Fellowship

Fellowship

Am I playing Tariq wrong?
Trying to understand the swing timer but it doesn't seem to make a difference and his damage output is pathetic compared to the other DPS or even tanks.
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You might just be playing with players who have more abilities unlocked and better gear. The dps gage can be misleading in that regard
Well he is described by the devs as the more difficult and stronger DPS. So it might be a skill issue. He has a lot going on with the swing timer resets and 2-3 wildswings before the heavy strike and the skill on misses and fitting in the proper rage dumps. You basically are always slamming buttons before you must stop and let the heavy swing land at the end of the timer in the red area.
D3k0y Feb 26 @ 11:46am 
I figured it out.

Heavy Swing "un-sets" if you use any other ability, so you spam as many of the other abilities before the end of the timer, then queue up Heavy Swing to finish. If you queue Heavy Swing early you either disable it with other abilities, or you just stand there doing nothing until heavy swing goes off.

So 2, 2, 2, queue Heavy Swing, reset.

If anything missed: 3, 2, 2, 1
If nothing missed: 2, 2, 2, 1
If you have the rage: 2, 2, 2, 1, 4, 2, 2, 2, 1
Zouls Feb 26 @ 11:58am 
Originally posted by D3k0y:
I figured it out.

Heavy Swing "un-sets" if you use any other ability, so you spam as many of the other abilities before the end of the timer, then queue up Heavy Swing to finish. If you queue Heavy Swing early you either disable it with other abilities, or you just stand there doing nothing until heavy swing goes off.

So 2, 2, 2, queue Heavy Swing, reset.

If anything missed: 3, 2, 2, 1
If nothing missed: 2, 2, 2, 1
If you have the rage: 2, 2, 2, 1, 4, 2, 2, 2, 1

I mean kinda but not entirely, its difficult to know what abilities you have where

There are two major things about heavy swing and one "minor" thing

1) it has to be the last ability pressed before leaving the shown area
2) the swing timer resets when using the fury attacks like the heavy single attack and the whirlwind.
3) the first middle talent increases swing speed by 50% getting the attack off more often.

the "attack on dodge" isnt on the GCD nor is the heavy strike, so assuming its

Spam attack = SA
attack on miss is = MA
Heavy strike = HS
Fury Attack = FA.

You want to SA, MA (might as well if its not up nothing happens, and if it is it doesnt affect cooldown), SA, MA, SA, MA, HS RIGHT before it goes over the edge.

Repeat that, once you get your fury to use FA you have to use it AFTER doing the heavy strike, as it resets your strike bar.

if you have the 50% higher swing timer you can get like 2 SA MA combos off before heavy swinging.

Its a massive part of his toolkit, and doing some quick and dirty tests its 12% of my DPS WITHOUT the boosted talent.
Sorrowon Feb 26 @ 5:24pm 
Originally posted by BRODAD3U5:
Trying to understand the swing timer but it doesn't seem to make a difference and his damage output is pathetic compared to the other DPS or even tanks.

his main damage ability is the lightning. which i found misleading. and his regular rotation is lame. skull crusher resets your 1 and 3 is only up when you miss so i think its mostly irrelevant. just 22222 lighting 2222 lightning and you can slip 1 in there and 4 in there but yeah. thats it. not super complicated to play to be honest. reminds me of death knight except... bad.

I hear he is gear dependent like Warrior and Rogue from wow.
Zouls Feb 26 @ 11:40pm 
Originally posted by Sorrowon:
Originally posted by BRODAD3U5:
Trying to understand the swing timer but it doesn't seem to make a difference and his damage output is pathetic compared to the other DPS or even tanks.

his main damage ability is the lightning. which i found misleading. and his regular rotation is lame. skull crusher resets your 1 and 3 is only up when you miss so i think its mostly irrelevant. just 22222 lighting 2222 lightning and you can slip 1 in there and 4 in there but yeah. thats it. not super complicated to play to be honest. reminds me of death knight except... bad.

I hear he is gear dependent like Warrior and Rogue from wow.

lol clearly you dont know how to play him if you complain that he is only about spamming a single key.

the point of the attack on miss is that you always get your auto damage off as its not on GCD, making for far more sustained dps.

just because you can spam a single ability on +1 doesnt mean that its the thing to do.
Hes quite bad compared to the mage. Requires an insane amount of mindless button spamming non-stop to keep up his Facebreaker (the skill that activates on a miss/dodge). Then also you need to time mechanics and watch your positioning even more then the mage because you're melee.

All while the mage just outdamages you with way less effort.

Honestly if we could just macro the Facebreaker skill to activate after basicly all of his skills. He wouldnt be such a pain in the ass to play. Facebreaker alone is the worst part of playing him. Its not like Overpower in WoW where its situational whether or not you even need to worry about activating it. Different stances or just fighting 1 enemy.

I will say that his AoE on large pulls can pump some serious numbers. Could be wrong on DPS but I have not seen him out damage a mage once in 10 hours of play.
Zouls Feb 27 @ 12:11am 
Originally posted by ARA Panzergott:
Hes quite bad compared to the mage. Requires an insane amount of mindless button spamming non-stop to keep up his Facebreaker (the skill that activates on a miss/dodge). Then also you need to time mechanics and watch your positioning even more then the mage because you're melee.

All while the mage just outdamages you with way less effort.

Honestly if we could just macro the Facebreaker skill to activate after basicly all of his skills. He wouldnt be such a pain in the ass to play. Facebreaker alone is the worst part of playing him. Its not like Overpower in WoW where its situational whether or not you even need to worry about activating it. Different stances or just fighting 1 enemy.

