pubbing still can't get to me in time. :2016gameingame:
In pubbing the more experienced player is supposed to get to the pubbies in time :steamsalty:
Wait the more experienced player is not supposed to run off trying to solo the map and then complain about his noob team after he died to constant gutter runner spawns?

Mind. Blown.
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Date Posted: Aug 28, 2017 @ 9:21am
Posts: 8