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the unpacked files are the ones in the cpk archives that you unpacked.
Most of Platinum's games will prioritise and try loading these unpacked files if it exists and if it does not exist then it will load directly from the cpk archives.
So you can use this system and try a simple replace trick on the model files by renaming it with the same filename as what raiden's playable character model uses, and place the unpacked file directly in the GameData/pl folder. infact the mod link that you linked here uses that very system and I would take that as a preliminary reference.
I don't know how reliable this method is and it is very crash prone from my testing on another platinum game Vanquish. funnily even that game uses the same folder naming scheme as this one.
Now the best initial result with this rename trick would be the game loading without crashing and putting the character in a t pose or render some weird janky looking animations as you move the character.
Oh its ID based then. nice.
this makes things slightly easier.
Also could you elaborate a bit more on the animations having the game event function names part. just a bit of general info on what exactly it is as I am very new to modding. I am assuming those type of animations are the QTEs ?
I managed to get to an slightly old website that was made for modding this game and found some really neat documentation of what each file is for. I will link it here so that you and the OP can use it for referring stuff.
https://www.tapatalk.com/groups/metalgearrisingmods/modding-tools-and-tutorials-f5/
I do have some tools that I used for modding Vanquish and these tools were originally made for handling Metal Gear Rising's game files.
It worked well enough for Vanquish and should work very well for this game. if you or the OP is like interested, then I will link it here.
Yeah that would be cool, post it. also do I have to do something with the cpk files or can I just drag and drop it into the loaded data folder of the game