Kenshi
Gate Alarm please.
So, I build a base and encase it with walls and a gate covered by multiple turrets. However it's all pointless because bandits show up and destroy my gate and invade my base without me having a clue that it's happening. It's only useful for scripted attacks such as dust bandit demands etc where I get a prior notification and time to man the guns.

When a character gets attacked the icon flashes red to alert me to the danger so I can react accordingly. I would like the same to be said for my gate too!

Does anybody know of any mods or anything I am missing that would give me an alert or notification when my gate is targeted for an attack? or is taking damage the same way as the characters are.

Thanks in advance.
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Showing 1-6 of 6 comments
there is no such mod as it can not be modified.
there are no plans to add an alert system either beyond what is already there.
Kruniac Zio Aug 24, 2020 @ 3:43pm 
Originally posted by HaTsUnE_NeKo:
there is no such mod as it can not be modified.
there are no plans to add an alert system either beyond what is already there.

Zero reason for this.

The game can detect when a character is in combat, so an "alarm" would be a very simple thing to implement with regard to combat.

Likewise, as turret gunners can "detect" hostiles attacking a gate, as evidenced by the ability to toggle firing on threats even when not in combat, it would be a simple matter to implement some text similar to the text shown when you complete a research project.
RobinHood192000 Aug 25, 2020 @ 2:23am 
Originally posted by Kruniac Zio:
The game can detect when a character is in combat, so an "alarm" would be a very simple thing to implement with regard to combat.

Yeah exactly, this is my reasoning too, if the game can tell you a character is being attacked why then can't it tell you your walls / gate is being attacked so I can quickly react to it.

As it is now the only clue I have that I am under attack is a bunch of hungry bandits running through my base. :(

I can't just sit watching the gate on my screen the whole time. I got things to do.
Originally posted by Kruniac Zio:
Originally posted by HaTsUnE_NeKo:
there is no such mod as it can not be modified.
there are no plans to add an alert system either beyond what is already there.

Zero reason for this.

The game can detect when a character is in combat, so an "alarm" would be a very simple thing to implement with regard to combat.

Likewise, as turret gunners can "detect" hostiles attacking a gate, as evidenced by the ability to toggle firing on threats even when not in combat, it would be a simple matter to implement some text similar to the text shown when you complete a research project.

The Dev put in a system, it's up to you to notice it.
The Alarm system works like the rest of the game, it's not gonna hold your hand.
Frosty Aug 26, 2020 @ 9:39pm 
Position 1 of your turret to have a clear line of sight of the gate. So that when there is enemy attacking the gate, the turret gunner will attack and thus highligting he/she in combat. And thus alerting you that there are enemy in the gate.
That is what i do currently in my game.
I will always have atleast 1 people manning the wall
Duuvian Oct 24, 2020 @ 10:12am 
Goat Alarm
https://steamcommunity.com/sharedfiles/filedetails/?id=2236708260

I believe the goat may have been part of a nomad wandering group or merchant. A nomad group had been guarding that gate since I also noticed the goat stuck there. The Nomads survived fogmen and cannibal attacks long enough to become excellent fighters in no danger from cannibal raids Thus, goat alarm.

https://steamcommunity.com/sharedfiles/filedetails/?id=2236712311

https://steamcommunity.com/sharedfiles/filedetails/?id=2236713874

The safer entrance:
https://steamcommunity.com/sharedfiles/filedetails/?id=2236714320

Battai's goat was funny. I don't know how he got up there. I later bought a goat and trained it for combat due to this. I should have thought of a better if not funnier goat related name in hindsight

https://steamcommunity.com/sharedfiles/filedetails/?id=2236716700


At one point a nomad group was stuck on the monstrosity that was my gate, and they kept killing cannibals and frogmen and healing their wounded while growing stronger. They became better guards than the characters I control.

As for gate guards I found they aren't needed so much if you build walls far enough out and create paths around your fort. For example that spot is next to a crossroads so I extended walls in ways that made going through the fort a longer path than going around it if they come from directions fogmonsterish or cannibalwise.

When cannibals raid I just ran away and hid until they went away, they didn't seem to take anything, even tasty foodcubes. After they showed and eventually hulked out, the nomads outside the gate take out raids when they turn hostile since the Nomads are stuck right where the raids begin. Usually fogmen sneak away with injured cannibals eventually, while cannibals sneak away with the unconcious fogmen caught by the Nomads trying to grab dinner. It's very convenient really. Though one of my labor crew went missing early on before the walls went up... I am sure he is ok.
Last edited by Duuvian; Oct 24, 2020 @ 10:36am
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Date Posted: May 23, 2020 @ 7:27am
Posts: 6