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"Now the real problem with this attack, you get hit by it way before the animation shows it touching you"
This is not the case, it's actually it's gun shooting right before it swings, so you actually need to parry that bullet (I didn't even know you could, but good cause this would be basically impossible otherwise).
I just looked at a my video and I have no idea anymore
"This applies to all of their melee attacks."
No they don't, I was just tilted
"also I'm pretty sure you can't perfect parry the spin attack."
Still pretty sure. Sometimes they like to spam this too so that's fun.
"There's two outcomes if you succeed, either his armour plating gets weak enough for it to trigger a zandatsu event, or it's op ass gun becomes unbreakable"
Just restart if you don't break the gun, you NEED to do this as quickly as possible, and this is a guaranteed set up to get it. The clap attack is the only one that makes the gun breakable, and they don't do it often.
"If you run in front to guarantee you can slash it, it pulls back the gun so it won't work."
This actually happens cause it's firing it's gun, you just need to wait or time it well. Be careful after you break it as it will sometimes shoot a phantom bullet.
"but it basically boils down to perfect parry then run."
DON'T DO THIS. You want to break the gun and then immediately run to the other GRAD. He will quickly try to swing at you, perfect parry this or restart.
For the rest of the fight you want to keep your camera locked on the sub-GRAD (the one with the unbroken gun). This guy only needs to be perfect parried 3 times, while the main-GRAD takes 6-7. Try and keep the sub-GRAD between you and the main-GRAD so you can use it as a shield, as well as to keep the main-GRAD in the camera easier.
the barrage of mini-missiles are deflectable with ninja run, but their explosion when they hit the ground can hurt you and won't stun you. Not run ending, but take too many stray hits before you get the sub-GRAD down to one parry left, and it's basically gg.
An important note is that, when you're executing it in blade mode, you want to use as little energy when slashing up the sub-GRAD as possible. This is because you can't rip out it's G-Fuel until you let go of blade mode the first time (for some reason GRAD's have 2 phases to their executions). So when it prompts you to hit Y and X, don't hold R2 until after Raiden jumps (just tap it), then mash the right stick up and try and get that sweet G-Fuel. This should make up for any stray damage from mini-missiles or terrain, giving you more leeway with the second phase.
"the terrain"
This is still pretty bs, but you get a better sense for it the more tries you do. The amount of garbage also decreases as the battle goes on, and keeping the main-GRAD on the other side of the sub-GRAD causes it to clean up most of the field.
"The camera"
The mini-map . This is how you tell where the other GRAD is when you aren't able to keep the monkey in the middle. Trust me, these skatey ♥♥♥♥♥♥♥♥♥♥♥♥♥ out-speed the ♥♥♥♥ out of you, so it's gonna happen. It also helps to make sure you haven't accidentally become the monkey, or to kite the main-GRAD. Be careful though, as sometimes this can distract you from the sub-GRAD comin at you with a sweep attack, or it's op ass gun, or some slow flying missiles. Also if you see the other GRAD moving REALLY fast on the mini-map, it's probably coming to do a drive-by smack, so be ready.
"This makes staying in the middle really hard"
Turns out, you mostly wanna stay against the wall.
"There is one saving grace though, which is if you run to the back left corner"
No.
"The final thing of this fight is these GRAD's are chicken ♥♥♥♥♥"
Oh yeah they are. They love to just stare at you while they zoom into your face or out of it, doing nothing but shooting their rapid-fire weapons.
"I'm sure I'll be super satisfied when I beat this fight"
I was shaking.
One nice thing to know is you only actually need to get the main-GRAD to 10%, so that helps.
I am having too much fun/pain from doing this.