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Yes everything doing friendly fire hurt her a bid. But FF was also reduced quite a bid. And specially conflag is rather easy to avoid FF. Just needs some practice.
Meele wise her best option still is and always was the normal sword. The dot on the flaming one is neglectable in dmg and the charged attack on the normal one damages two instead of just one target (which should be your main use for the swords).
For ranged it totally depends.
I know a lot of ppl still like the bolt staff. Not my preferred oen though.
Beam was and still is fine but is imo outclassed by the other two options.
Fireball is great at clearing out hordes and deals well enough with most specials (except ogre).
My favourite is the conflag. Easy to avoid FF. Can deal well with every special (knockback on secondary is just great to knock around anything (except ogre). Good hordeclear. Just overall a well rounded weapon.
First you should know that it exists 4 values for the conflag staff, each of them are linked to the radius and the load time.
The 3 first values are : center, middle, far. Those values are linked to the radius of the conflag. When your target is between 0 and 25% of the radius you deal your max damages, Then between 25 and 75%, you deal average damage, and beyond 75% you only apply knockback + DoT (no direct damages exept for ogre/pm but they are very low.
When i talk in % of the radius, its because, regardless the time you take for load, the game will check the position of your target(s) in your AoE, so spamming little AoE against little pack of rats or during an ambush can be more useful than a big one (depending the situation :p)
Secondly, Once you fully charged your AoE, the game will applies a fire patch (listed as aoe_conflag in script) for the whole area, but only add a DoT damages (kinda equals to a fire bomb), there's NO direct damages from a fire patch.
Last thing about the conflag and the FF, you only deal FF when your friend is in the first area lvl (0 -> 25% of your current AoE) so when they are beyond this (25 -> 100%) you DONT deal FF (So basically its more simple to manage little/medium AoE than a big one), but if you load until the fire patch, you will deliver FF (like i said, the patch applies his own dot for the whole area)
Now, for the stuff, and for map (I'll not say a word about stand since 95% of players dont give a duck) :
-> Beam staff : regrowth / Mastercraft / knockback or stability or Hawk eye (i prefer knockback)
-> Conflag staff : regrowth / stability / hod
-> Bolt : bloodlust / hod / inspi shot
I dont list the FB on purpose since i dont like at all this staff
For the sword : regular one with : bloodlust / dev blow / vent charge or normal (depending your play style)
Here's a spreadsheet for ranged exotic weapon[docs.google.com]
On conflagation staff HoD only works for primary attack, right?
Only increase the lmb (blast) speed attack.
Only procs on the lmb (fireball) attack.
https://www.youtube.com/watch?v=hz_ppSPuaOU&index=10&list=PL9cR63PgdMh0jwkNROPtZIXvK0wTwcnWu
Our playlist containts overviews of all weapons. It will surely answer your question.
Flaming sword dot is not for damage, but for CC, when rats are in your face. I find flaming much better despite what naysayers try to imply.
Swords are literally like two pipes of a radiator. Pointless choice. Flashfire should have some other functionality as opposed to a minor DoT with a CC.
But, then again, I'd like to see Sienna's melee weaponry and her Overheat mechanic somehow combined. Because a Wizard shouldn't just swing a weapon at an enemy. A Wizard should act as a proper Battlemage and enchant the weapon first.
Kek. The regular sword is the best choice for Sienna for map.
ironically, the 1.5 balance patch made the secpte nearly unusable in spite of improving the usability of nearly every other weapon in the game
Explain. It is so far from unusable...
As I said previsouly on other post, beam staff is a shotgun and a handgun, and beam explosion (rmb + lmb) is very effective. On specials and stormies, aim for the head. Insta kill on PM and Ratlings by example.
Conflag is very nice, FB is deadly too.
All this staff benefits from your normal sword with channelling rune (charged, dev blow and bloodlunst (as you can proc bloodlust on your melee from the rats killed by the DoT of your staff).
Put regrowth on your staff and you heal super fast. Train a bit, and you can handle lots of situations, even a swarm (beam is better for that : quick and versatile, even if rats spam on you).
Btw, fireball staff does A LOT of damages to the oger... See Kyrial's spread sheet. Oh, and you can kill the whole patrol in cata without strong pot too...
Sword has two fast swings that hit 4 targets for reasonable damage, a charged swing that hits infinite targets and damages a couple, and it gets great headshot damage allowing it to oneshot slaves and 2shot cata clanrats if you're precise. The overhead in the final light swing can be neglected by canceling, it doesn't ♥♥♥♥ up your combo right at the start like the mace.
Scepter has one overhead at the start that hits a single target, usually forcing you to shove at the start of your combo, then the uppercut that hits 4 rats but only damages 1 (at least it's enough to kill a slave), then two swings that hit 3 targets for the same damage as the sword (which hits 4) and has no headshot multiplier meaning it can't 2-shot clanrats. The uppercut + a swing to the head will kill one clanrat, but still only lightly damage 2 more. All this on top of it swinging more slowly. Slower swings, fewer targets = worse venting. The combo isn't smooth because of the starting overhead. The one thing Mace has going for it is the charged attack's ability to oneshot cata clanrats and deal decent damage to ogres and storms, but it's fairly minor since all of Sienna's staves are more formidable against these targets.
IMO the best selling point of the sword since it got buffed is you can take venting normal, shoot a spell with your staff, quickly switch to melee for 2 swings to get some damage and vent, then repeat. Mace can't do that.
I'm actually going to reroll my mace and go for the bloodlust + berserk combo with no vent and see how that works. Two really good traits that are usually mutually exclusive could save it, since the mace wants to use charged attacks almost as much as light attacks so any particular venting trait is wasted half the time (and its normal venting isn't even that good to begin with). But I don't have high hopes, again because it just has poor killing speed and CC against your average run of the mill rat swarm which at the end of the day is what causes wipes.