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To get the most out of repeater pistol you really need extra capacity and targeteer. Against the ogre both repeater and brace do 12 damage per shot, and even with reloads mixed in brace rapid fire is still slower and less accurate than the repeater pistol primary fire. So repeater pistol edges out brace in ogre dps in most every situation since you can still move full speed and dodge while firing the repeater pistol. With targeteer you can use the repeater charged attack to delete any special as well as stormvermin from a deceptively long range in just one burst.
One of my favortie things about the repeater pistol is the ability to remove stormvermin who are mixed in with a horde. One push, quick swap and burst and you can remove that threat completely without need to take the time to line up a perfect shot. I've used the brace of pistols quite a bit on Cata but I'm always thinking "this would be dead already if I had the repeater". Thinning out oncoming hordes, or picking off random trash, brace is great. Although regular crossbow might be better at those roles.
I'm really happy someone else loves endurance on the rapier. I actually like my bloodlust endurance dev blow rapier better on cata than my killing blow regrowth off balance one. That being said I rarely put down my falchion these days.
I don't deny the usefulness of Repeater. I just got reassured of its usefulness when paired with a Flamberge. It's just...the ammo. It's so not efficient. And as I said, the Pistols are the happy medium. It does both the job of a Crossbow AND of a Repeater. It's tough to say no to that(especially when the Rupture's in there). The one trait combo that I personally think would be good ( Rupture, Skullcrack / Hail of Doom, Ammo Hold / Targeteer ) just outlines these traits perfectly. But I wouldn't advise others to use it, especially without Targeteer(this combo makes you choose between AH and Target and that's really not an ideal situation for a newcomer).
Also, Endurance is such an undervalued trait. It's criminal really.
Thanks. I'll be doing more of these as time goes. First things first. To get veteran's opinions.
Kyrial, do you have particular disagreements-- saying just that you don't agree isn't that fair (or helpful!) :)
With regards to the crossbow, (which I've played with a lot as DR), I agree with a lot of what you said, but I think you're under valuing it. It's definitely worth mentioning that it will one shot kill SV in NM and cata with a headshot. Also, there's a lot of times when rats are in a line or clump and you can easily get 4 or 5 kills. That has a lot of potential to proc bloodlust or regrowth (AND you can have both these at once on the xbow). That penetration is also helpful in killing packmasters through a crowd (before OR after they've grabbed a teammate :) )
As to traits, MC is good, but I wouldnt say its absolutely needed since the reload isnt too bad. HoD is good. Rupture I would stay away from since it already penetrates well. Once skullcracker is fixed in 1.6 it might be worth a look for extra damage on specials (mostly would be needed in cata). Scavenger is definitely good as well, for the same reasons as bloodlust.
On cata, 1h axe retains its good effectiveness vs storms and imo, that's the only thing 1h axe is good for, on that diff.
Unless you can headshot clanrats every time, thats hard, heads of rats move frantically when they move and attack, and landing melee headshots with horizontal swings is a difficult task on itself. Plus hands of rats can get in the way, denying you the headshot. If you know a method how to do headshots reliably please tell me. On the other hand we have falchion with its fast power attack that oneshots cata clanrats in the body. 1h axe charged attack can do it too, but its too slow, and the speed vs ambient clanrat encounters is important.
Vs horde of slaves, 1h axe have 0 crowd control ability, entirely not safe to use, or safe to use, if you most of the time will stay in block or push, between strike or two, that have low effect on horde.
Why take melee weapon that is only good vs SV? If you can take repeater pistol, xbow or even volley xbow, that have good effectiveness vs SV? WH dont have something like shotgun with bash attack or drakepistols, or hagbane that can control the crowds, to pair with 1h axe.
Why i think BoP is a subpar option for cata i described in my guide, also read repeater handgun of Empire soldier as a continuation of my thoughts.
https://steamcommunity.com/sharedfiles/filedetails/?id=824736725
To Gorwe: to AoE with 2h sword on cata take dmg boon from a contract or use charged attacks, or better do both, read 2h sword in my guide for more info.
1-handed axe is, probably the best single target dps weapon. It's charged attack deals 10 damage and normal deals 6. So, it 1-shots a cata clan and 2-shots a cata SV, and I don't see how it can be bad. And it's easier to headshot with it as Victor, since he's higher than Bardin. Though it struggles vs hordes and falchion is probably the better version of an axe that also hits 3 targets with normal attacks and 2 with charged.
Pretty much agreed about 2-handed sword. But my main problem with it that it's quite bad against SVs and is so slow, with wide windows that leave you open for recieving damage.
Crossbow is a good all-round weapon. Only problem that it's projectile-based, not hitscan like powder weapons. And it still may make a good use of on-kill traits, like bloodlust or scavenger.
Brace of pistols, may be your best option even for cata if you're good enough at headshots. You can also roll something like skullcracker, rupture and targeteer.
Repeater pistol is my least-liked weapon of his. But it does it's job against SVs. And, as far as I remember, it deals the same damage to resistant targets as the BoP, only with a lesser HS multiplier. So, it still can be used against packmasters and ogres.
Volley crossbow is simply a beast if used well enough. Will be even greater if skullcracker gets fixed in 1.6.
Everything said above is only my opinion based on most of my playtime spent as WH and shouldn't be taken as the only truth. Cheers
Compare with other weapons:
- elf 1h sword hits almost as fast, but four targets and Regrowth is at 10%
- 1h hammer/mace is noticeably slower, but hits infinite targets - and again, 10%.
The Regrowth on the rapier just can't compare with any of those; maybe if it was 10% as well it may be worth it. Offensively though, KB works great with that speed.
Particularly under strength potions.
KB is such an overrated trait. Its only mileage comes from either weapons that can't kill properly(shield weapons except the Axe combo) or the weapons that hit a LOT of enemies, but damage only a few(Maces of all kinds). But even in that case, when are you going to realistically go vs more than 6-8 rats at once? Yes, the Rapier's attack speed is very fast, but the fact it hits only two targets and that it is actually very good at killing provided you headshot like 40%+, means you shouldn't take KB.
Axe is bad because he has NO access to any kind of AoE(well, except the Crossbow pseudo AoE) if you choose it. And with Falchion on the same character...I mean, it's perfectly useable, but its potential is squandered imo(unlike Bardin who has an awesome piece of AoE in his ranged, but that's a discussion for another time). It by itself is just fine, but its usefulness gets bogged down when you start to put combinations into equation and compare with other weapons and their combinations.
Ah, I guessed it was a mistake on FS' side. So, a Flammard is a 2H and Flamberge a 1H? Or is it even more delicate and Flammard = (wavy) Claymore and Flamberge = (wavy) Longsword?