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I think you are one of the few on this thread that understand the word upscaling.
The way i always think about it is... "Ok 720p/480p console game with textures that look decent on 720p/480p viewing. Now lets take this 720p/480p game and give it to PC players and let them play at 1080p native resolution. Hmm... textures are looking pretty wishy washy on 1080p because we didn't redo/add more detail but oh well maybe they won't notice!" Hence why things look undetailed or blurry, your resolution can be 1080 or 4k but that doesn't mean ♥♥♥♥ if all of your textures look like bland undetailed garbage.
... no, if anything that would just mean the ui was stretched. Likewise texture quality is completely independent of resolution, you can run Quake 1 with its itty-bitty 16x16 textures in glorious 1080p and it will still be 1080p.
That is irrelevant if the text/graphics are at the same level of detail if the game was ported from 720p or lower. You can play at 1080p sure, that does not mean the game was not upscaled from 480p+
UI and icons made of textures, will look blurry when rendered at higher resolutions, but the game, all the 3D models that are rendered in your screen are rendered at 1920x1080, you don't seem to understand that.
You can't get more detail out of a texture just by increasing resolution, but you can get more detail out of a 3D model by increasing resolution.
Upscaled...you keep using that word. I do not think you know what it means.
its still 1080p resolution. and only consoles use upscaling. PC always run at there native resolution no mater how old or new the game is.
Cutscenes are prerecorded like many games, 720p I believe but with really high bitrate, so you can't see many graphical artifacts (probably where most of the game's large file size comes from).
That's not what upscaling means. Texture resolution is completely different from the resolution a game world is rendered at. The guy you quoted is disagreeing with you.
I think you just mean the game has "low res textures".
It makes no sense to think that playing the game at 720p will make it look better than 1080p and give better texture detail.
True most of the time. COD Ghosts and Battlefield 4 both have options that allow the game to be rendered at a lower resolution and then upscaled (and in BF4 you can do the reverse as well, downscale from higher resolution which reduces jaggies).