Kenshi
Helpful tips and workarounds for Bugs
Due to the game being in alpha/beta stage of development, trying to keep track all the bugs is too much to handle. so instead, this is being changed too, how to remedy some of the games current issues with work arounds.

These are temp fixes and will not work for everyone, some bugs just don't have work arounds. like the super crash bug. can only delay it.

Recommended game settings squad/population slider set to default 1.0/1.0

Temp fixes for most bugs
1. Re-validate Game Cache and link on how to[www.lofigames.com]
2. Import with tech
3. When stuck, Import/load and check off "reset position only"
4. Delete Data Folder then re-validate Kenshi Game Cache to re download it. ( Last ditch effort only. )
5. Navmesh Rebuild Ctrl + Shift + F11 { Use after placing several buildings/walls }
6. In-game Editor Ctrl + F12 { Buggy, Use with Caution }
7. Import with Tech and Buildings. { import with Buildings buggy }
8. Save and reload and rebuild your Nav Mesh

My Outpost added to nearby city.
1. Build your starter shack first. do not build walls or mines first.

Special temp fix for walls and buildings after importing a new game. ( Importing causes everyone to be able to walk thru your walls and buildings. ) (V0.60.0 )
Re-importing your game.
Import with tech and buildings
rebuild navmesh
save game.
exit game
restart game
load game like normal
exit your base area far enough away so when you come back it reloads your base.
and rebuild your Navmesh.


Super Crashes error code 183 Temp fix, you will still crash but not near as often.

Options Menu
Foliage View Range set to 0 or near enough
Turn off shadows.
Texture Quality: use low or Fugly
Or look at this picture.
http://steamcommunity.com/sharedfiles/filedetails/?id=223955789

Don't run the game at 4x speed, this vastly quickens the super crash!


1. Dunes inside buildings ( Not bug, Is setting Terrain Cutting )
2. Knocked out NPC's standing up at max view distance but lay down when coming close
3. Bleeding rates and dying Fixed as of v0.62.1
4. Can not build training dummy Mk2 ( Not a bug, can only be upgraded from Mk 1 TD)
5. Game lags [ this not bug but settings issue with the users visual preference setup, turn off Vsync and shaders and lower draw distance and plant draw distance.]
6. Buildings appear thru mountains and dunes no matter where or how you look at them. ( Toggle No Terrain Cutting )
7. Backpacks no longer carry 6 sets of armour in same slot. Was added for more realism since a normal person can not carry 36 sets of full plate armour ( or most armour's )in a backpack.
8.Text does not fit on the GUI ( No known fix at this time [Will be fixed when the new GUI is added ])
9.Can not build/delete building after placing it near red no build spot. ( leave extra room when building buildings )
10. Object Placement in buildings near door renders you unable to enter. ( Don't build near the door )

Odd Bugs
1. Save corruption when syncing an apple device while saving game.

2. kenshi_STEAM.exe *32 still running after closing the game in a not normal way by hitting [X] during game load. ( Open Task Manager and manually close it )

3. When using dual monitor setup, Kenshi goes black when moving it from one screen to the other.

4. My video card not found ( kenshi has hard time finding external video cards. it defaults to your onboard Video Card. ( Built into the motherboard ))

Last edited by Hatsune Neko Gaming; Apr 3, 2016 @ 9:26pm
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Showing 1-15 of 16 comments
gmat Feb 7, 2014 @ 5:49am 
edited.
Last edited by Hatsune Neko Gaming; May 20, 2014 @ 1:43pm
AI Pathing errors and super crashes are being worked on.
A New havok Engine will be added that will hopefully fix the memory leak thats causing the super crashes.
Until then, if someone finds a more stable way for longer play time please tell us and the setup you used. or if you somehow find where that memory leak is coming from.
Topic has been changed, now if you have any quick remedies for known bugs or work arounds, post them here
Nadlug Oct 11, 2014 @ 6:54pm 
This is for 69.2 ONLY.

Might of found a workaround that will work for some people who get frequent (every few minutes) Supercrashes.

There is a executable patcher located at the link below.

http://www.ntcore.com/4gb_patch.php

All it dose is it looks at the .exe you point it to and enables the Large memory addressing flag which as the page says allows it to use up to 4 GB of Virtual Ram.

There are other programs that can enable the flag within the .exe but this is the simplest one to use that I have found.
All you do is run the Zipped executable. point it to
Steam\steamapps\common\Kenshi\kenshi_STEAM
and your good to go.

Be aware that this isnt a guaranteed foolproof fix. You can and probably will still have supercrashes now and then, but hopefully youl have the less often and your playtime will be extended a fair ammount.

This is the same executable patcher recommended/used by a couple Sins of a Solar empire modders for their various mods as Sins also suffers from the same 2gb Memory limit as Kenshi.

(Mods feel free to edit this post in any manner you see fit.)
Last edited by Nadlug; Jan 21, 2015 @ 2:05pm
SpookieSkeleton Feb 27, 2015 @ 9:07am 
if the game still crashes to much I have found giving the game more access to ram helps, by putting this in the launch options of steam -heapsize 4194304 this letting my game run off of 4 gb of ram, divide that in half for two and multiply that by two for 8gb of ram!
McFlurry Butts May 6, 2015 @ 4:51pm 
I found out that closing and open doors fixes a lot of path finding issues for the builds like the small shack in standard.

