Fellowship

Fellowship

Group Loot Timer and re-establishing a group. Progression.
I understand you still get loot if you do not beat the timer and just do not progress to the next dungeon tier, but the issue is the timer is going to cause unhealthy groups. I think the timer should be an option to be turned on and or off and you can run accordingly. If you do a timed run and are successful maybe there is extra loot. Not everyone wants to go into a dungeon and skip half of it just to get to a boss, to progress fast. The fact that there are already people running tier 19 dungeons successfully tells me about progression.

Next point, Progression. There needs to be added checks for moving up to the next tier. IE: Item level or mastery of dungeons. This system now allows players that do not know mechanics and or have the stats needed to do the tier of the dungeon which causes toxic gameplay, unfortunately even know it is called Fellowship, most player become toxic and are not willing to explain and work to a goal when things do not go well. This brings me to the next point.

Re-establishing a group when someone leaves. Why is it if you get a bad person or someone that has no patience and leaves you appear to be dead in the water unless I have missed something. It appears you just have to leave and que again. Once again might be wrong here but I have not seen that option.

All in all, I am enjoying my time, but not enjoying the toxicity already in the dungeons, and I think a lot of this is due to progression and timers.
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Showing 1-10 of 10 comments
Zouls Feb 27 @ 6:48am 
i disagree about the timer If you dont want to beat the timer then dont, and just get the loot. thats kinda the point of the game.

also you can literally host your own game and put minimum item requirements and mastery level on it, so thats already fixed.
Last edited by Zouls; Feb 27 @ 6:53am
cptnamer Feb 27 @ 8:41am 
I did not say get rid of it, make it an option. All the timer does is speed up progression.
Kazugal Feb 27 @ 8:43am 
It's literally a Mythic+ (look into World of Warcraft) simulator and follows the same principles. It's virtually the entire point of the game; dungeon rushing.
this sounds like "IM bad at the game carry me"
Liffex Feb 27 @ 8:51am 
"There needs to be added checks for moving up to the next tier."

You literally can set required ilvl and rating when hosting a party.
cptnamer Feb 27 @ 10:26am 
Liffex, I am aware of this, but the only reason to not have a required level to enter a tier is to carry someone. Not sure why it needs to be something specified but I guess I can see that both ways.

thestxnasty I do not respond to dumbass comments. Next.

Kazugal, I played WOW since Vanilla I am well aware of how Mythics work though to be fair last time I pushed high mythic keys was BFA so I am sure a lot has changed. I understand the point of the timer, but not everyone wants to run into and RUSH the dungeon. It is also ok to go into a dungeon and enjoy it, kill mobs, work on your rotation, check out different skill points etc. In WOW I do not have to do a dungeon on Mythic difficulty if I do not want to. If I do there are greater rewards correct? This is exactly what I am saying. The ability to turn that off and on should be an option.
cptnamer Feb 27 @ 10:52am 
And to the point of putting your own requirements, it will work just like Mythics in WOW were eventually all groups will require players to be overtuned to run a specific tier. I am not saying take the option away for higher level players that want to control the run better, but it helps control quick play better.
Zouls Feb 27 @ 12:07pm 
Originally posted by cptnamer:
I did not say get rid of it, make it an option. All the timer does is speed up progression.

You can literally just ignore it.

it doenst speed up progression, it is progression, if you cant do it in time then you dont get to the next tier, pretty simple.

sounds like you are simultaneously complaining that people are too low geared for higher tiers and also saying you want no limitation on who can join higher tiers by making the timer optional lmao.
Last edited by Zouls; Feb 27 @ 12:08pm
cptnamer Feb 27 @ 12:21pm 
Zouls not what I am saying at all. I understand it is progression to the next tier, and I understand that it has to be done eventually. I am complaining that you can get into premade groups with players that have no business being in that group. What stops a lower level player creating a group to get carried if there are no requirements other than clearing. So, a few buddies can drag you through 8 dungeons get you to tier 9 then you can create a group put in requirements and have no idea what you are doing.

I want limitations on someone being able to run a higher tier, that is my point. Just because you can run it on a timer and progress does not mean you are ready as a player and or gear to do so. I understand what you are saying don't get me wrong, to me it just makes more sense for a dungeon progression game to make the progression part a little more difficult and to make it more rewarding. I mean look at leaderboard, it took 3 days for people to clear tier 19, that doesn't bode sustainability for this type of game.
Zouls Feb 27 @ 12:32pm 
Originally posted by cptnamer:
Zouls not what I am saying at all. I understand it is progression to the next tier, and I understand that it has to be done eventually. I am complaining that you can get into premade groups with players that have no business being in that group. What stops a lower level player creating a group to get carried if there are no requirements other than clearing. So, a few buddies can drag you through 8 dungeons get you to tier 9 then you can create a group put in requirements and have no idea what you are doing.

I want limitations on someone being able to run a higher tier, that is my point. Just because you can run it on a timer and progress does not mean you are ready as a player and or gear to do so. I understand what you are saying don't get me wrong, to me it just makes more sense for a dungeon progression game to make the progression part a little more difficult and to make it more rewarding. I mean look at leaderboard, it took 3 days for people to clear tier 19, that doesn't bode sustainability for this type of game.

so instead of just hosting your own games and setting your all parameters you want to arbitrarily and forcibly limit to some item level just so you can feel that they are "ready" for the next tier except for the fact that they ran the tier below it.

Who cares if people can do tier 19? why doesnt it bode well? because people actually just get the gear and run higher tiers which is the point of the game?

sounds like you want an entirely different game, its already grind central and you want more lol.

we go back to, host your own games, if you think that a min ilvl is required then great, host it.
Last edited by Zouls; Feb 27 @ 12:32pm
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