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But it wont be part of the base game. Does not fit in with games premise of your not special.
Also, the game tend to balance number vs strength. If they are many, they are usually weak. If they are few, they are usually strong. Exception exists, like faction guard/patrols, but overall it tend to be true.
I honestly don't want any scaling in the game. This is coming from someone who loathe the abscence of scaling in games like fallout new vegas. But I feel it's properly done as is in Kenshi. You can't win all the fight. Losing/fleeing is perfectly valid.
And dont worry. Dev has said before there will be no level scaling.
I have no idea how the scaling works but I saw a broken skeleton get up to 40+ Martial arts in the span of what felt like 20 minutes because he was punching the swords of my weakass trainees and also my two chaperones who were above 50 in their combat stats.
In the end because I had everything on ultrafast and I saved before I let it happen, when I came back he'd repeatedly knocked everyone to the ground because the whole training squad was set only to block because I was trying to train defense on the trainees thinking that'd help them to be better able to dish out more damage while not getting injured on fighting easier trash.
Thank goodness I had Job Medic on the chaperones or I'd have had to throw away all the progress they made in toughness by getting beat up.
Escaped Servant parties would be more interesting to see if they spawned with only 3 or 4 members sometimes, and then the normal amount the rest of the time. 30/70?. Right now I think most of them are 6 people aswell?
Just over all its not kenshi with out getting ♥♥♥♥ kicked out of you as a newb. Trick is get a guy or girl who all they do early one is run like a girl from fights and come back and heal your team. Do that till they get good then get a new run like a girl person I normally make my mule who hauls all the heavy junk do it, then have the medic stick around and get its beatings in, and you got the mule to run away and come back if whole team goes down. In a while you end up with at least one standing most the time to heal the others enough to not die. Then wait longer only oen or two get knocked out, and then you hit that happy stage no one is downed at all, and medic just has to do some minor bandaging maybe splint one SOB who had their leg busted up in the fight.
Oh and the balance Vanilla is suppose to be tipped not in your favor, its quite literaly a design concept that you don't start on equal footing at all, and you are the weakest in the whole world next to a citizen who hides all day inside a city. I mean the original trailer and concept for this showed a lone guy get beaten bad, then it timelapsed so to speak or montaged I guess to him getting more party memebers then wining battles.
https://youtu.be/cXcuZV77UJY