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If played casually, the game is GREAT.
If played "hardcore-llly", it sucks, alot.
It really comes down to how you are gonna play it.
It's a game with lots of style but far less substance. It's about cyborg ninjas with swords that can cut anything. And you do feel like a cyborg ninja that can cut anything.
The presentation is polished in that regard and it is a power trip as well as extremely satisfying to mince enemies. That is where the game excels. The presentation. A perfect example are the boss battles. You like the music which is good. But the boss battles are excellent at using that music to make the fights seem even more intense. Other games just have their boss music in the background. In this game, the boss music will play the instrumental of the verse in the first part of the boss fight. When you transition to the second half, it transitions into the chorus of the song and includes the words. And hearing the melody surge up along with the bosses flexing in front of you does get your heart pumping.
That being said, it does have its issues. As mentioned there is very little substance. The story is rather surface level. It does do a decent job presenting a sort of analysis on humanity and conflict. But that only affects you if you like that sort of philosophy.
The camera is balls. It's prone to moving on its own and snapping to close ups of your face especially in the middle of combat. On a casual level, it's fine. Whatever damage you take as a result is probably negligible. But on higher difficulties or if you go for the skill based achievements you will rage and rage a lot.
Same with elements of the gameplay. There are a lot of things that randomly explode. On a casual basis, the random explosions add to the atmosphere of an epic battle. On higher levels, it's infuriating when you see a flaming piece of debris ricochet off the far wall and nail your face. One battle pits you against two metal gears armed with machine guns in a room full of exploding barrels. On casual, no problem. Tank the blast and keep breezing. On higher difficulties? You can't run anywhere near them or the stray gunfire will set them off in your face.
And some of the bosses can be rather buggy. One again, on a casual basis these bugs are ignorable. But if you go for higher difficulty or skill based runs or try some of the no damage challenges and the boss' charge attack suddenly glitches out and he makes a tornado around you before hitting you, you will rage.
Some parts of the game are questionable as to if it wants to be casual or skill based. It's possible to be both. And some elements excel at that. You have a block and a parry. On low difficulties, your attack does lots of damage and your parries do relatively little. On higher difficulties your attacks do almost no damage and your parries do a lot. This is actually really good for both casual and skill based play. The issue comes that the parry/block is tied to your light attack meaning you can spam the light and take no damage. So I've done high difficulty runs with perfect scores by mashing my keyboard and mouse like an angry child.
Summary: It's presentation is amazing and it is very enjoyable as a casual game that lets you feel like an overpowered cyborg ninja. But playing the game at higher difficulties or going for those perfect no damage achievements will make the games flaws not just rear their heads but full out roar.
Calling it 'casual' is unfair. No other game feels like it and there's a lot you can do beyond the surface to get interesting effects from the ways the mechanics interact. It's not an easy game to master. To the extent that you can 'mash your keyboard like an angry child' for an S rank you either have to know subconsciously what you're doing or be talking about specific fights where that may be possible and overthinking it is the mistake.
The story is great, no idea where anyone got the idea it's not. It's completely over the top for a lot of it, which is a lot of fun, but it still has a lot to say in between those sections, and engages in extremely intellectual discussions of things like AI if you listen to the codec conversations.
There aren't really 'a lot of things that randomly explode', either. There's I think two sections like that? Unless people with rocket launchers count but I don't consider that random. And the truth is you can just stay away from the things that explode when hit. In the fight with two metal gears, I did it recently on VH and Revengeance, both with no upgrades, and used those things as cover from one enemy whilst attacking the other. Didn't have a problem. You also don't need to no-damage a fight to get an S rank in it, and some are best if you don't rely on the no-damage bonus for it.
There is ONE boss that is buggy to the extent indicated, and it's a DLC boss that was probably rushed. Very disappointing, but an outlier. The game has some other bugs but nothing memorable enough for me to...remember them right now.
I'll leave this one anyways.
https://youtu.be/PwyNJ_h_a_0
I haven't heard much about their JoJo Police game... is it any good? Then again, they are making a Bayonetta 3.
They may specialise in games like MGR and Bayonetta, but they'll still do stuff like Korra, which was a Nickelodeon-licenced Avatar game that I'm pretty sure was for kids. It was one of three licenced games they did for Activision. The Transformers one is supposed to be good, but TMNT and Korra not so much.
Conversely, they did Nier: Automata which was largely left alone by the publisher, but they had to work to Yoko Taro's specifications, and it's one of the best games I've ever played whilst obviously more a Yoko Taro game than a Platinum game.
All the Nintendo stuff is supposed to be great (I have nothing to play them on but I'd really love to try Astral Chain), and I'd guess Bayonetta 3 will be great as well.
One of their older games, but if you haven't tried Vanquish, there is nothing like it in the world and I can't recommend it enough.