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Of course if I understand your second part as meaning that it will change the values in your save games, well, you will have to import them to do that.
Start with looking for a guide and wiki's on how to use the FCS, and guides on editing character stats. It isn't complicated, but will take a little to get used to if you never did this sort of thing before.
Worse case scenario, if it is too much, post back and I will make a little mod with Crumblejon and Green, just tell me what values you want and I will put them some place you are used to going. (like the Hub, or Sho Battai in the desert. or Shark in the Swamp. Where ever.
Thanks and let me know. :)
Teal
First ran into the problem with Crumblejon. The fix was as easy as going into his dialogue and removing T_ME DC_IS_RECRUITABLE tag.
Trouble is, Burn and some other companions don't have any dialogue to edit. Instead they have dialogue package player which doesn't appear to have any conditions to begin with, so I'm at a loss as to why Burn won't talk to me (speech bubble doesn't show up when mousing over him).
Any help?
You said Burn was in your party before? How did you get him in your party? By talking with him? I had a Holy Nation Outlaw I didn't know almost get eaten by fogmen, but my party saved him. There were four of us, and when it was done, he asked if he could join us because we had saved him. (cool way for the devs to do that)
Anyway, let me take a look at Crumblejon and Burn (what stats were you adding?) and I will see if I can help.
Be back in a bit.
p.s. you also originally said Green too, didn't you? (with more perception?) crumblejon as a better fighter? And what about burn?
Teal
I adjusted the stats a little in the way you had suggested up top, Crumblejon is a 20 stat fighter, not overpowered, but still not a newbie either. Burn I changed to 15 from his 1 stats because he is a skeleton and I thought he should have some default skill.
Green, the Hiver sharpshooter has a perception of 20, though he still has his 1 attack to start with, so he will have to practice a bit to get good at the crossbow and won't be too good right off the bat.
The player has 10 stats with a fifty percent chance of having a moon cleaver as well as a guardless katana when you start. When I last reloaded to test I had just the katana, but the first time I ran the mod to test, I had both.
Also there is a bonedog companion with 20 attack, but that is normal for a bonedog.
I also dropped them into Mongrel, so you don't have to worry about getting there. :)
The link is below, I hope it helps and makes things fun! :)
Let me know if you want it changed, or if you like you can adjust it yourself, just rename it and drop it in your mod folder instead of the 233860 folder in the steam folder. And edit it in the FCS.
Take care,
Teal :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2835229220&searchtext=crumblejon
Thanks for the mod, but I never wanted all those companions in one place. I just wanted to buff their starting stats, which I've been able to do save for this hickup with Burn.
Sorry the mod was more than you needed. Sometimes I forget that people don't all play the way I do, Anyway, let me see if I can find something and I will let you know.
Teal :)
Just gotta open the "teds tower" squad to find his dialog. :)
Thank you again very much,
Take care and have a good night.
Teal :)