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It depends on which game you're referring to, it might not be the same rule applied to Storm 3 as a similar game had FPS locked at 30 and people that found more than ways to unlock the FPS didn't screw the game up, there are various examples that were originally console games: Star Wars The Force Unleashed (1 and 2) , Dark Souls, and the least example to choose since the animations are tied to FPS is Dead Space 3. I'd actually reinforce my statement on Star Wars The Force Unleashed in which the animations SEEMED to be tied to the FPS, many people have thought that way until someone unlocked the FPS on it and ran the game at 60 FPS by modifying the EXE of the game. For Storm 3, there is a huge chance that everything is tied to the FPS, but on the other hand, it doesn't hurt to try and if it works flawlessly, it's just another proof of the developer's laziness or lack of time.
Its almost like going back to the Crysis argument. Game X has more polygons than Game Y. The very agrument itself is flawed. It doesn't make it a good game.
Naruto looks fine at 30 frames. There is no real need for a higher frame rate in a cell shaded game
Deal with it and hope for a 60fps sequel.
+1
yes i can see a little bit of improvement thanks
http://www.youtube.com/watch?v=gaQV3vd26FU&feature=youtu.be&hd=1
it works faster in full screen mode but my recorder does not record and it enters full screen...