Kenshi
NeoGenesis Jul 21, 2021 @ 2:39pm
Removing town markers?
I don't know if this is a bug necessarily, but I don't know what sub forum this belongs in. I artificially placed a "Your Outpost" marker to mark some cheated in buildings as mine, however when I started building other buildings legitimately, it created a second marker close by. The issue is that wind generators I place down are giving power to one town marker, and not the other, causing certain constructions to not get power. Is there a way to remove outpost markers without deleting structures? Such as using the dev menu, or fcs perhaps?
Originally posted by Shidan:
I would suggest importing. That will generally fix town association issues, as it forces it to recreate the level and zone data.

As long as the buildings are listed as owned by your faction, you won't lose them on import (unless you choose to uncheck the setting of course).
< >
Showing 1-4 of 4 comments
bunny de fluff Jul 21, 2021 @ 6:30pm 
Afaik you can only remove the town marker of player town. Including the ones that were added when you manually add buildings to NPC town. To remove all player marker, use shift+F12, press buildings button near the top left corner of screen, and scroll to the end of the list, the marker is called "your outpost".
NeoGenesis Jul 21, 2021 @ 9:23pm 
Originally posted by bunny de fluff:
To remove all player marker, use shift+F12, press buildings button near the top left corner of screen, and scroll to the end of the list, the marker is called "your outpost".
Well, I didn't get a chance to try it out, because when I reloaded, the other town marker disappeared. Unfortunately, the issue of the machines not receiving the outposts power persists. I've clicked on the machinery, and they are all a part of "Your Outpost" yet absolutely refuse to receive power. I deleted them and placed new ones with dev mode because I didn't have any more materials to build new ones, and still.
The author of this thread has indicated that this post answers the original topic.
Shidan Jul 21, 2021 @ 10:39pm 
I would suggest importing. That will generally fix town association issues, as it forces it to recreate the level and zone data.

As long as the buildings are listed as owned by your faction, you won't lose them on import (unless you choose to uncheck the setting of course).
NeoGenesis Jul 22, 2021 @ 12:49am 
Originally posted by Shidan:
I would suggest importing. That will generally fix town association issues, as it forces it to recreate the level and zone data.
You're right, it's fixed. All contraptions are receiving power now, fully functioning. Importing really just seems to fix almost everything, huh?
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jul 21, 2021 @ 2:39pm
Posts: 4