Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While they know the principles, the ease of use of crossbows has simply rendered the requirements of gunpowder weaponry pointless. Especially when we're dealing with crossbows with the punching power of an anti-material rifle (at the upper levels). And lacking any of the downsides and limitations of gunpowder weaponry.
In the beginning of their developement, guns were only usable since there were large forces on both sides marching towards one another. So it was difficult to not hit someone now and then. Combine that with conditions that aren't really suitable for guns (sandstorms, acid rains) and the need to fight animals charging you and are extremely hard to kill. You might not really be interested in using a 15th century gun that works only once in a while and only hits the beak-thing at a distance of 3-5 meters.
It basically took centuries of development until you could aim your gun at an individual target and actually hope to hit it. But without a reason to use the low-tech versions in the first place, the development might never get to a usable phase.
Honestly that's the reason. We only invented guns and canons etc when we started experimenting with gunpowder.
As for now, too small forces and mobility still being an issue. Though, they might be useful defensively, a bit.
Then the sulphur could only be sourced near an active gas vent in a volcano and that is literally the only way you could get it in Kenshi. I haven't seen such a gas vent in my travels but I wouldn't be surprised if I missed it. Charcoal wouldn't be too hard, the swamp has plenty of wood. Also, there is plenty of drinkers in the bars to collect urine from as a binding agent.
Really getting the first one or maybe two ingredients in enough volume to justify the building of anything but a large cannon would seem a waste. The cannon would likely only be a last ditch base defense weapon capable of a few shots at best. To take the time, effort, and resources to build a rifle, make shot, make powder and then try to carry that all over Kenshi would be a major waste.
Also with an old black powder weapon reloading is very slow so after the first shot the enemy could easily close the distance to engage you in melee so you would either have to throw the rifle down to draw a blade making it likely the weapon is damaged or lost or you use it as a club and risk damaging it that way making any powder and shot you are carrying worthless without something to use it in, oh and you have to keep your powder dry and uncontaminated too. A crossbow has bolts that can be recovered and a saber doesn't need to be reloaded; A rifle without ammunition is just weight.
It may not be that nobody has discovered the mixture, it's just too bloody hard to effectively source the ingredients and to justify the effort of making and transporting firearms with all the other problems I mention above.
Even if the skeletons have the knowledge they likely wouldn't share it knowing that the first thing humans would do is start using it to wipe each other and everyone else out. That idea has a hole in it though as the skeletons to the south probably wouldn't mind using it on everyone else if they could.
As for rifles without ammo, that was answered by the bayonet. And "bayonet charging" is a historically accurate precedent. Muzzleloaders were the first instance of firearms that became tactically practical, but only when fielded by mass quantities of troops (something that, hypothetically speaking, only the big factions or a really awesome player settlement could summon the manpower for). Muzzleloader tech sits somewhere between the medieval sword-and-bow level of Kenshi versus the robotic sci-fi principles of Kenshi. So again, aside from the "gameplay" side of things (and that "creative vision"), there's definitely a valid question of: "WHERE are the FIREARMS?!"