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I just need to know if somone actually owns both and can confirm??
I could not find any analysis on Digital Foundry regarding the PC version, but you can have a look at how both console versions fare at http://www.eurogamer.net/articles/digitalfoundry-castlevania-lords-of-shadow-face-off .
I think SHREDDER already has an answer to the question regarding graphical quality, although I still find Xbox360/PS3 games to have too flat world geometries to my liking. I wonder if the game still plays fine, without any hiccup or game breaking bug.
I own both the PS3 and the PC version. Texture quality seems slightly better (probably due to better AA) and resolution, ofcourse, is much better: 1080p as opposed to 720p. There's also far, far less jank due to frame drops when in large brawls. Runs at pretty much a smooth 60 FPS all the way on my GTX 560 Ti.
One downside though; the PC edition of the game still uses pre-recorded cutscenes from the console release at times, which makes for a rather jarring switch from smooth, anti-aliased 1080p to grainy, jagged-edged 720p. (Don't know why those cutscenes were kept; a PC should be perfectly capable of rendering them in real-time considering they're all recorded using the in-game character models and environments...)
And it goes without saying, but I'll say it anyway: the game should be played with a controller.
A game it is not better if it has issues that affect gameplay, and they only show on PC. Examples:
1. Dead Island and games based on the same game engine have caused some grief with regards stuttering. First known fix to that was to use a controller, as the problem was how the keyboard presses were handled.
2. GTA IV required a higher end than the norm PC at the time of publishing in order to be played well enough. The issue was that the game engine was heavily parallelized and the PC CPUs were starting to have two cores at the time.
3. I had some trouble with a specific make of GPUs and the first Darksiders game. One of the later levels gave the playable character a power to create portals. At some stage, you had to time the jump through the portal onto a moving platform. GPU did not render through the portal, so you can imagine how hard that is.
4. There are lots of reports of GFWL hindering proper enjoyement. Good thing that GFWL is going away for the new games, but I wonder what will happen when the servers are shut off. Will I be able to replay the two first Batman games again?
5. FEZ does not look like a GPU intensive game, but it does require a capable GPU because it requires the GPU to support a given version of OpenGL. At the time of publishing the game on PC, many people did not know if the game worked on his/her computer at all. I think it required at least an Intel HD 4000 GPU, but that was something that was introduced that year. Yeah, I know, you shouldn't game on an Intel HD GPU, but do not tell me FEZ looks like it should not work on one year old laptops.
6. Eurogamer / Digital Foundry has reported that even if Batman Arkham Origins looks better on PC, they could not recommend the game as it was at the time of review. There were too many game breaking bugs. I got the game via a new GPU, but I have not dared to start the game yet. I had a look at the revision history of the newer versions, and I do not like much what I have seen there yet.
I hope I did not bore you too much with the examples I have given.
My motto these days is: "Look at the forums for problems before buying any new PC game. Wait for the PC game to be fully patched before enjoying it. Buy the PC version unless there isn't one".
Trying to demo is a great idea if you haven't already purchased the game. For $10 though it's worth it. If you end up not liking it you basically just lost one meal out for fast food.