Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Guys, if you have a 60Hz monitor, and the extra GPU horsepower, then instead of downsampling via DSR, I recommned you overclock your monitor instead.
I had no idea you could select 75Hz via the Nvidia control panel. (You simply create a custom resolution, using your native resolution, but setting the Hz to 75 - it's dead easy)
The difference between 60 FPS and 75 FPS for a driving game like this is quite noticeable. Much smoother. Wish I'd known about this earlier!
Unless you're using g-sync/freesync
since i switched to my 4k gsync monitors and having vsync on all my games i notice how bad gaming is even at 60fps 60hz monitor and vsync off on pc's without gsync
Gsync is definitely the way of the future. Every person who buys a Gsync monitor says the same thing - that they will never return to a fixed frequency display.
I'll be buying the 21:9 Acer panel that's going to release in October. It's 3440x1440, IPS, with a Gsync module, and it will run at 100Hz. Until then, I'm stuck with what I've got.
There will always be some kind of input lag, regardless of vsync, gsync, freesync or "nosync".
Also, if you set it up right the lag with vsync is no more noticable than without. We are talking hundredths of a second of delay. When most peoples reaction times are close to a second or more, it's nothing to be bothered about.
Then why are you bothering?
In practice I find the input lag with 60hz V-sync often very very noticeable (it depends a bit per game and type of game). Besides, I've a tested reaction time below 200 milliseconds (this includes the visual registration of a hazardous situation in traffic plus brake input). However, I know I have above average reflexes. But the second you state is way too long for most concentrated people except elderly.
Back in the 90's, I don't recall EVER thinking about frame-rates. I mean, not even Computer Gaming World mentioned framerates. It just wasn't part of the discussion.
I agree. It's part just a marketing hype. Personally I find 30-60 frames very acceptable and very playable except for 3D shooters. For 3D shooters I want at least 50-60 frames to have it playable to my liking. Of course it's a luxury to have more. It feels a bit smoother, but It's also diminishing returns for sure. I have to say it always annoyed me to have a somewhat lower frame rate on the heavier 3D shooter titles on my old Xbox 360.
I'm simply pointing out that when people say "vsync causes input lag", it's not so black and white. It's always there regardless and having any kind of sync with your monitor only increases it by a miniscule margin when you set it up right.
Fair point, when racing you are likely a lot more focused (hopefully) than an average driver.
For fun...
http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf
I would never play w/o Vsync on.
Again, depends heavily on your display. My tv for example has a high input lag.
On PC? Not at all! I was playing Quake 3 at way above 30 fps for sure, and that was 98. Actually allot of people tried to reach 125 because of a physics bug.
Same with Counterstrike back when it was still beta.
I don't think any self respecting PC player tried to play at 30 fps from 2000 on.
Could it be that your opinion is biased by not have being (or not that much) on the internet back than? If you only have three or four PC playing friends you only got their opinion back then.
BTW, set your display to 74 HZ. Its perfect for movies (24 frames).
You're wrong.
Around 2000 there was very little discussion about frame-rates. This didn't start happening till about 2005, and back then most people were aiming for 30 fps.
You're revising history.
It has nothing to do with your TV or monitor. That's another kind of lag introduced by the electronics and by the crystals (the later often measured in grey to grey response time and former muffled away from public). Input lag has to do with how a game is programed. Even in the best situation input lag is on average half a frame (it introduces rubber banding on the input side or on the display side). And that is the absolute best that is theoretically possible. And in real world it's never that perfect. More often input lag is multiple frames. The same is true is for every modern version of v-sync (like g-sync) whatever the claims by the manufacturers. It still introduces lag only maybe a little less.
Just have V-Sync off!
Also, verify you are not SKIPPING frames when you overclock![www.testufo.com] :D