METAL GEAR RISING: REVENGEANCE

METAL GEAR RISING: REVENGEANCE

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Knight Jan 14, 2014 @ 12:38am
MGR is 720p upscaled to 1080p
Too, bad.
Last edited by Knight; Jan 14, 2014 @ 1:29am
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Showing 16-30 of 88 comments
JimmyJames26 Jan 14, 2014 @ 5:50am 
Originally posted by Kenomica:
Originally posted by Compass:
Citation needed.

Haha, if you are referring to the 99% part - I was generalizing rather than fact stating.

But the game DOES run at a native 1080p. Playclaw confirms this. Durante even has a mod allowing you to play natively at 4k.

Yes, they did not release higher resolution textures (that I am aware of - never played it on console) but that doesn't mean the game is upscaled. I could make a quick game now that runs at 4k resolution....and make all the textures 256x256 px. It would look awful, but it would be native 4k. No upscaling.

I think you are one of the few on this thread that understand the word upscaling.
The way i always think about it is... "Ok 720p/480p console game with textures that look decent on 720p/480p viewing. Now lets take this 720p/480p game and give it to PC players and let them play at 1080p native resolution. Hmm... textures are looking pretty wishy washy on 1080p because we didn't redo/add more detail but oh well maybe they won't notice!" Hence why things look undetailed or blurry, your resolution can be 1080 or 4k but that doesn't mean ♥♥♥♥ if all of your textures look like bland undetailed garbage.
Last edited by JimmyJames26; Jan 14, 2014 @ 5:56am
crithon Jan 14, 2014 @ 6:24am 
you know, I'm curious about the UI, Been switching from PS3 to PC and it's almost identical. I wonder how they did that. Usually UI and menus are the biggest tell with resolution.
Dfactor Jan 14, 2014 @ 6:26am 
Depends. Some UIs scale along with resolution, some stay static. It depends on coding and engine.
DeadPhoenix Jan 14, 2014 @ 6:33am 
the game runs at 1080p native period.
Reinaldo Jan 14, 2014 @ 9:30am 
gr8 b8 m8
Sh1nRa358 Jan 14, 2014 @ 10:08am 
People, the game is not made natively for 1080p. It is upscaled. You can tell on the menu when the wording graphics get ashy when putting in in 1080p. Being native 1080p means that everything will look crisp, not pixelated, when at the resolution. It's not really that bad, but if you don't want to see ashy sprites or lower rez texture quality then play at 720p. If you dont care then play at 1080p and use sweetfx or not. It's not that serious all in all.
lostsomething Jan 14, 2014 @ 10:20am 
Originally posted by shinra35888:
People, the game is not made natively for 1080p. It is upscaled. You can tell on the menu when the wording graphics get ashy when putting in in 1080p. Being native 1080p means that everything will look crisp, not pixelated, when at the resolution. It's not really that bad, but if you don't want to see ashy sprites or lower rez texture quality then play at 720p. If you dont care then play at 1080p and use sweetfx or not. It's not that serious all in all.

... no, if anything that would just mean the ui was stretched. Likewise texture quality is completely independent of resolution, you can run Quake 1 with its itty-bitty 16x16 textures in glorious 1080p and it will still be 1080p.
Dfactor Jan 14, 2014 @ 10:21am 
Originally posted by shinra35888:
*doesn't know what he's talking about*
Sometimes I wish I wasn't visiting the forums. Oh the stupidity. I feel like my IQ is dropping when I see posts like this.
JimmyJames26 Jan 14, 2014 @ 11:06am 
Originally posted by DeadPhoenix:
the game runs at 1080p native period.


That is irrelevant if the text/graphics are at the same level of detail if the game was ported from 720p or lower. You can play at 1080p sure, that does not mean the game was not upscaled from 480p+

_GoldSrc_ Jan 14, 2014 @ 4:20pm 
Originally posted by ;630802344809453051:
you know, I'm curious about the UI, Been switching from PS3 to PC and it's almost identical. I wonder how they did that. Usually UI and menus are the biggest tell with resolution.

