METAL GEAR RISING: REVENGEANCE

METAL GEAR RISING: REVENGEANCE

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RespawningJesus 2014 年 1 月 9 日 上午 12:27
Talk About Overkill . . .
23.7 GB for a game that could fit on a 360 disc is a bit excessive, wouldn't you agree?

EDIT: Since some people are mistaking my question as me complaining, I have more than enough space on my HD to put this game on to. It just surprised me seeing as how this game was originally on consoles that the file size would be too big. And I barely pay attention to file sizes when looking at the min/rec. specs since I have the space.

To sum things up, I don't really see the point of making the game so big when it obviouslly can be smaller.
最后由 RespawningJesus 编辑于; 2014 年 1 月 9 日 上午 12:44
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正在显示第 1 - 15 条,共 24 条留言
DixiE 2014 年 1 月 9 日 上午 12:30 
The woes of uncompressed audio files
Dhoom 2014 年 1 月 9 日 上午 12:33 
deal with it
Sgt. Pepper 2014 年 1 月 9 日 上午 12:34 
Obviously you don't know what the hell you're getting into.
RespawningJesus 2014 年 1 月 9 日 上午 12:39 
引用自 Dhoom
deal with it


引用自 Sgt. Pepper
Obviously you don't know what the hell you're getting into.

Fixed my OP just for you peoples.
最后由 RespawningJesus 编辑于; 2014 年 1 月 9 日 上午 12:42
Archangel13 2014 年 1 月 9 日 上午 12:43 
It`s normal for multiplatforms and ports on PC. Just look at Injustice - it`s 20 gigs. Map Payne 3 - 32 gigs.
vincentric 2014 年 1 月 9 日 上午 12:52 
The reason for the large install size is for the prerendered cutscene quality most likely they are using the higher quality found in the PS3 version. Take a look at this Eurogamer/Digital Foundry article:

http://www.eurogamer.net/articles/digitalfoundry-metal-gear-rising-face-off

"Once again, the biggest distinguishing point comes down to video quality. Set-pieces are rendered purely in-engine, while the majority of cut-scenes are provided by means of pre-rendered footage, with the PS3 coming across as visibly sharper overall. Due to a heavier compression algorithm, sequences with lots of motion cause macroblock artifacting to flare up on 360 and even in the best case scenario we see a blurring over of fine details. The difference in disc sizes speaks for itself; the PS3's Blu-ray is occupied by 18.2GB of video files, compared to the 5.3GB video directory we see on the 360's DVD."
RespawningJesus 2014 年 1 月 9 日 上午 1:02 
For clarification, I used a 360 disc as an example since it is the smallest sized disc. But isn't PC gaming grand when you can vastly outdo consoles? But I do find it impressive that Platinum focused on PS3 more than the 360. Not many devs do that. Usually it is design for 360, port to PS3, due to how much easier it is to develop a game on 360 as opposed to PS3.
最后由 RespawningJesus 编辑于; 2014 年 1 月 9 日 上午 1:06
Souzooka 2014 年 1 月 9 日 上午 1:08 
As others have said, the reason for the size is because of the pre-rendered cutscenes. The cutscenes themselves likely take up around 80% of the entire size due to their quality and, if cut out, the game would likely fit on a single-layer 4.7GB DVD.
最后由 Souzooka 编辑于; 2014 年 1 月 9 日 上午 1:08
vincentric 2014 年 1 月 9 日 上午 1:08 
I think they should make it (the higher quality cutscenes) an option. So for those who don't want it can just go with a smaller sized download, while for those wo want the higher quality can dl a larger file for it--like a free DLC similar to Skyrim, or Sleeping Dogs HD texture patch.

For me personally, I would prefer the higher quality.

Souzooka 2014 年 1 月 9 日 上午 1:09 
引用自 vincentric
I think they should make it (the higher quality cutscenes) an option. So for those who don't want it can just go with a smaller sized download, while for those wo want the higher quality can dl a larger file for it--like a free DLC similar to Skyrim, or Sleeping Dogs HD texture patch.

For me personally, I would prefer the higher quality.

Aye, unfortunately I don't think Steam is that accomodating of having users choose between multiple versions of the same game.
RespawningJesus 2014 年 1 月 9 日 上午 1:28 
引用自 Buckshot Owlicious
I figured it was because it came with all three DLC mission things on top of the normal game.

Nah, each DLC isn't that big to begin with, especially consdiering how they re-use a lot of the main game's assets.
DAZ EXTRALARGE 2014 年 1 月 9 日 上午 1:42 
360 version is just 1 built of the game to run propperly on the console. In pc things are much more complicated since there is infinite rigs variation so the game may be 3 times bigger so everyone can enjoy using it propperly. Or should they just launch the game in the maxed settings and ♥♥♥♥ you that don't have a powerful rig to play it? Leave it downloading during your sleep time and you will never notice it was downloaded.
Sirian 2014 年 1 月 9 日 上午 1:44 
You also have to account for much larger textures and audio quality in use by PC as opposed to consoles. If you want it to look as badly as it does on the 360... just get it on there.
DAZ EXTRALARGE 2014 年 1 月 9 日 上午 1:45 
引用自 Judge DREDD
For clarification, I used a 360 disc as an example since it is the smallest sized disc. But isn't PC gaming grand when you can vastly outdo consoles? But I do find it impressive that Platinum focused on PS3 more than the 360. Not many devs do that. Usually it is design for 360, port to PS3, due to how much easier it is to develop a game on 360 as opposed to PS3.
Actually they did it because the Blu ray have much more space than the DVD 9
6 Pigs 1 Team 2014 年 1 月 9 日 上午 2:24 
Anotomy textures for everything you can cut in parts in different resolutions. Long codec calls. Cutscenes. Welcome to a Kojima and Platinum game.
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发帖日期: 2014 年 1 月 9 日 上午 12:27
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