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Fallout 1&2 - These are classics, and still too this day held up as pinnacles of the CRPG and Turn-Based genres. I strongly suggest finding the Fallout 2 Restoration Pack, if you get FO2. It adds in all the areas that should have been in the game but got left out, and it fixes numerous bugs.
Fallout Tactics - This game is considered non-canon for Fallout, but is set in the same warld as FO 1&2, this game is much more about squad tactics and much less about the RPG aspect. It has functional vehicles including a tank that your team can drive.
Jagged Alliance 1&2 - This is a game about mercenaries. It has style, the characters have personality and you won't forget them, even years later.
X-COM, the four original X-COMs have great gameplay but graphics definitely showing their age, the modern iteration Enemy Unknown is solid gameplay and modern graphics. All have a strategic level for base building and research, and a tactical level for squad-based tactics. A warning the first 4 games a brutal difficulty for novices in the genre. Enemy Unknown can be very difficult as well, but not quite on the same level.
Final Fantasy Tactics - This one unlike the others is set in a fantasy setting, and it is very tactical, unlike most fantasy games. It has a solid story, and reasonable difficulty level.
Hired Guns - The Jagged Edge (this was originally going to be Jagged alliance 3 but they lost rights too the IP). It is russian if I remember correctly, and the english translation is brutal and hard to follow, but the game-play itself is solid and difficult at times. You may need a walkthrough to get through certain parts if you don't speak russian, because of the translation.
There are others though that should cover the classics (with the exception of Hired Guns). This is in terms of Turn-based tacticals
It's a good RPG, but not turnbased, which means it isn't the style of combat the OP was asking about. That said, great game.
OMG, your girlfriend is so...intense !
Yes, Shadowrun Return is an excellent manifest for future great games, but the campain is good in itself, even short and directive (you can't choose as in Fallout to divert from the main story and decide to be a villagers killer and slaveman :p )
A couple of weeks after i bought it, i now find many very interesting UGC...i must admit i'm lost now not knowing which ones to play first as i tried 4 Mods starts and appreciated all, and some other good ones seem now (or close to beeing) completely achieved :)
I like the gameplay of Fallout Tactics, but the character building is unmemorable and the writing absolute drek.
I understand what you mean by it kind of being turn-based, but it is subtly different.
I think comparisons to the infinity engine games (Baldur's Gate 1&2, Icewind Dale, Planescape Torment) are fair, because they fall in line as narrative driven RPG's, though combat feels VERY different in those games, and tends to occupy a greater focus. I think comparisons to the SNES Shadowrun game are also somewhat fair, but the Genesis game was a totally different breed, and no comparison can be fairly drawn.
That said, all the games mentioned here are great, and if you have the time and resources, I recommend playing them all.
Yes but in Baldurs Gate, everyone is going simultaneously or no-one is going. In PnP it is one mob at a time, which is tactically different than simultaneous. Even if it is individuals and not teams one at a time, it still isn't the same. Hence why I said [Player OR Team].
If you have played Fallout Tactics you can kind of see this in action, try switching between full turn-based and "Active Turn-Based"