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Its too easy to mess up your gameplay when the game is too restrictive, trying to make the player "make tough choices". Having to think ahead is one thing, having to make a choice between a half a stick of bubble gum and a shoelace isnt an imersive choice, especialy for a game that prides itself on "winning it big" as a runner.
No you havend, you didnt need Runners in the Apartments and after the Quest you can get Money for selling the Gems you get.
And OP: do you have grenades, drugs, or other stuff to sell to scrape together the cash you need? If you've got access to a heal spell (either a Bear Shaman or a mage who knows it) you can still squeak by with just you and a runner; it'll just be rough.
As it stands now, I've been given enough for, say, 2 runners on each mission and a few spells plus one weapon. That's not a problem of linearity, that's a problem of the devs failing to figure out the very basic overheard of doing each mission and supplying enough nuyen for that - or of failing to communicate to the player that you don't have enough for a full team and a summoning token each mission.
By the way, if you pick the option to pay them with your earning post-mission, Delilah just tell you no.
Not to be a super douche, but.. read. There's someone you're supposed to meet, and when you get through that you'll have some more scratch. Gives you plenty to hit up the sidequest, and that gives you even plenty more for things beyond.