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Kenshi's NPCs are not on rails following routes, they literally patrol the areas wherever.
and i was going under the assumption that when the player shop gets fully integrated then it would be best to set up next to or on roads, in terms of the amount of customers you'd get
and traders are different, they do have trade routs. but you can still find them out on zeros paths.
Technically they don't follow road, but the pathfinding will strongly favor using those invisible roads. They are not on rail, but eventually, they'll follow the same path because the pathfinding will prioritize those.
At least that what I understand for how it works. I know you can see those invisible road through the shift f12 menu.
And yes, they used to break gates if you built on the road. I changed the layout of my wall to avoid this problem, so I don't know if it was fixed or not.
really? I built a shop near the hub and those dust bandits had random encampments near me and also tried to raid my shop. Bandits will be a problem if you turn up the nest multiplier