I did not really want to make a whole thread about it since I'm sure you guys figured that out.
Last edited by McFlurry Butts; May 6, 2015 @ 4:52pm
Hawkido Apr 1, 2016 @ 4:51pm 
stacks of food get eaten at a faster rate, seperate your food into individual items in your main inventory or store your surplus in a crate till needed. yeah... so far only serious bug i am facing (since last patch) is stacks of food in backpacks get eaten at a rate multiplied by the number you have... have 5 items in a stack each will get a bite taken out of them when it come lunch time... LOL seperate your food so this doesn't happen. *EDIT/UPDATE* this appears to just be a graphical bug, if you store your food in a chest after a while the consumption meter reverts to the proper amount.
Last edited by Hawkido; Apr 1, 2016 @ 11:22pm
Hawkido Apr 2, 2016 @ 12:26am 
found a bug, it is repeatable... using a camp fire cook 2 meat then DRAG the stack to your main inventory it will cause a crash, I presume since you picked up a stack and your main inventory cannot contain a stack it tries to return the other piece of dried meat to the camp fire but the output slot on the campfire does not allow you to store items there. it causes an unresolved error and crashes... the work around is to right click the output stack and it will move them one at a time to a space in your main inventory and not crash. I would presume the above will cause a crash with any other output queue, so just use right click to move items till this is resolved.
bwc153 Apr 2, 2016 @ 1:25pm 
I have a work around for not being able to build buildings after importing squads - though it involves losing all your money.

Start a new save with a start that has multiple characters. Split those characters into as many squads as you want to import. Save the game.

Navigate to the Kenshi's save game location:
C:\Program Files (x86)\Steam\steamapps\common\Kenshi\save (This might be different depending on your OS, or if you installed Steam or Kenshi into a different folder)

Open the save you want to import your characters from, open the platoon folder, find your squads from the list "Nameless_1", and so on if you have more than 1 squad.

Copy these files, and find the platoon folder from the save you want to import htem to and paste those files over the top of the existing ones. This will overwrite the squads in the new save with the squads of the old save.

I would recommend resetting squad positions when you load the save game.
Hawkido Apr 3, 2016 @ 12:09am 
Found a bug. build a research station on top of the storm house (probably any multistory story Building not on the ground floor) and the research does not progress if you do not have that floor level selected. It is annoying and the level 2 research station is quite large and the stormhouse has a nice big roof that you can build it on. Work around: either don't do this or just keep switch back to floor X where X is the floor your research station is located until they get this fixed. Side note my Freedom seekers game is going swimmingly... finally swimming in bread and vegatables, trying to figure out how to cook the veggies, i have researched the tech... but don't see it in the recepies nor do i see a new cooking station for doing this... the fireplace maybe?
Last edited by Hawkido; Apr 3, 2016 @ 7:55pm
Hawkido Apr 3, 2016 @ 11:43am 
Things i would improve, reprioritize the farming task to water before work... is seems the farmer neglect to ever bring water to the farms (sometimes they get it right, but other times they don't, which means i still have to baby sit them), they instead just swing a hoe at it till the crops die then they dig up the dead crops and replant, but still wont water them, unless i do it myself. Also workers forget to check their backpacks for the materials they need when working their stations which ends up in an inventory bind and they stop working, i have found setting a prior task to stock the output before working the machine helps a great deal, but required that you have the output storage built. maybe place limits on the number of resources they haul in one go when stocking a machine (like 5) as that is the limit most "machines" can hold, except the wheat and rice farms can hold 10 water. also make the worker check how much is needed at that time and only haul that much, like with building... when i start to build a chest that requires 1 building material why grab 20?
Last edited by Hawkido; Apr 3, 2016 @ 7:54pm
Hawkido Apr 3, 2016 @ 8:00pm 
seems the cooking stove is not properly in the game, but can be edited in. I recommend saving your game then:
make sure you can see where you want the stove build... put someone in that building and make sure that floor is selected, and pause the game.
Press F12 and make sure that once you do press F12, do not click on anything on the screen other than the edit menu as crashes/bad things can happen.
then click buildings from the edit bar at the top.
in the list that shows up select farming, then in the middle column select cooking stove. now position the stove in the building where you want it and click once, you should get a notice that it has been built, click exit on the edit bar at the top. save your game in a different spot!. then exit the game and then start the game again and hit continue, i would keep the pre-edit save for quie a while, till you are sure that it works well.
Last edited by Hawkido; Apr 3, 2016 @ 8:02pm
Corona2172 Apr 3, 2016 @ 9:07pm 
Helpful tip for nvidia users

While I am not getting terrible performance with my current settings, I do dislike the stutter that occasionally happens. I decided to try something that has worked for people in other games: Go into the nvidia control panel, go to Manage 3d Settings---Program Settings tab--- Then find Kenshi (or add it like I had to)--- change Power Management Mode from "Adaptive" to "Prefer Maximum Performance". This has helped me immensely with the random stutters. Hope this helps someone else!
Hawkido Apr 3, 2016 @ 10:08pm 
Originally posted by Corona2172:
Helpful tip for nvidia users

While I am not getting terrible performance with my current settings, I do dislike the stutter that occasionally happens. I decided to try something that has worked for people in other games: Go into the nvidia control panel, go to Manage 3d Settings---Program Settings tab--- Then find Kenshi (or add it like I had to)--- change Power Management Mode from "Adaptive" to "Prefer Maximum Performance". This has helped me immensely with the random stutters. Hope this helps someone else!
Ill try this with my AMD card and report if it helps also.
Hawkido Apr 3, 2016 @ 10:13pm 
Crash Bug and tip for avoidance:
stop anyone from using (cancel reocurring jobs as well) any "machine" or farm before trying to deconstruct it. It will crash if you attempt to deconstruct and somone tries to use it or is already useing it.
developers should put an "on deconstruct" "stop/deny usage" type instruction prior to beginning the deconstruct process, or pop a message saying can't deconstruct, job is queued message and not allow the deconstruct. depends on how the program is setup.
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Date Posted: Dec 28, 2013 @ 1:18pm
Posts: 16