Kenshi
Teal Aug 29, 2022 @ 11:52am
Is there a way to make characters have to sleep?
Like running across the country and never getting tired for like.... never. :) Just thought it would be cool to figure out a way for characters to have to sleep, say at least an hour for every twenty four hours.
Maybe not I am guessing or someone would have already made it. But what I was hoping for was a work around that forces either a slow down, or event (have to stop for an hour) so, even if not resting, or sleeping, at least it gives the appearance of sleeping or resting. Maybe something that forces a hold? ( I had a character stop one time when I accidentally clicked hold by mistake) finally I saw it and unclicked it and then was back to normal, but was interesting at the time.

Thanks for any help,
Teal
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Showing 1-14 of 14 comments
Hatsune Neko Gaming Aug 29, 2022 @ 12:32pm 
there is a sleep mechanic, but its mostly setup for injuries.
there is no full way to make them sleep as you want.
its sort of setup for the NPC for night, but doesnt always work as intended. even more so for the player.

there just is no fatigue system in game. it was brought up by the Dev as an idea, but later dropped entirely to be added into teh game. the Dev soured on the idea.
Teal Aug 29, 2022 @ 4:14pm 
Well, I suppose a game can't be all things, and certainly spending a great deal of your own time building it means there is a lot that sounds nice, but takes a ton of effort to get to work. So, I am not surprised. I was just hoping for some work around I could try to make it look like they were fatigued. But maybe in Kenshi 2. Also, even if it never gets in it's not so horrible a loss.
Thank you for the feedback though, take care,
Teal
Goerge Bobicles Aug 30, 2022 @ 1:51am 
Yes, getting a character damaged to the point of needing them to go through a recovery coma forces them to sleep
Teal Aug 30, 2022 @ 12:13pm 
@goerge bobicles :)
tebow baggins Aug 31, 2022 @ 2:59am 
a player char could sleep certain hours but not from exhaustion, it would be a scheduled action on AI package and bed would need to be in range. it could be useful for your base because they would randomly heal faster. i think HN paladins go to sleep.

if a bed was in range you would be fighting control for your own char who would insist on going to bed during scheduled hours..

if only there's a way to trigger passive dialogue with the clock
Last edited by tebow baggins; Aug 31, 2022 @ 3:10am
Teal Aug 31, 2022 @ 8:20am 
@Scare, sounds interesting. I don't know enough about the workings of the ai packages to say if that is workable by a modder. But like you, I have seen sleeping animals and even some characters, like rebel farmers and swordsmen.
tebow baggins Sep 3, 2022 @ 10:09pm 
i seem to making some progress with a player char going to sleep in his small shack (outpost) with a sleeping bag
Teal Sep 4, 2022 @ 6:10pm 
That is good :) When you work out how you do that, let me know, okay?
Thanks,
Teal
tebow baggins Sep 4, 2022 @ 9:42pm 
Originally posted by Teal:
That is good :) When you work out how you do that, let me know, okay?
Thanks,
Teal
it is with "go home go to bed" on an AI package, like neko said its kinda iffy, its hard to trigger, but i think it triggered on a wanderer (start) with a small shack by hub with a sleepiing bag in it. the request has me a bit motivated to figure it out. i dont quite understand the finer tinkerings of signal functions yet, but im guessing its what triggers a char to begin an enum.
Teal Sep 4, 2022 @ 9:53pm 
:) sounds pretty cool. I have never looked at the ai packages, but will have to see if I can make any sense of it. Your experience is way beyond mine, but it will be interesting to see how things work. Thanks for the heads up on this, very cool!
Teal
Cattrina Sep 4, 2022 @ 11:08pm 
That is a bit 'hazardous' as what makes the character -not- to run home in mid adventure?
Teal Sep 4, 2022 @ 11:19pm 
Ahhh.... Thank you Cattrina, looks like I will have to see if I can read up on some articles or the kenshi wiki before I take a look at the ai in the fcs. Still amazed at all the stuff in the fcs, and still trying to make sense of it. Haha, I got some of it, but there is still lots to learn. :)
Teal
tebow baggins Sep 5, 2022 @ 9:43pm 
Originally posted by Cattrina:
That is a bit 'hazardous' as what makes the character -not- to run home in mid adventure?
my char was triggered by the radius of his outpost it seems

you can also move chars to a new squad, only the default sqd will have the AI package, any new sqd you make will be a vanilla sqd without AI

the practicality of this would be for your base, you would have automated rest and random boosted recovery from a random battle your base auto defended from
Last edited by tebow baggins; Sep 5, 2022 @ 10:00pm
Cattrina Sep 5, 2022 @ 9:51pm 
Originally posted by SCARE:
Originally posted by Cattrina:
That is a bit 'hazardous' as what makes the character -not- to run home in mid adventure?
my char was triggered by the radius of his outpost it seems

you can also move chars to a new squad, only the default sqd will have the AI package, any new sqd you make will be a vanilla sqd without AI

Ah, that is interesting
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Date Posted: Aug 29, 2022 @ 11:52am
Posts: 14