Kenshi
Ashley Jan 27, 2018 @ 8:55pm
Smaller groups of enemies for new players
So one thing I have noticed as I am on my 3rd run here is that when you start off on a new game you know you can't fight anyone and you can't train anywhere and you have to lure enemy groups to the gates to get into fights that you can get some skill in before you can even form a group sometimes

I was thinking why not have more single or 2 or 3 person parties roaming around that are low level that new players can at least fight and hope to maybe win instead of having to lure and run away from everything for awhile, I think it would help with the start a lot, as so many enemies are in large groups

Or you could just do a single weak animals perhaps

Just some ideas for balence in the start of the game.
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Showing 1-15 of 15 comments
Originally posted by ArcticGreen:
So one thing I have noticed as I am on my 3rd run here is that when you start off on a new game you know you can't fight anyone and you can't train anywhere and you have to lure enemy groups to the gates to get into fights that you can get some skill in before you can even form a group sometimes

I was thinking why not have more single or 2 or 3 person parties roaming around that are low level that new players can at least fight and hope to maybe win instead of having to lure and run away from everything for awhile, I think it would help with the start a lot, as so many enemies are in large groups

Or you could just do a single weak animals perhaps

Just some ideas for balence in the start of the game.
Honestly I'd like it if you could ambush or mug people in alley ways away from police view or something to train
You can mod it.
But it wont be part of the base game. Does not fit in with games premise of your not special.
yippeekiay Jan 28, 2018 @ 5:41pm 
Easiest way is to click attack unprovoked onto a single enemy in a group (the closest one to you), then run away if they all come, if that single enemy comes after you alone then still run until when he turns around, click attack again & he comes back. This pulls out a single enemy for you to fight with in relative safety without anyone else in his group attacking too.
Last edited by yippeekiay; Jan 28, 2018 @ 5:42pm
Ashley Jan 29, 2018 @ 12:36am 
Oh I know about all the generally methods now but sometimes it feels a little cheap to have to lure groups to gate guards or single guys away from a big group, just feels a little chessy, so I was just trying to think of a more logical way to be able to train at the start instead of resorting to those tactics.
Erei Jan 29, 2018 @ 6:19pm 
The game already have enemies of various "level" range if you will. Starving bandits are nothing like mechanical enemies. For all intent and purpose, starving bandits are the beginner fights you wask for.
Also, the game tend to balance number vs strength. If they are many, they are usually weak. If they are few, they are usually strong. Exception exists, like faction guard/patrols, but overall it tend to be true.

I honestly don't want any scaling in the game. This is coming from someone who loathe the abscence of scaling in games like fallout new vegas. But I feel it's properly done as is in Kenshi. You can't win all the fight. Losing/fleeing is perfectly valid.
Last edited by Erei; Jan 29, 2018 @ 6:22pm
Losing is how you get stronger as well.

And dont worry. Dev has said before there will be no level scaling.
yippeekiay Jan 30, 2018 @ 2:54pm 
Unless you use an NPC as a training dummy, then he scales up nicely, although to the detriment of any noob squad members you throw at him lol ;o)
Goweigus Jan 31, 2018 @ 5:01am 
there are sliding scales in the options menu that affect squad sizes, when you feel like you want to fight against larger groups you could adjust it back on an import?
THANKS OBAMA Feb 5, 2018 @ 12:30am 
Originally posted by yippeekiay:
Unless you use an NPC as a training dummy, then he scales up nicely, although to the detriment of any noob squad members you throw at him lol ;o)
That actually works out good for them as well, don't their stats raise even faster when they fight, but still get their ass kicked by a higher level enemy.

I have no idea how the scaling works but I saw a broken skeleton get up to 40+ Martial arts in the span of what felt like 20 minutes because he was punching the swords of my weakass trainees and also my two chaperones who were above 50 in their combat stats.

In the end because I had everything on ultrafast and I saved before I let it happen, when I came back he'd repeatedly knocked everyone to the ground because the whole training squad was set only to block because I was trying to train defense on the trainees thinking that'd help them to be better able to dish out more damage while not getting injured on fighting easier trash.
THANKS OBAMA Feb 5, 2018 @ 12:33am 
I actually wish I saved a video of it happening because I'd play "You're The Best Around" from the Karate Kid with the words "80's Training Montage" in the background playing up to the point he started stomping me.

Thank goodness I had Job Medic on the chaperones or I'd have had to throw away all the progress they made in toughness by getting beat up.
Last edited by THANKS OBAMA; Feb 5, 2018 @ 12:34am
MidnightCoffee Mar 3, 2018 @ 3:23pm 
I'd like to see more parties roaming around, like the rebel farmers, but are basically just only 1-3 in number. Maybe just normal wanderers or some really weak bandits? Seing a 3 size hungry bandit party seems partially fitting with the game, and make it to where fresh characters couldn't fight them head on but could atleast have a good shot at it. Also if your character is wandering around aimlessly with another party member or so, wouldn't it be logical that there would be other rag-tag groups doing the same? The drifters but just as equally bad as you lol.

Escaped Servant parties would be more interesting to see if they spawned with only 3 or 4 members sometimes, and then the normal amount the rest of the time. 30/70?. Right now I think most of them are 6 people aswell?
Vagrants can be in small groups. I've seen groups of 3 of them walking around.
Zalzany Mar 4, 2018 @ 12:42am 
Meh... it sounds nice then 4 hours later you can kill 2-3 man groups super easy and go "where is my 12 man groups?" Me I just turn death down to .9 ish, so fatal wounds are low and use all the failed battles to become stronger. In the end you need to be beaten sensles in this game repeatedly to get stronger no joke toughness on your vet from day one who got like 60 ass whoopings in his younger days results into a nice strong fighter latter. I mean lower stagger alone is worth it, plus lower damage done they are less likely to die if untreated as well as they don't end up like -70 after a fight as often. Plus they get more blood in their body giving you more time to save their lives.

Just over all its not kenshi with out getting ♥♥♥♥ kicked out of you as a newb. Trick is get a guy or girl who all they do early one is run like a girl from fights and come back and heal your team. Do that till they get good then get a new run like a girl person I normally make my mule who hauls all the heavy junk do it, then have the medic stick around and get its beatings in, and you got the mule to run away and come back if whole team goes down. In a while you end up with at least one standing most the time to heal the others enough to not die. Then wait longer only oen or two get knocked out, and then you hit that happy stage no one is downed at all, and medic just has to do some minor bandaging maybe splint one SOB who had their leg busted up in the fight.

Oh and the balance Vanilla is suppose to be tipped not in your favor, its quite literaly a design concept that you don't start on equal footing at all, and you are the weakest in the whole world next to a citizen who hides all day inside a city. I mean the original trailer and concept for this showed a lone guy get beaten bad, then it timelapsed so to speak or montaged I guess to him getting more party memebers then wining battles.

https://youtu.be/cXcuZV77UJY
Last edited by Zalzany; Mar 4, 2018 @ 12:47am
Aviticus Dragon Mar 5, 2018 @ 9:33am 
I think people forget that there are difficulty sliders when you start a new game. Want more enemies? Drag the slider over. They are there for a reason. Don't like how easy the world is? Make it more difficult. The options you're suggesting already exist.
Tarsis Mar 5, 2018 @ 9:55am 
^This. And you can make it mind numbingly easy, to bone crushingly impossible, with just those sliders. Add Hatsune_Neko's combat mods and you've got an even greater difficulty curve to bend.
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Date Posted: Jan 27, 2018 @ 8:55pm
Posts: 15