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*EDIT* I'd be ok with inkresed penalty on masterwork if there was higher and rarer tier that negates it (like legendary or alike.)
Fetching them now, but i can say they definately do not reduce penalty's with higher qualitys.
I will say this though, the added protection does outpace the growing penaltys as the penalty's grow in hundredths of a decimal. But they do grow. Versus the extra protection which range from hundredths to tenths decimal point.
http://steamcommunity.com/sharedfiles/filedetails/?id=1101949333
Masterwork chest plate
http://steamcommunity.com/sharedfiles/filedetails/?id=1101949359
One tier lower, specialist chest plate
it also applies to lower tiers.
http://steamcommunity.com/sharedfiles/filedetails/?id=1101949380
Masterwork leggplates
http://steamcommunity.com/sharedfiles/filedetails/?id=1101949419
Specialist Legplates
http://steamcommunity.com/sharedfiles/filedetails/?id=1101949437
High Grade Legplaters.
Each higher tier has noticably better protection but also marginally greater penalty's.
Currently i dont have any examples of Normal, shoddy or prodotype tiers.
I also dont have any mods that indicate they modify gear stats.
For instance, "stealth x0.10" means your stealth only functions at 10% of your skill level. A "stealth x0.08" would only function at 8% of your skill level.
I know ive haid 6 shots of vodka this evening but clearly .1 is a bigger number (and bigger penalty) than.09 right?
Maybe i have had too much to drink but the math just isnt clicking in my mind right now.
A 0.09 is a 91% penalty. While a 0.10 is only a 90%.
This be as your wearing the samuri armor only
Mastercraft 0.10x make skill 10 or 10% of skill total
Specity 0.09x make skill 9 or 9% of the skill total
If stealth if skill was 50
Mastercraft 5 stealth 10% 0.10x
specitiy 4.5 stealth 9% 0.09x
They work my % are stacked to if you have armor and leg stealth more.