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- the human starts with a +3 karma bonus, whilst most of the others start with only +2 to one specific stat (except for the troll who gets +2 to two specific stats), which is 1 extra karma.
- the human is quite versatile, allowing for better improvisation (I once played a troll and found myself making a working Jack of all trade build, except that the stat caps were too low for some stats). If you were to play a game where you focus more on the story than on an actual fighting machine or trying to make a Jack of all trade of some kind, you'll find out it's impossible to reach karma caps.
- In Dragonfall, I had a conversation where I needed 4 Charisma to pick a choice when playing my troll, where I needed only 3 when playing my human. I don't know if it's related to the races or something else, but I didn't noticed any similar situation.