UI and icons made of textures, will look blurry when rendered at higher resolutions, but the game, all the 3D models that are rendered in your screen are rendered at 1920x1080, you don't seem to understand that.

You can't get more detail out of a texture just by increasing resolution, but you can get more detail out of a 3D model by increasing resolution.
Kenomica Jan 14, 2014 @ 4:26pm 
Originally posted by JimmyJames26:
Originally posted by DeadPhoenix:
the game runs at 1080p native period.


That is irrelevant if the text/graphics are at the same level of detail if the game was ported from 720p or lower. You can play at 1080p sure, that does not mean the game was not upscaled from 480p+

Upscaled...you keep using that word. I do not think you know what it means.
DeadPhoenix Jan 14, 2014 @ 4:31pm 
Originally posted by JimmyJames26:
Originally posted by DeadPhoenix:
the game runs at 1080p native period.


That is irrelevant if the text/graphics are at the same level of detail if the game was ported from 720p or lower. You can play at 1080p sure, that does not mean the game was not upscaled from 480p+

its still 1080p resolution. and only consoles use upscaling. PC always run at there native resolution no mater how old or new the game is.
Zardax Jan 14, 2014 @ 4:41pm 
Wow so much dumbness in this topic . This isn't ''upscaled'' , it's running native at 1080 .
RESIST AUTHORITY Jan 14, 2014 @ 4:54pm 
Well, the CUTSCENES are upscaled, but that's because they are prerendered and they don't want to render crap twice, as developers usually don't. But the gameplay renders at 1080p.
skada Jan 14, 2014 @ 10:21pm 
Game is not upscaled.

Cutscenes are prerecorded like many games, 720p I believe but with really high bitrate, so you can't see many graphical artifacts (probably where most of the game's large file size comes from).

Originally posted by JimmyJames26:
Originally posted by Kenomica:

Haha, if you are referring to the 99% part - I was generalizing rather than fact stating.

But the game DOES run at a native 1080p. Playclaw confirms this. Durante even has a mod allowing you to play natively at 4k.

Yes, they did not release higher resolution textures (that I am aware of - never played it on console) but that doesn't mean the game is upscaled. I could make a quick game now that runs at 4k resolution....and make all the textures 256x256 px. It would look awful, but it would be native 4k. No upscaling.

I think you are one of the few on this thread that understand the word upscaling.
The way i always think about it is... "Ok 720p/480p console game with textures that look decent on 720p/480p viewing. Now lets take this 720p/480p game and give it to PC players and let them play at 1080p native resolution. Hmm... textures are looking pretty wishy washy on 1080p because we didn't redo/add more detail but oh well maybe they won't notice!" Hence why things look undetailed or blurry, your resolution can be 1080 or 4k but that doesn't mean ♥♥♥♥ if all of your textures look like bland undetailed garbage.
That's not what upscaling means. Texture resolution is completely different from the resolution a game world is rendered at. The guy you quoted is disagreeing with you.

I think you just mean the game has "low res textures".

Originally posted by shinra35888:
People, the game is not made natively for 1080p. It is upscaled. You can tell on the menu when the wording graphics get ashy when putting in in 1080p. Being native 1080p means that everything will look crisp, not pixelated, when at the resolution. It's not really that bad, but if you don't want to see ashy sprites or lower rez texture quality then play at 720p. If you dont care then play at 1080p and use sweetfx or not. It's not that serious all in all.
It makes no sense to think that playing the game at 720p will make it look better than 1080p and give better texture detail.

Originally posted by DeadPhoenix:
PC always run at there native resolution no mater how old or new the game is.
True most of the time. COD Ghosts and Battlefield 4 both have options that allow the game to be rendered at a lower resolution and then upscaled (and in BF4 you can do the reverse as well, downscale from higher resolution which reduces jaggies).
Last edited by skada; Jan 14, 2014 @ 11:06pm
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Date Posted: Jan 14, 2014 @ 12:38am
Posts: 88