安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Fixed my OP just for you peoples.
http://www.eurogamer.net/articles/digitalfoundry-metal-gear-rising-face-off
"Once again, the biggest distinguishing point comes down to video quality. Set-pieces are rendered purely in-engine, while the majority of cut-scenes are provided by means of pre-rendered footage, with the PS3 coming across as visibly sharper overall. Due to a heavier compression algorithm, sequences with lots of motion cause macroblock artifacting to flare up on 360 and even in the best case scenario we see a blurring over of fine details. The difference in disc sizes speaks for itself; the PS3's Blu-ray is occupied by 18.2GB of video files, compared to the 5.3GB video directory we see on the 360's DVD."
For me personally, I would prefer the higher quality.
Aye, unfortunately I don't think Steam is that accomodating of having users choose between multiple versions of the same game.
Nah, each DLC isn't that big to begin with, especially consdiering how they re-use a lot of the main game's assets.