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Fordítási probléma jelentése
Chaos gods are busy helping Archaon gather his massive army to go crusading against everything alive.
Somewhere along the way elves, as always, screw themselves over and sink their country to the bottom of the ocean. Well, most of it anyway. So they don't really have a lot of places to go. Can't speak about what's driving the elf in Vermintide in particular.
Prayer and persistence.
Well now, there are different perceptions as to "what" happens with the world.
And I wouldn't hold it from GW to redcon the ♥♥♥♥ out of Warhammer Fantasy at some point...just like they did with 40k.
And that underlaying concept fits with the whole theme of Warhammer in the first place: a grim and depressing fate.
Since WHFRP is set in WHFB universe, it's safe to assume that it gets wiped out as well during End Times. Especially since, well, last edition of WHFRP was 3, right? And that was ages ago.
Odds are that Fantasy Flight's licence was just for Fantasy and they'd have to renegotiate/pay for a new license to make a game based on AoS. If they make a fourth edition of WHFRP; the fluff and mechanics'll probably be all for a pre-End Times world, with a later sourcebook covering the End Times.
Unless, of course, GW were such smegheads that they'd worded the licensing agreement to prevent them from making a game based on a discontinued franchise. But that could just be my GW cyniscism showing, there.
That being said, a 1d4 chan style "Endhammer" RPG would be pretty fun.
That way, people who don't want to set their game in the End Times don't have to take a hacksaw to the fluff for the benefit of players new to the setting (if they don't have a clue how End Times changed things, the GM would have to spend ages going over the fluff in the books and say "Okay; this stuff is still the same, this this and this all work differently like this" and so-on).
Plus it gives them more flexibility in designing published adventures for GMs to buy.
Yeah that's the confusing part when I looked it up everyone was pretty silent on how it's all connected but when it comes to RPGs it's ultimately up to the GM even if it were all set in the end times a GM could easily change the setting.
That is not going to end well.
The only way to "avoid" this is by establishing your own "version" of the story which is even promoted by GW yet it will be no part of the offical timeline. They ended it and came up with some mumbo-jumbo islands, raming each other and changing out blows.
It all was just a big ploy and nothing ever realy mattered in the old world to begin with.
The infurating part though is that they end it by ignoring huge chunks of their own fluff or simply retconning it.
In the end this is not true to what the old world has been. It is a cheap conclusion to reboot the weaker product line and promote new miniatures. It also killed the entire wargame.
Also this is neither grim nor dark for the stories that take place within the end times. To be girm and dark your actions, your suffering as to mean something. Yet at the point where reality simply stops to be and everything will end there is no grimdarkness. It is just nothing. Nobody that suffers and endures, nobody that mourns the losses and no civilisation that prays for hope.
A story that starts with: "They were all dead and forgotten for nobody was left while their actions were meaningless" is not realy that great to get any sympathy from the audience. Basicly the End Times novels are just fanservice porno where you can read what race destroyed the other races and what named character lost to another one.
So I just found this, on the main page, and it wasn't there a while ago...I pretty sure anyway, we all know why the other 4 are there but the elf has always kept to her self about things and never answered questions and I really want to learn her back story and have been looking and digging (found this thread tonight) and I came across his-
"Even for a Wood Elf, Kerillian’s sight was sharp, able to pick off a ladybird eating a leaf at a hundred paces if she chose to. But this gift, coupled with a natural curiosity also turned into a curse when she saw something that no mortal was meant to see. One autumnal night, when both moons rode high in the sky, Kerillian spotted a Spellsinger as he meandered under the boughs. The Elf mage was no trespasser and so there was no reason Kerillian should have kept track of him, and yet she did.
Her curiosity piqued. The Waywatcher followed the mage from above as he walked deeper into the forest… and put her on a path that would change her fate forever."
This was on the main page, and only just added im sure, http://www.vermintide.com/heroes/waywatcher/ so maybe there is more to her than we think, maybe the devs will drip feed us, maybe it will come about in future DLC. Maybe she counts her kills because she needs a certain amount to lift a curse?