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回報翻譯問題
What's with all the fanboys requoting the phrases "exclamation point" and "hand holding." Dude, in 15 hours of gameplay i've yet to find an npc that has anything meaningful to say. I've fought hordes of nameless randoms, i've killed and sold 100s of pieces of loot...
I've yet to see a meaningful dialogue, and only about .05% of the gameworld can be interacted with in any meaningful way.
I think that this game is meant for you to forge your own "plot", however, having a campaign or an official plot would always be a good addition. Especially for new players.
As about dialogue choices, there are dialogue choices when you talk to special recruitable NPCs. Some NPC's will not join you if you choose the wrong dialogue. And also some interactions with Guards (when they search you) or Screeching bandits, etc...require the correct choice of dialogue in order to avoid combat.
So i think there are dialogue choices.
just because you haven't seen it doesn't mean it isn't there. right now i'm working on a plot to take down the slaver's guild by following the plan of a thousand year old robot martial arts master. its a big world. spend some time looking around instead of just fighting and looting.
Do you want an "endgame goal?" Pick a major faction and wipe it out. There's plenty of lore and dialogue to support destroying any faction you choose.
Multiple factions, many different regions to the world. Speaking of which, the world map is a good big size.
It feels like morrowind but with more of a sandbox approach. I love it.
Ive got books of lore. Ancient maps to take me to ruins and other key locations to uncover who knows what. People ive recruited tend to have a story behind them some given, most implied.
The game doesnt necessarily give you any particular quest. But it gives you plenty of content to form your own quests. From bounty papers ive collected and begun searching for people. While I was wandering I found a few bandit bases or something...♥♥♥♥ those guys. They are on my list to eliminate. Blocking my path to certain areas.
One guy I hired rambles about some mysterious creature or another he dreams of finding. I dont know if it exists or not. But Im going to do my best to find it for him.
No1 ever asked me to go to the ruins and uncover their technology or resources or whatever might be there but Im going to set up an expidition to find out.
Currently though, im in the process of putting together a slave mining camp. At least thats what im calling it because I have a bunch of unarmed naked people slaving away at resources to earn me them cats while I give them only enough food to keep things operational and gear up my fighters as best as possible.
So far so good. Lifes hard though because ive got only a few armed guards. My personal main starter character was immediately in the game beaten down and they cut my arm off. I was going to simply restart, but discovered I could get a robot arm later. But Ive just put him as a sort of leader figure, big boss man. Everyone exists to serve and make things right for me. After all, he is a prince. He just desired to rule over more than just the hive.
To do that, im told there may be a queen that needs killing.
Anyways, the game is very story rich for me, but I suppose ive made it so. The game doesnt hand you anything directly so far, but if you look...it is there.
Theres a ton of ♥♥♥♥ like that throughout the game you just have to find it.
In a nutshell, I want to make my own story, through my actions, rather than playing out a story that someone else wrote for me.
That's why I have hundreds of hours in Mount & Blade. It's why I have over a thousand hours each in Oblivion, Fallout 3, and Skyrim, yet have completed each of their main quests only once and never finished some of the faction quest lines. And it's why, whenever I play any random story-driven CRPG you care to name, I tend to lose interest and abandon it within 5-10 hours - I get bored with being shepherded through The Plot instead of being left free to explore the world, live in it, set my own goals, and do my own thing.
At the moment, I only have 26 hours in Kenshi, but I foresee many, many more yet to come.
It is definitely mid to late game content but in doing so I think it's very possible to make a mod with several faction quest givers that give these quests which lead to city changes/takeovers.
(There are 3 versions of most cities in vanilla)
As for the story, it's been told and over with. ( The rise and falls of he first and second empires) Your characters just didn't experience it.
But if you want to read the dialogue with out playing the game, you could always open up the fcs and check what each character has been programmed to say under what conditions and how many times they will say it. Usually they only say things once, so if you miss them the game seems quieter and quieter.
But it's nothing like you getting a quest update, and there's no assistance with any of it. No handholding is how Kenshi rolls.
There's lore, but no "main questline" per se. My goal, for example, in my main save, is to find a way to bring down the Holy Nation and the Empire, but I chose those endgoals myself. The world has a backstory, although it's relatively hard to piece together what it is (dialogue is rare and there aren't any books/items that tell you much). Races also have backstories, and depending on what start you choose, you'll be given a little bit of a retrospective of your character(s) current and past endeavours as well.
Factions have some lore as well, although I haven't delved too deep into it.
So I guess the main thing is, the world has a story, but there isn't a preset storyline for you to follow. You pretty much make your own.
EDIT: As an example of where to find some of the world's backstory, I found a robot skeleton in a giant scrapyard (not gonna give any more descriptions as you might wanna see it for yourself, it looks super cool), who told me a bit about the story behind the "skeleton/robot" race. I also read somewhere (can't exactly remember where, might've been a loading screen) about an event that happened involving the skeletons. It sounded like something that happened a long time ago, but when I found said scrapyard, I immediately linked it to what I read earlier, and realized that's where that event happened and ended. Wish I could describe it better, but you gotta see it for yourself, as it was one of the coolest moments in this game for me so far.
Many are not familiar with the concept being born too recently,to appreciate Kenshi you gotta be able to have a good igenuity,problem solving and patience...things that don't exist anymore nowadays.
The game has a massive lore,look for it in game,why should any NPC tell you anything about it? Who are you? Just another nobody for him...
Hire him..and he might have something more to say;-)
Thank Jesus (and Chris),Kenshi does not take u by the hand catering stuff and mechanics at your doorstep...
And yeah,I also was puzzled by how somebody can miss "fetch quests",IMHO the laziest game design of all time...