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Drove me nuts for a while until I managed to clear it. On revengeance, his entire fight is in his last phase.
Gotta heavily disagree thought with thinking the devs didnt know what they were doing. For one, you arent really an expert on the subject and this fight is also well designed after the base game. It trips you up thinking you can approach it like in the base game and playing on revengeance you gotta be really aggressive, while also reacting very quickly and overall have a very "tight" control over what you are doing as the openings are so small. Yes, while doing it, the fight drove me nuts but since clearing it, I look back at it rather fondly.
There also ARE specific openings where you can use a charged attack (which on revengeance with taunt does insane dmg). You just really gotta learn the patterns, react quickly and stay calm. Requires a lot of finetuning
Whenever he dashes at you, parry it, and keep parrying the kicks and punches he does, afterwards, 99% of the time, he'll windup for one of the 3 moves where he punches the ground, or his AOE shockwave yellow attack, in all 4 of those you can get a fully charged attack in, so just bait all of his yellow attacks until he dashes, then you can get basically a guaranteed charged attack from there, and of course the taunt helps a lot, as soon as i started doing that bye-bye armstrong health bye-bye armstrong yay
On a more serious note, after figuring out what to do, yeah, this is a pretty good fight, is it one of my favorites? No, but it's CERTAINLY not bad. I think the main issue stems from the game not making it very clear that you can safely attack him when he's doing those attacks, the way the attacks are choreographed makes them seem like a "this is an attack to push the player away" kind of attack rather than a "this is an attack the player can run up to the boss during it and get damage in" attack. Especially since during his first and half-second phase....? Basically until he gets angy, most of the damage you'll do is dodging or parrying his combos, and then punish him with a few attacks, which is how most bosses are, just wait until you get your obvious opening and slash 'em. But I will say, having a boss that flips that on it's head and makes you actually react to what's happening to get your attacks in is a nice change of pace, I 100% retract my statement about the devs not knowing what to do with this fight, once you know what to do, it's really fun, just wish I knew it sooner.
edit: also collective consciousness always slaps