I will say that his AoE on large pulls can pump some serious numbers. Could be wrong on DPS but I have not seen him out damage a mage once in 10 hours of play.

The mage is crazy bursty and gets far more damage off AOE i think, his talents are kinda crazy and aimed entirely at single target from what i can see, so it feels like he is meant to be the "boss be dead" character.

i would say that if you play his full rotation and ironically ignore his spin to win because its bad damage before you get all your weird booster talents and abilities, you can "keep up" with the mage but from my friends description they are far easier to play.

the buff he needs i think is basically to double speed his spin, because using it feels like a trap when you are doing 240% damage over 3 seconds but at that time you cant spam your wide swing which is 60% damage, you cant use your single target which is 350% damage and you cant use your heavy strike which is like 300% damage.

however it seems to be kept low due to getting an ability that doubles the damage once every 2 minutes later, and a tier 3 talent which boosts the damage by 300%
gliv Feb 28 @ 12:28pm 
Queuing heavy strike on the zone seems to do nothing.
Zouls Feb 28 @ 12:53pm 
Originally posted by gliv:
Queuing heavy strike on the zone seems to do nothing.

it has to be the last thing you do, also he just got a buff so even stronger than before.
First, pick up the talent that makes your swing faster. That one is a game changer for Tariq. With that talent, you basically get 2 gcds in between each Heavy Swing, and the Heavy Swing stacks spirit, which gives you a chance to regain spent fury, as well as stack your ultimate faster. Your rotation then becomes 2 2 1, 2 3 2 1, etc. You do not want do use your fury spenders if you don't have your lightning buff up, unless you have a full bar and you'd build it up again before the buff anyways.

Your big damage comes whenever you have your lightning buff. While buffed with lightning, the power of your spenders is greatly increased. Use chain lightning on cooldown, substituting it with one of your gcds between Heavy Swings, so 2 S4 1, or S4 2 1, S4 3 2 1, etc. The Heavy Swing also gets empowered by lighting and deals aoe damage. Then, once you have at least 50% of your fury, pop your fury cooldown and either do 4 4 or 5 5. If you have high spirit stacks, there's a chance that either attack will not consume fury, so you can do it again. Your burst really pops off when you're under your lightning buff. It's also important to keep hitting your Heavy Swings because your tier 3 talent gives you a chance to cast a free Chain Lightning whenever you hit a Heavy Swing, and since you've taken the talent that makes your Heavy Swings much faster, you'll be popping off with extra chain lightning casts in no time. It also seems like the Heavy Swing gives you the lightning buff for 1 second when you trigger the chain lightning with it, perhaps a coding mistake or it is intentional, but you can then use one of your spenders under this to do even more damage.
Tilian Feb 28 @ 3:19pm 
Originally posted by Zouls:
Originally posted by D3k0y:
I figured it out.

Heavy Swing "un-sets" if you use any other ability, so you spam as many of the other abilities before the end of the timer, then queue up Heavy Swing to finish. If you queue Heavy Swing early you either disable it with other abilities, or you just stand there doing nothing until heavy swing goes off.

So 2, 2, 2, queue Heavy Swing, reset.

If anything missed: 3, 2, 2, 1
If nothing missed: 2, 2, 2, 1
If you have the rage: 2, 2, 2, 1, 4, 2, 2, 2, 1

I mean kinda but not entirely, its difficult to know what abilities you have where

There are two major things about heavy swing and one "minor" thing

1) it has to be the last ability pressed before leaving the shown area
2) the swing timer resets when using the fury attacks like the heavy single attack and the whirlwind.
3) the first middle talent increases swing speed by 50% getting the attack off more often.

the "attack on dodge" isnt on the GCD nor is the heavy strike, so assuming its

Spam attack = SA
attack on miss is = MA
Heavy strike = HS
Fury Attack = FA.

You want to SA, MA (might as well if its not up nothing happens, and if it is it doesnt affect cooldown), SA, MA, SA, MA, HS RIGHT before it goes over the edge.

Repeat that, once you get your fury to use FA you have to use it AFTER doing the heavy strike, as it resets your strike bar.

if you have the 50% higher swing timer you can get like 2 SA MA combos off before heavy swinging.

Its a massive part of his toolkit, and doing some quick and dirty tests its 12% of my DPS WITHOUT the boosted talent.

Wanted to add onto this, if your GCD's arent up during the animation of Heavy swing do not spend fury, since it resets your swing timer imagine spending fury as wasting swing timer in a sense. (The exception here being if you're capped on fury. Then you're wasting fury by not spending it before you build more which is more important) You really want to be Heavy Striking as much as possible to build the most fury. This being said, you want to queue up HS as early as possible in the little red zone (play around with it based on your haste) to allow GCDs to end right before heavy strike plays out in order to fury spend ASAP after it swings. Thus losing the least amount of Heavy Swing time.

This plays out in an interesting way because there are sometimes instances where you actually sit there with your GCD off cooldown in order to allow for swing timer / fury expenditure to line up better.

Also, spin ♥♥♥♥♥♥♥ sucks. Even in group pulls of 5~10 (When you get to the amount of enemies that its good at they are more likely to CC you out of it anyways LOL) I've noticed I actually get more damage by just using the other fury expenditure as the swing timer doesn't start going until it finishes, and it randomly stops before it can fully channel all the damage anyways a lot of the time thus wasting fury, time, and damage. (Just target the biggest/scariest thing in group pulls to burst it down which gives your Healer and Tank easier lives tbh. Let everyone else do the AoE)


(The lightning ability full cast is also amazing. Make sure you're using that off cooldown and using the jump skill, idr when this is unlocked, when you can during boss fights since it builds 25 fury.)
Last edited by Tilian; Feb 28 @ 3:28pm
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