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If anything it often feels like i'm playing in the gloomy shadows with brief instances of proper daylight since it went .74.x
edit: scratch that i can replicate and its coming through the mountain see no clipping comparison.
http://steamcommunity.com/sharedfiles/filedetails/?id=442299181
http://steamcommunity.com/sharedfiles/filedetails/?id=442299381
its reflecting a bit to much off everyhting
I was wondering if the over brightness isn't too much light but a lack of shadow rendering properly leaving white patches that add to the natural light creating the exess whiteness observed above? ... dx11 74.2 ... pure speculation feel free poke holes in this ;)
edit: similar to messing up your alpha transparancy when reskinning a model wrap leaves white patches when hit by exterior lighting.