Castlevania: Lords of Shadow - Ultimate Edition

Castlevania: Lords of Shadow - Ultimate Edition

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Shin Dan 28 AGO 2013 a las 11:08
This game sucks
Your free time away like nothing i've ever seen!
Lost an entire day just playing the hell outta this awesome title!
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Mostrando 16-30 de 30 comentarios
Emily 28 AGO 2013 a las 13:49 
It was a matter of time before these "Lol it plays like GoW" buttheads came in here.

This game is so far above that mediocre franchise it isn't funny. The GoW games imho weren't even supposed to get past the 1st one.
Wisebl00d 28 AGO 2013 a las 13:52 
Whats with the GOW hate? I really enjoyed those games. One of the reasons I like this game is the GOW influences.
Shin Dan 28 AGO 2013 a las 13:53 
Publicado originalmente por Ramza:
this game should be named god of war vampire slayer, thats why i wont buy it
this is what this poster thought i was like.
http://www.youtube.com/watch?v=1Hf0DXE8SdE
this is really what i was like.
http://www.youtube.com/watch?v=NqFKFO0yEb8
Shin Dan 28 AGO 2013 a las 13:54 
I think we all agree, i just won a few internets for today's comment of the day.
Oberon 28 AGO 2013 a las 13:56 
Publicado originalmente por Wisebl00d:
Whats with the GOW hate? I really enjoyed those games. One of the reasons I like this game is the GOW influences.

I liked GoW as well, but at the same time, this is only similar to GoW insofar as they have the same hack-and-slash roots. if anything, it's a bit closer to Devil May Cry.
Emily 28 AGO 2013 a las 13:57 
Publicado originalmente por Wisebl00d:
Whats with the GOW hate? I really enjoyed those games. One of the reasons I like this game is the GOW influences.

I can't stand the Studio behind that game personally. SSM is one of the biggest jokes I've ever seen. It's thanks to these people that certain franchises died because Sony dumped projects on them like PlayStation All Stars Battle Royale. And I personally can't stand when people HAVE to compare games to GoW, considering this gameplay style was around BEFORE God of War - take Rygar and Castlevania Lament of Innocence as the best examples - besides the God of War franchise being a rehash of the previous one. It's lazy.

This game is more like Lament of Innocence than God of War, LoI had Area Attacks and Direct attacks, Gow has heavy and light, there's a very distinct difference.
Wisebl00d 28 AGO 2013 a las 13:58 
Publicado originalmente por Melvin, the Lord of Darkness:
I liked GoW as well, but at the same time, this is only similar to GoW insofar as they have the same hack-and-slash roots. if anything, it's a bit closer to Devil May Cry.

I like DMC as well so its all good.
Cheek Clapper 28 AGO 2013 a las 14:38 
Publicado originalmente por Ramza:
this game should be named god of war vampire slayer, thats why i wont buy it
troll is obvious
Samurai 28 AGO 2013 a las 14:42 
Actually the fighting part of this game has way more depth than GOW IMO. But, you know... opinions and all that $hit.
Última edición por Samurai; 28 AGO 2013 a las 14:42
Shin Dan 28 AGO 2013 a las 15:00 
Publicado originalmente por Heisenberg:
Actually the fighting part of this game has way more depth than GOW IMO. But, you know... opinions and all that $hit.
If I might insert my thoroughly worthless opinion, the combat of lords of shadow isn't really god of war save for the QTE usage, but the combat itself tries to stay as true as possible to the idea of a belmont as it can.
Imagine this, you are a belmont, a hunter of the night, you kill the forces of evil.
well, to start with, your "strong attacks" in GOW are instead replaced with an area attack designed to slow all enemies around you so that you can pick out a target in mid combo.
your direct attacks are brutal and can strike multiple enemies in a single line, allowing you precise, and violent attacks that surgically end your enemy.
next you have the subweapons.
The daggers, for lycans and lesser beasts mainly, the fairies, meant to keep an enemy or a variety of them, occupied while you decide your next target.
the Holy water, for vampires and undead monsters, good for getting rid of them quickly and efficiently.
the shadow crystal, for emergencies and large enemies.(titans)
then you have the blocking, your weapon can stagger enemies when you block, also, you can't block more than one strike, and you're still vulnerable to being attacked when you counter, so you need to think about when, and where to counter your enemies.
dodging is useful because it allows you to escape a power attack, but it can also knock over smaller enemies, allowing you to dodge out of serious damage while doing minor crowd control.

