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there are no plans to add an alert system either beyond what is already there.
Zero reason for this.
The game can detect when a character is in combat, so an "alarm" would be a very simple thing to implement with regard to combat.
Likewise, as turret gunners can "detect" hostiles attacking a gate, as evidenced by the ability to toggle firing on threats even when not in combat, it would be a simple matter to implement some text similar to the text shown when you complete a research project.
Yeah exactly, this is my reasoning too, if the game can tell you a character is being attacked why then can't it tell you your walls / gate is being attacked so I can quickly react to it.
As it is now the only clue I have that I am under attack is a bunch of hungry bandits running through my base. :(
I can't just sit watching the gate on my screen the whole time. I got things to do.
The Dev put in a system, it's up to you to notice it.
The Alarm system works like the rest of the game, it's not gonna hold your hand.
That is what i do currently in my game.
I will always have atleast 1 people manning the wall
https://steamcommunity.com/sharedfiles/filedetails/?id=2236708260
I believe the goat may have been part of a nomad wandering group or merchant. A nomad group had been guarding that gate since I also noticed the goat stuck there. The Nomads survived fogmen and cannibal attacks long enough to become excellent fighters in no danger from cannibal raids Thus, goat alarm.
https://steamcommunity.com/sharedfiles/filedetails/?id=2236712311
https://steamcommunity.com/sharedfiles/filedetails/?id=2236713874
The safer entrance:
https://steamcommunity.com/sharedfiles/filedetails/?id=2236714320
Battai's goat was funny. I don't know how he got up there. I later bought a goat and trained it for combat due to this. I should have thought of a better if not funnier goat related name in hindsight
https://steamcommunity.com/sharedfiles/filedetails/?id=2236716700
At one point a nomad group was stuck on the monstrosity that was my gate, and they kept killing cannibals and frogmen and healing their wounded while growing stronger. They became better guards than the characters I control.
As for gate guards I found they aren't needed so much if you build walls far enough out and create paths around your fort. For example that spot is next to a crossroads so I extended walls in ways that made going through the fort a longer path than going around it if they come from directions fogmonsterish or cannibalwise.
When cannibals raid I just ran away and hid until they went away, they didn't seem to take anything, even tasty foodcubes. After they showed and eventually hulked out, the nomads outside the gate take out raids when they turn hostile since the Nomads are stuck right where the raids begin. Usually fogmen sneak away with injured cannibals eventually, while cannibals sneak away with the unconcious fogmen caught by the Nomads trying to grab dinner. It's very convenient really. Though one of my labor crew went missing early on before the walls went up... I am sure he is ok.