Fellowship

Fellowship

Helena is so much better than Meiko its not even funny
Does more dps, has less buttons, takes less damage

Helena just needs to press buttons off CD and she outperforms someone with like 4 buffs that need to be traced, combo rotations, 2 different power bars, and 200x more key presses, and what does Meiko get... self healing? I mean neat by why does Helena do SOOO much more damage lol.
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Showing 1-15 of 15 comments
ele Feb 24 @ 10:33pm 
Yeah I picked Meiko first, read all the skills, messed around on the dummy and just thought, "why?"
1* difficulty vs a 5* difficulty It tells you right up from ones harder to play. BUT being able to play the harder one should reward you with better results because of it.
PølseJuice Feb 24 @ 10:58pm 
Originally posted by killerdecoy:
1* difficulty vs a 5* difficulty It tells you right up from ones harder to play. BUT being able to play the harder one should reward you with better results because of it.
No it should not, and it's a silly way of thinking.

If you want to play a more compicated character, sure be my guest, but you should not be rewarded for putting yourself through that.
Originally posted by ele:
Yeah I picked Meiko first, read all the skills, messed around on the dummy and just thought, "why?"
You just told us you are bad at the game :), Meiko is a beast if played well
Nanz Feb 25 @ 10:24am 
Meiko = carpal tunnel. The apm is absurd
Originally posted by Nanz:
Meiko = carpal tunnel. The apm is absurd
If you think that's a high apm, boy do i have some news for you when it comes to gaming xD
Keatrix Feb 25 @ 12:45pm 
I've played both and Meiko does less damage but overall way better at surviving, all the self healing/aoe make it so you can do insane pull and survive through them anyway.

There's a reason Meiko is 5* and Helena is 1*, but Meiko need a dmg increase imo
Zouls Feb 25 @ 12:48pm 
Originally posted by Nanz:
Meiko = carpal tunnel. The apm is absurd

actually its fairly low apm as you are focused on the global CD and pressing the "combo" button every so often, just requires a bit of planning.
Originally posted by Zouls:
Originally posted by Nanz:
Meiko = carpal tunnel. The apm is absurd

actually its fairly low apm as you are focused on the global CD and pressing the "combo" button every so often, just requires a bit of planning.
And with a high amount of spirit, the gameplay loop get's even better, since you can get to skip a lot of combo's generating charges.
Sadly the spergs with adhd can't see past "Oh no i have to press more buttons than this other character"

Kind regards, a Meiko main, and in general high apm lover -

I play Hpal and Enhance shammy in wow.
I have no issues with the the more buttons or combos but she's objectively just worse despite being 10x harder to play.
Honestly I group with a Meiko... and I barely heal them. Their self sustain is very appealing. But the person I play with does say he plays her for the harder difficulty, finds the other tank boring to play.
Am I playing another game entirely? I play both and have ran with both. Meiko pretty easily holds aggro, debuffs everyone, and has self sustain. The combos just take some muscle memory to get down.

Helena just sucks ass. They cant hold giant pulls as easily because they cant do CONSTANT AoE damage. They take way more damage and lack an emergency self heal if needed.

Maybe Helena gets better later with more abilities but Meiko just does everything better.
Zouls Feb 26 @ 9:53am 
Originally posted by ARA Panzergott:
Am I playing another game entirely? I play both and have ran with both. Meiko pretty easily holds aggro, debuffs everyone, and has self sustain. The combos just take some muscle memory to get down.

Helena just sucks ass. They cant hold giant pulls as easily because they cant do CONSTANT AoE damage. They take way more damage and lack an emergency self heal if needed.

Maybe Helena gets better later with more abilities but Meiko just does everything better.

i think its basically the opposite, people who say that helena is the best are the ones who pick it up, doesnt read any abilities, and run up to a +1 and then quits. Where as meiko only gets stronger and stronger.
I dunno, the Monk tank in my last run seemed like they could solo the dungeon (knockback from boss = air dash charge back, kept their health up, kept aggro on packs, moved fast)

I don't get the same feeling from the Warrior/Pally Tank
/popcorn
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Date Posted: Feb 24 @ 9:25pm
Posts: 15