Shadowrun Returns

Shadowrun Returns

Similar games?
I have honestly only scracthed the surfaces of the games like these. I was courious to if there any games with similiar gameplay mechanics and combat. I just competely fell in love with the style of combat.
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In terms of Turn-based Combat and CRPGs though, if you have not played them check out:

Fallout 1&2 - These are classics, and still too this day held up as pinnacles of the CRPG and Turn-Based genres. I strongly suggest finding the Fallout 2 Restoration Pack, if you get FO2. It adds in all the areas that should have been in the game but got left out, and it fixes numerous bugs.

Fallout Tactics - This game is considered non-canon for Fallout, but is set in the same warld as FO 1&2, this game is much more about squad tactics and much less about the RPG aspect. It has functional vehicles including a tank that your team can drive.

Jagged Alliance 1&2 - This is a game about mercenaries. It has style, the characters have personality and you won't forget them, even years later.

X-COM, the four original X-COMs have great gameplay but graphics definitely showing their age, the modern iteration Enemy Unknown is solid gameplay and modern graphics. All have a strategic level for base building and research, and a tactical level for squad-based tactics. A warning the first 4 games a brutal difficulty for novices in the genre. Enemy Unknown can be very difficult as well, but not quite on the same level.

Final Fantasy Tactics - This one unlike the others is set in a fantasy setting, and it is very tactical, unlike most fantasy games. It has a solid story, and reasonable difficulty level.

Hired Guns - The Jagged Edge (this was originally going to be Jagged alliance 3 but they lost rights too the IP). It is russian if I remember correctly, and the english translation is brutal and hard to follow, but the game-play itself is solid and difficult at times. You may need a walkthrough to get through certain parts if you don't speak russian, because of the translation.

There are others though that should cover the classics (with the exception of Hired Guns). This is in terms of Turn-based tacticals
Ultima modifica da Allarionn; 21 ago 2013, ore 10:43
Silent Storm is good for some turn based combat
Big fan of Icewind Dale 1&2 myself.
Messaggio originale di Vezketh:
Big fan of Icewind Dale 1&2 myself.

It's a good RPG, but not turnbased, which means it isn't the style of combat the OP was asking about. That said, great game.
This looks like a cool game. Reminds me a lot of Fallout 1&2. And sice the 3rd finger on my left hand is broken and in an cast. I think this will be an exelent pastime. :D
Messaggio originale di Stian:
And sice the 3rd finger on my left hand is broken and in an cast.

OMG, your girlfriend is so...intense !

Messaggio originale di Stian:
This looks like a cool game. Reminds me a lot of Fallout 1&2.

Yes, Shadowrun Return is an excellent manifest for future great games, but the campain is good in itself, even short and directive (you can't choose as in Fallout to divert from the main story and decide to be a villagers killer and slaveman :p )

A couple of weeks after i bought it, i now find many very interesting UGC...i must admit i'm lost now not knowing which ones to play first as i tried 4 Mods starts and appreciated all, and some other good ones seem now (or close to beeing) completely achieved :)


Ultima modifica da fredingue; 21 ago 2013, ore 12:39
If you don't mind archaic graphics, then I'd recommend looking into any of Spiderweb Software's games; Avernum, Avadon the black fortress, Geneforge, and Nethergate. They're somewhat text-heavy though..
Wasteland 2, another kickstarter coming out this fall, looks very interesting too.

I like the gameplay of Fallout Tactics, but the character building is unmemorable and the writing absolute drek.
if you want something in the cyberpunk world its pretty much Deus Ex 1, 2, and HR. if you want the 3rd person combat XCom Enemy Unknown uses the same combat as shadowrun.
Messaggio originale di Allarion:
Messaggio originale di Vezketh:
Big fan of Icewind Dale 1&2 myself.

It's a good RPG, but not turnbased, which means it isn't the style of combat the OP was asking about. That said, great game.
Actually the combat is turn-based in all the infinity engine games. However it has been designed to run real time. You can use the in game options to pause at the beginning of a turn for true turn-based play. The system is prety ingeneous, and is similar to the style utilized in games later on like NWN and KotOR.
Actually that's called real-time with smart pausing. While it can simulate simultaneous turn-based, it isn't technically turn-based in the [Player or Team A goes] then [Player or Team B goes]. Tactically it changes quite a few things, such as the all-team alpha strike breaking through a door before response is not possible.

I understand what you mean by it kind of being turn-based, but it is subtly different.
The game's combat is ripped straight from X-Com, so there's that.
I've played a lot of RPG's.. like a lot a lot... I can comfortably say that the closest thing to this game really is fallout 1 and 2. Combat is similar, balance of combat vs dialogue and exploration is similar.. There are differences though. Character development in Fallout is largely based on XP earned via kills, instead of from completing goals, and found items. Fallout is also a lot less directed, less linear, which can be seen as a strength. The dialogue in Fallout is a lot cheesier AND worse (one doesn't mean the other, but in this case I think it's accurate). Shadowrun is paced better than the fallout games, where you're really left to manage your own pacing. The exploration can result in some backtracking, wandering around, and general bordom.

I think comparisons to the infinity engine games (Baldur's Gate 1&2, Icewind Dale, Planescape Torment) are fair, because they fall in line as narrative driven RPG's, though combat feels VERY different in those games, and tends to occupy a greater focus. I think comparisons to the SNES Shadowrun game are also somewhat fair, but the Genesis game was a totally different breed, and no comparison can be fairly drawn.

That said, all the games mentioned here are great, and if you have the time and resources, I recommend playing them all.
Messaggio originale di Allarion:
Actually that's called real-time with smart pausing. While it can simulate simultaneous turn-based, it isn't technically turn-based in the [Player or Team A goes] then [Player or Team B goes]. Tactically it changes quite a few things, such as the all-team alpha strike breaking through a door before response is not possible.

I understand what you mean by it kind of being turn-based, but it is subtly different.
It's also how the rules for most turn-based PnP's go. You don't usually have team A, then Team B. At least not in DnD. It was always based on individual initiative scores.
Messaggio originale di melfice181:
Messaggio originale di Allarion:
Actually that's called real-time with smart pausing. While it can simulate simultaneous turn-based, it isn't technically turn-based in the [Player or Team A goes] then [Player or Team B goes]. Tactically it changes quite a few things, such as the all-team alpha strike breaking through a door before response is not possible.

I understand what you mean by it kind of being turn-based, but it is subtly different.
It's also how the rules for most turn-based PnP's go. You don't usually have team A, then Team B. At least not in DnD. It was always based on individual initiative scores.

Yes but in Baldurs Gate, everyone is going simultaneously or no-one is going. In PnP it is one mob at a time, which is tactically different than simultaneous. Even if it is individuals and not teams one at a time, it still isn't the same. Hence why I said [Player OR Team].

If you have played Fallout Tactics you can kind of see this in action, try switching between full turn-based and "Active Turn-Based"
Ultima modifica da Allarionn; 21 ago 2013, ore 18:29
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Data di pubblicazione: 21 ago 2013, ore 9:43
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