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If you point the homing rocket at Sundowner, he typically stops and hides behind his shield, giving you a free 5 seconds or so to back up and shoot over Sundowner's head to the helicopter behind him.
If you try to step to the side of Sundowner, you give the helicopter an open line of fire, so making sure Sundowner is between you and the copter stops it from retaliating.
During Phase 2, the helicopter doesnt spawn that often, but when it does, you have plenty of time to dodge one of Sundowner's attack and shoot a homing rocket before the Helicopter starts doing anything.
Once you find the strategy/positioning to shoot down the helicopter at the start of the fight, you pretty much never have to worry about another helicopter again. It has a super long respawn time, and as Vex said, despawns when you restart the Phase 2 Checkpoint.
The hardest challenge of Sundowner is S ranking him, as just doing a No Damage run doesn't guarantee the S rank, and he dies REALLY fast.
It requires killing more helicopters for kill scores, racking up a good combo score with the polearm before he dies, and waiting around in phase 2 for him to do the move where he summons 2 Cyborgs you can Zandatsu.
The worst part is that the fight checkpoints every phase, meaning if you beat phase 2 without all the criteria, you're locked out of the S rank and have to restart the ENTIRE CHAPTER.
I had to beat all of R04 3 times just because of Sundowner's stupid checkpoints.