all in all, the combat is designed around the concept of a belmont and how he would actually fight.
You're a hunter of monsters, you have very precise needs in combat, you have very real weaknesses in combat.
so, you need to address each situation tactically, while still maintaining the flow of battle.
also, let me remind all of you that castlevania had long been using whips with a wieght at the end to kill monsters before kratos did. in fact, CV was the inspiration for the combat system.
kratos was just brutality and unmatched fury in chainblade combat form.
lords of shadow's gabriel is hunterly precision and discipline in combat form.
Última edición por Shin Dan; 28 AGO 2013 a las 15:01
Samurai 28 AGO 2013 a las 15:07 
Publicado originalmente por Wolf Banderson:
Publicado originalmente por Heisenberg:
Actually the fighting part of this game has way more depth than GOW IMO. But, you know... opinions and all that $hit.
If I might insert my thoroughly worthless opinion, the combat of lords of shadow isn't really god of war save for the QTE usage, but the combat itself tries to stay as true as possible to the idea of a belmont as it can.
Imagine this, you are a belmont, a hunter of the night, you kill the forces of evil.
well, to start with, your "strong attacks" in GOW are instead replaced with an area attack designed to slow all enemies around you so that you can pick out a target in mid combo.
your direct attacks are brutal and can strike multiple enemies in a single line, allowing you precise, and violent attacks that surgically end your enemy.
next you have the subweapons.
The daggers, for lycans and lesser beasts mainly, the fairies, meant to keep an enemy or a variety of them, occupied while you decide your next target.
the Holy water, for vampires and undead monsters, good for getting rid of them quickly and efficiently.
the shadow crystal, for emergencies and large enemies.(titans)
then you have the blocking, your weapon can stagger enemies when you block, also, you can't block more than one strike, and you're still vulnerable to being attacked when you counter, so you need to think about when, and where to counter your enemies.
dodging is useful because it allows you to escape a power attack, but it can also knock over smaller enemies, allowing you to dodge out of serious damage while doing minor crowd control.

all in all, the combat is designed around the concept of a belmont and how he would actually fight.
You're a hunter of monsters, you have very precise needs in combat, you have very real weaknesses in combat.
so, you need to address each situation tactically, while still maintaining the flow of battle.
also, let me remind all of you that castlevania had long been using whips with a wieght at the end to kill monsters before kratos did. in fact, CV was the inspiration for the combat system.
kratos was just brutality and unmatched fury in chainblade combat form.
lords of shadow's gabriel is hunterly precision and discipline in combat form.

Why the heck do you quote me? I totally agree with you on everything you wrote. T.T
Shin Dan 28 AGO 2013 a las 15:10 
Publicado originalmente por Heisenberg:
Publicado originalmente por Wolf Banderson:
If I might insert my thoroughly worthless opinion, the combat of lords of shadow isn't really god of war save for the QTE usage, but the combat itself tries to stay as true as possible to the idea of a belmont as it can.
Imagine this, you are a belmont, a hunter of the night, you kill the forces of evil.
well, to start with, your "strong attacks" in GOW are instead replaced with an area attack designed to slow all enemies around you so that you can pick out a target in mid combo.
your direct attacks are brutal and can strike multiple enemies in a single line, allowing you precise, and violent attacks that surgically end your enemy.
next you have the subweapons.
The daggers, for lycans and lesser beasts mainly, the fairies, meant to keep an enemy or a variety of them, occupied while you decide your next target.
the Holy water, for vampires and undead monsters, good for getting rid of them quickly and efficiently.
the shadow crystal, for emergencies and large enemies.(titans)
then you have the blocking, your weapon can stagger enemies when you block, also, you can't block more than one strike, and you're still vulnerable to being attacked when you counter, so you need to think about when, and where to counter your enemies.
dodging is useful because it allows you to escape a power attack, but it can also knock over smaller enemies, allowing you to dodge out of serious damage while doing minor crowd control.

all in all, the combat is designed around the concept of a belmont and how he would actually fight.
You're a hunter of monsters, you have very precise needs in combat, you have very real weaknesses in combat.
so, you need to address each situation tactically, while still maintaining the flow of battle.
also, let me remind all of you that castlevania had long been using whips with a wieght at the end to kill monsters before kratos did. in fact, CV was the inspiration for the combat system.
kratos was just brutality and unmatched fury in chainblade combat form.
lords of shadow's gabriel is hunterly precision and discipline in combat form.

Why the heck do you quote me? I totally agree with you on everything you wrote. T.T

That's why.
Shin Dan 28 AGO 2013 a las 15:11 
I was trying to elaborate on your quote with my own take on the combat analysis.
Samurai 28 AGO 2013 a las 15:18 
Publicado originalmente por Wolf Banderson:
I was trying to elaborate on your quote with my own take on the combat analysis.

Ahhh, okay. I should probably stop drinking while writing on forums it seems. >.>

Shin Dan 28 AGO 2013 a las 15:19 
Publicado originalmente por Heisenberg:
Publicado originalmente por Wolf Banderson:
I was trying to elaborate on your quote with my own take on the combat analysis.

Ahhh, okay. I should probably stop drinking while writing on forums it seems. >.>
*hic* han mafter hy own meart!
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Publicado el: 28 AGO 2013 a las 11:08
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