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This makes it effortless to switch characters.
Even with that, each character does not perform the same way (unlike some reviews will tell you). If you experiment, you'll see that some characters are better in close range (long combo strings with good damage), some are better at long range (homing ninjutsu + throwing knives/ninja stars that impart a lot of hitstun), and some are balanced (have a bit of both).
Support characters can also behave differently depending on how you configure them (attack, defense, balanced). Ideally, your support character configuration should be the kind that will give your opponent's character a hard time.
There's also a lot of fighting game fundamentals in play, like baiting and punishing, meter management, hit-confirming, knowing when to block and when to evade, and optimal spacing depending on your character type.
Then there's the RPG-style item system, which reminds me a lot of Suikoden's (limited inventory slots, so you need to choose which ones will help you the most in a particular matchup).
CyberConnect2 did a really good job on this. No other anime-based* fighting game comes close to the depth this one has. It's a shame other fighting game fans dismiss this as casual fare. I mainly play USF4, but I see the potential in this title. I'd be in line to watch high-level play of this in a tournament.
* = anime-based as opposed to anime-style, e.g. BlazBlue.
The depth, if it has depth, comes from how you use the characters, not how you press the buttons.
I think my bigger gripe though is the waste of costumes and moves. They could have easily allowed you to flip supers so you didn't need like 5 sasukes...
It's understandable when it comes to the young versions of the Leaf shinobi, but multiple slots for the same characters with only the Ultras different? Weird...
To get a different combo:
*Juggle Combos / Up Combos - after pressing Attack, keep holding Up while mashing Attack.
*Pushback Combos / Neutral Combos - just mash Attack without pressing the directionals.
*Rushing Pushback Combos / Rushing Neutral Combos - just tap forward twice, then mash Attack without pressing the directionals.
*Knockdown Combos / Down Combos - after pressing Attack, keep holding Down while mashing Attack.
*Air Smash Combo / Midair Combo - just mash Attack in midair without pressing the directionals.
It won't affect your combo accuracy - you'll still be able to finish the combo even if you don't do the suggested input (attack x 3, down, attack x 3, etc.).
It won't affect chakra dashing either.
P.S. Shuriken are insane fun. It's not just for life chip - the hitstop is crazy and has many unexpected uses.