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Is this a new thing, have you been able to play before without this issue?
I actually ran Kenshi on Linux for the first time and am generally happy with the way it works with Proton. The only problems I have are with terrain inside buildings and not running through dxvk on my nvidia graphics card (but that's not a problem with the game at all -- it's just that my nvidia graphics card on my laptop is a piece of ancient dinosaur ♥♥♥♥ that doesn't support Vulkan). If the xml processing problem is linux related, then maybe I can just install newer or more stable tools and libraries for it, or run steam in runtime mode.
I'll try to find out and post in the thread, maybe someone will find it useful.
Honestly, I wasn't even thinking in that direction, although it's very obvious. Thanks a lot
The problem was not in the meshes or .xml files, but in the shadersI didn't understand why this problem is so rare (I found only one mention on some old forum where the solution wasn't even asked, but it was also related to running the game on linux under wine/proton), but the problem is related to the building interior clipping section in terrainfp4.hlsl in main_fs and mapfeature_fs
Original code:
Modified code:
https://steamcommunity.com/sharedfiles/filedetails/?id=3024272286